Invent the Wheel by Delicious Code
Ancient technology – it almost can’t get any more ancient than the wheel!
In our game you invent (or reinvent?) the wheel. It’s very simple: Draw the wheel and see it roll down an ancient greek pathway. If it reaches its destination or not is up to you – the rounder and better your wheel is the faster it goes down the path.
Controls: use the right mouse button or finger (on touch devices) to draw the wheel .
There's a highscore where you see how well you did against other players. Also, there's a WORLD RECORD which you can compare your own score.
We wanted to make a multiplayer-mode too, but unfortunately we didn't have enough time. Please let us know via comments or personal messages if you'd appreciate a multiplayer-mode, and we will implement it when LD36 is over.
Team:
Stefan Laubenberger: lead developer, scripting, level design, brains
Lucien Ryter: idea, highscore, multiplayer (coming soon if possible), scripting
Dominik Castelberg: GUI, graphics, level design, scripting
Gianluca Scarciolla: music, sfx, textures, animations, scripting
And now, WHEEL ON!
UPDATE - We released the version 0.9, which fixes/includes:
1) Overdrawing - You only have a limited area in which you can draw.
2) No more timer - You have an infinite amount of time to draw your wheel.
3) Updated controls - You now draw with RMB, which appeared to be easier during our testing.
4) White flag - You can now abort your run and retry.
In our game you invent (or reinvent?) the wheel. It’s very simple: Draw the wheel and see it roll down an ancient greek pathway. If it reaches its destination or not is up to you – the rounder and better your wheel is the faster it goes down the path.
Controls: use the right mouse button or finger (on touch devices) to draw the wheel .
There's a highscore where you see how well you did against other players. Also, there's a WORLD RECORD which you can compare your own score.
We wanted to make a multiplayer-mode too, but unfortunately we didn't have enough time. Please let us know via comments or personal messages if you'd appreciate a multiplayer-mode, and we will implement it when LD36 is over.
Team:
Stefan Laubenberger: lead developer, scripting, level design, brains
Lucien Ryter: idea, highscore, multiplayer (coming soon if possible), scripting
Dominik Castelberg: GUI, graphics, level design, scripting
Gianluca Scarciolla: music, sfx, textures, animations, scripting
And now, WHEEL ON!
UPDATE - We released the version 0.9, which fixes/includes:
1) Overdrawing - You only have a limited area in which you can draw.
2) No more timer - You have an infinite amount of time to draw your wheel.
3) Updated controls - You now draw with RMB, which appeared to be easier during our testing.
4) White flag - You can now abort your run and retry.
I managed to make world records on all three tracks and the second one, well, good luck trying to beat that!
One tiny request, would be a menu option during the race to reset, I made a little bitty circle, that went really, really slow, and I had to wait until it stopped to try again.
Very well done! Just a question, how did you manage to finish track 2 in 1.5 seconds? Was it a bug/exploit or did you just found the perfect shape? :-)
@Garret Hoofman
It was part of the idea - you only have 10 seconds to try as many shapes as you like and then live with it ;-)
But probably it's too annoying to watch the fail of a wheel...
Anyway, thank you all for playing our game!
I either hacked your servers or the code bugged out... Let's assume the latter and here's how it went:
The wheel started moving just fine, but after 1.54962 seconds the code erroneously considered my beautiful wheel a failure and ended the run. Only the wheel didn't care. It kept rolling and rolling and rolling and rolling like the U.S. Marshall and his 3 daughters and after 20 odd seconds crossed the finish line, breaking the world record, smiling like a champ, while everyone in the audience knew the truth.
Don't break the rules kids, drugs are for losers.
Thank you for the reply!
I made a fixed version and deleted your WR. Please try again to beat it :-)
Cheers!
Play game in web browser, not fullscreen.
Set monitor resolution super high. 4K display FTW.
Draw the biggest honkin circle you can, starting inside the area of the game, but going outside.
Too big, and the game will automatically fail you. But the bigger you can draw it, the more mass it will have and the faster it'll roll. I got a <4 second time on the first course, which is currently the WR.
It's a fun trick to discover, I'd keep it in.
I'd like to see some more levels. :D
Good job!
I really like the visual style on this one. Looks really polished. Good job!
We will add new levels and multiplayer in the near future, so stay tuned.
We're also testing some new materials like wood, rubber, various metals and many more. That will add a lot of variance to the game.
We also thinking about adding more physics, like bounciness in the geometry and breakable parts (e.g. an edge breaks of the drawn shape).
Also I now own the record on level 2 with a drawing that just remotely looks like a circle, I guess I was lucky ^^