The End Of Radio by Cake_Catastrophe
In a diesel-punk future where all long-distance communication has been destroyed, you set out with a convoy of unlikely heroes in search of a great source of power - the legend of the last functional radio station in the world.
Plunder ruins, build up your retinue and establish travel routes between the surviving towns along your journey. Also, the world is now filled with giant man-eating dragonflies. Thought I should mention that.
NOTES!
Running out of supplies is not a game-over - keep playing.
Maps are random and some are hard! If you start surrounded by mountains, it might be worth refreshing!
Additional instructions!
- Towns (Brown Squares) restore your Supplies, allowing you to travel further in one trip.
- Ruins (Yellow Squares) can be plundered for lots of gold (first visit only!).
- Mountains (Grey Squares) are impassable!
- Cities (Blue Squares) act as check points - you can start your next expedition from any City you've discovered.
- The Radio Tower is a red square - you should know it when you see it.
Theoretically it's possible to get an uncompletable map. I've never seen it happen, but I'm sure that means everyone's gonna get it. Ran outta time to fix this bug, though it should be pretty simple, might make a post-compo version if I get (m)any reports?
OH! The theme here is 'growing' by the way - originally in my head it was more of a city builder. When I added a fog of war I really liked how the tiles lit up as you moved around and it morphed into this 'cause I liked it.
Plunder ruins, build up your retinue and establish travel routes between the surviving towns along your journey. Also, the world is now filled with giant man-eating dragonflies. Thought I should mention that.
NOTES!
Running out of supplies is not a game-over - keep playing.
Maps are random and some are hard! If you start surrounded by mountains, it might be worth refreshing!
Additional instructions!
- Towns (Brown Squares) restore your Supplies, allowing you to travel further in one trip.
- Ruins (Yellow Squares) can be plundered for lots of gold (first visit only!).
- Mountains (Grey Squares) are impassable!
- Cities (Blue Squares) act as check points - you can start your next expedition from any City you've discovered.
- The Radio Tower is a red square - you should know it when you see it.
Theoretically it's possible to get an uncompletable map. I've never seen it happen, but I'm sure that means everyone's gonna get it. Ran outta time to fix this bug, though it should be pretty simple, might make a post-compo version if I get (m)any reports?
OH! The theme here is 'growing' by the way - originally in my head it was more of a city builder. When I added a fog of war I really liked how the tiles lit up as you moved around and it morphed into this 'cause I liked it.
Ratings
| Coolness | 61% | 3 |
| Overall | 3.84 | 94 |
| Audio | 2.86 | 378 |
| Fun | 3.90 | 50 |
| Graphics | 3.19 | 432 |
| Innovation | 3.74 | 143 |
| Mood | 3.46 | 181 |
| Theme | 3.00 | 875 |
I would really like to play an extended version of it with more land to explore, more enemy types, more resources, etc.
There was bug, after I have killed enemy on last turn, death sound keeps playing.
but I was fun even If I did'nt catch that I had to find the tower ..
but I found it .. and win
Somehow I did not find a city to restart with, which kind-of limited my playthrough.
Do explore this concept further! :)
(a more finely tuned random map could fix that)