Bryan by LikeAstudio
Bryan was sleeping, sleeping so well that he started dreaming about a world, but not a normal world, a wonderful beautiful powerful world full with adventures,
enemies and his cute little bear, enjoy this adventure with Brian and we sorry for bugs, we wanted to do a lot more but we couldn't. This is our first oficial big
game jam together and we designed a way too big a scope for our game. In the end
we didn't have time to finish it like we wanted. :c We hope you still enjoy!
INSTRUCTIONS :
WASD : Move
Mouse Aim.
Right Click : Shoot.
F : Eat Candy.
B : Buy Item.
Enter wardrobes to progress.
enemies and his cute little bear, enjoy this adventure with Brian and we sorry for bugs, we wanted to do a lot more but we couldn't. This is our first oficial big
game jam together and we designed a way too big a scope for our game. In the end
we didn't have time to finish it like we wanted. :c We hope you still enjoy!
INSTRUCTIONS :
WASD : Move
Mouse Aim.
Right Click : Shoot.
F : Eat Candy.
B : Buy Item.
Enter wardrobes to progress.
| Windows | http://like-a-studio.itch.io/bryan |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=66349 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 2.72 | 976 |
| Audio(Jam) | 2.71 | 615 |
| Fun(Jam) | 2.58 | 935 |
| Graphics(Jam) | 3.78 | 323 |
| Humor(Jam) | 2.15 | 755 |
| Innovation(Jam) | 2.33 | 961 |
| Mood(Jam) | 2.78 | 800 |
| Theme(Jam) | 1.87 | 1099 |
Sorry for the mess. Turns out I overestimated the amount we had to do.
Looks like I have a lot to learn...And I will certainly be coming back again, better than before.
Hard to understand how it relates to the theme, though. Is it about growing up?
The gameplay was exactly like similar games in the genre, yet the feel of the combat was missing, this due to missing sounds, effects, combat information.
Visual enemy variation was very good, this however did not translate in meaningful gameplay variation.
Overal as you indicated it feels unfinished, the art directions is definetely good, the other 'game' aspects could use some big improvements
http://1.mshcdn.com/wp-content/uploads/2015/03/Jackson-4.jpg
I like the art style, though I would like to point out that the player character appears to be drawn in a different perspective from that of the enemies and environments. If we saw a bit of the front of the character, like we do for the enemies, it'd look a bit more natural. I do understand that that can be harder to animate, though.
The controls are a little weird too, probably should be left mouse click to fire instead of right as there's nothing on the left mouse button yet.
Overall great job. Maybe next time write down everything you want to do and then really make sure you can handle them all (or put a bunch of them in a "nice to have but could be cut pile).
Still a great start, though.
We'll be answering some questions and feedbacks here :
@SamH , "Hard to understand how it relates to the theme, though. Is it about growing up?"
Answer : The idea was that the size of each room would be growing each level. But well... I guess it wasn't well shown to the player.
@themadknights , "I think it needs some feedback whenever you hit an enemy or an enemy hits you!"
Answer : They were going to have, but we didn't have time to include :c. we submitted in the last 20 seconds...
@Piscythe , "I don't understand why RMB is the attack button when LMB does nothing"
Answer : The initial design had a sword on the left hand/mouse button and a teddy bear wich should act as a staff on the right hand. Each of those would be equippable. In the end we had no other option other than to dish the sword and the different teddy bears, we made 3 different swords with 5 different textures each, same for the bear :c It's quite sad that the world is never going to be seeing it.
@everyone , "The game has nice graphics :)"
Answer : Since this game didn't finish in time, and to finish it completely would require us a lot of work and time that we don't have since we are busy with bigger and more promising projects, we decided to realease the art as an asset pack in the unity asset store. If you actually liked the artstyle and would like to use it on your own project, we will be releasing it shortly :)
Thanks everyone who played and especially the ones who gave such awsome feedback, participating in the ludum dare has been exausting, but it had so much value to us that we are happy we did participate, great experience. Thank you all!
I hope you refine the game post-compo between yourselves as, with more time and polish, this could be something rather nice.
Having said that I'd be interested to see a post jam build as this game initially drew me in with the art style just that the programming side could use some more time.
Keep at it though as a first jam I can only see better things from y'all from future jams.