Forklift Man by Davision

[raw]
made by Davision for LD34 (JAM)
You are Forklift Man! He can rapidly grow his limbs at his will. His amazing superpower must be put in good use among several challenges and puzzles.

Now with Virtual Reality (optimized for Oculus DK2 and SDK 0.8 for Win):
http://ludumdare.com/compo/2015/12/22/forklift-man-in-virtual-reality/

Press ESC ingame for all the new VR controls including gamepad controls.


WASD = Movement
Left Click = Grow limbs
Right Click = Shrink Limbs
CTRL hold or 1 and 2 keys = Switch between arms and legs
E or Space = Drop attached object
Space = Jump and shrink limbs to minimum

Fullscreen = Alt+Enter
First Person Views = C
Room View Switch = R
Detached Camera Switch = F
Screenshot = F9

- Legs ability is received further on in the game
- You are much faster with long legs
- When trying to get on a ledge with long ledgs press space to quickly shrink you legs so you can get on
- Growing and shrinking also works with mousewheel
- You can pull yourself towards static collisions with shrinking to the end


Tips for the first puzzles:
- The boxy things belongs into the boxy slot thingy above the door.
- Try to get across with using all the boxes.
- Find the big box and put it in that tight space then climb on that.

Ratings

Coolness 28% 2043
Overall(Jam) 3.83 115
Fun(Jam) 3.45 286
Graphics(Jam) 4.55 42
Humor(Jam) 3.73 91
Innovation(Jam) 4.20 16
Mood(Jam) 3.28 462
Theme(Jam) 3.98 250

Feedback

TeamOliphants
15. Dec 2015 · 18:47 UTC
I really enjoyed the different mechanics and the ramping of the puzzles. I was starting to get annoyed with the box grabbing physics by the fourth puzzle but fortunately there wasn't much more of it.
nopogo
15. Dec 2015 · 21:21 UTC
Very interesting take on the theme. Loved the mechanical aspect and the art style. Sometimes the camera would be wonky and show the inside of the characters head. other then that impressive game for such a short timespan
Blobo
15. Dec 2015 · 21:22 UTC
Really neat game. the mechanics were smooth too! although i think the guy's face will give me nightmares.
Kuality Games
15. Dec 2015 · 21:41 UTC
Really nice graphics, eventhough very simple. original gameplay with nice level design as well. Enjoyed it a lot! Well done.
UntitledQ
15. Dec 2015 · 21:48 UTC
Really cool idea!
UrbanHelsing
15. Dec 2015 · 23:07 UTC
Wow, what an amazing game! It's filled with content and original mechanics. Loved the growing limbs mechanic and I don't think I have seen it in another game. This is definitely one of the top submissions, and I would probably buy a full version of this. There were some problems though, the grabbing of boxes was a bit fiddly and running and jumping when you had long legs was difficult because your leg wasn't where your collisionbox were. Other than that, an excellent game!
Eldraev
15. Dec 2015 · 23:15 UTC
Easily the creepiest main character. I feel like this could go viral if the right youtubers played it. Fun concept overall and the visuals were simple but fit their purpose.
Codexus
16. Dec 2015 · 18:19 UTC
Nice graphics style and cool idea. Unfortunately the physics are just too glitchy. Cubes start spinning for no reason ruining my attempts.
Studiosaurus
17. Dec 2015 · 20:59 UTC
You shouldn't list it as a web game if you don't have an in browser player
Miltage
17. Dec 2015 · 21:22 UTC
Bizarre concept but I really digged the look of the game.

And as someone else mentioned "Web" links are for web-playable games, not websites. You should change it to avoid confusion.
Christina Antoinette Neofotistou
18. Dec 2015 · 01:30 UTC
wow such strong sense of style!!!! Also very fun and on-theme! Congrats!!!!
local minimum
18. Dec 2015 · 16:59 UTC
Really cool idea! I'll have to try the post-jam versions later because it was really a bit too hard to maneuver around for me. I got past the first puzzle easily enough, but the second one stopped me in my tracks. Way to early for such an original and cool-looking idea!
pi_pi3
18. Dec 2015 · 18:00 UTC
I loved this so much. And I discovered some bugs. You can fly if you stand on a box and grab it. Sometimes it's possible to retain the speed after jump-shrinking.
fxtagn
18. Dec 2015 · 19:22 UTC
Fantastic and good implementation!
Masuno
18. Dec 2015 · 19:48 UTC
I... uh...

what.
IAmSpencer
18. Dec 2015 · 21:36 UTC
this is actually a really unique and clever little puzzle game!

a little glitchy, but that's to be expected for 72 hours. I would love to see this as a full game, I think you actually have a really fun idea / concept here.

I really liked the looked of this game as well, overall Excellent job!
ssodelta
19. Dec 2015 · 13:38 UTC
Crazy made ! nice game ;)
akirassasin
20. Dec 2015 · 00:18 UTC
Left-click and right-click in OS/X version doesn't seem to be working.
Tapehead
20. Dec 2015 · 09:07 UTC
this is a cool entry. i like the idea, the visual style and it makes fun! but there is only one thing .. sometime it's very hard to estimate the distance between the character and the cubes in his hands
gokottastudio
20. Dec 2015 · 18:23 UTC
I like watching games on EU4 like ours, a wonderful job!
uvwar
20. Dec 2015 · 21:53 UTC
Graphics are really cool! I didn't get very far, though, as I couldn't tell where my cubes were in space (maybe having some kind of obvious shadow?) and because I couldn't rotate cubes I kept dropping them or having them bump each other, or accidentally grabbing a bottom cube after I placed a top one, etc.
zulman
21. Dec 2015 · 16:25 UTC
Unbelievable art for 2 days of development! Great job!
zulman
21. Dec 2015 · 16:25 UTC
Also (sorry for posting it here) sorry for not clear rules in Let's Play Simulator 2016 (http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=31114). Hope this screenshot (http://take.ms/flHZu) will help you to understand how to detect good/bad games :)
DarkGrisen
22. Dec 2015 · 22:21 UTC
It lags too much for me to play.
guoboism
28. Dec 2015 · 01:05 UTC
Strange style! Great work!