Solstand by bloomingbuds
“Please, gather around. The story of the faraway Solstand is about to start. A story of a small fishing village whose biggest concern was to face a cruel solstice every year. Tales are told about the Moon being on their side, trying to help with its influence on tides. There used to be boats, there used to be nets, there used to be homes, wind and inexplicableness. Now take a seat, and pay attention to detail, let’s dive into the fate of Solstand…”
Solstand is a moon phase and tides management game. The player must choose which moon phase needs every night in order to modify the tides. The game’s goal is to resist the solstice, taking into account how to manage all the available means (nets and boats) in order to get the resources that the town needs to stay alive. It won’t be easy, many obstacles may appear on the way.
Good luck, may the Moon be with you.
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The game could be seen as an experience. But if you want some help, here is a quick guide:
- Moon (choose one [right arrow key] and confirm [return]):
Full moon increases a lot the sea level, Gibbous moon increases it a bit.
New moon decreases a lot the sea level, Crescent moon decreases it a bit.
- Village:
Check the houses lights. People may leave the town for different reasons (hungry, scared...).
Check the fish basket. It represents the amount of food available.
- Boat:
The boat set sail on high sea levels, and starts fishing on medium levels.
Pay attention to the rocks, the boat could crash there and take some time to repair.
- Net:
The net can be collected on lower sea levels.
The amount of collected fish increases on a daily basis, but can get rotten if not collected for a long period of time.
- Other stuff:
You should discover it by yourself ;)
=====================================
Credits, in order of fishing:
Jose Manuel Moreno as Monkfish
Miguel Martín as Seabream
Aleix Garrido as Anchovy
Denis Asensio as Trout
AC Ojeda as Solefish
Solstand is a moon phase and tides management game. The player must choose which moon phase needs every night in order to modify the tides. The game’s goal is to resist the solstice, taking into account how to manage all the available means (nets and boats) in order to get the resources that the town needs to stay alive. It won’t be easy, many obstacles may appear on the way.
Good luck, may the Moon be with you.
====================================
The game could be seen as an experience. But if you want some help, here is a quick guide:
- Moon (choose one [right arrow key] and confirm [return]):
Full moon increases a lot the sea level, Gibbous moon increases it a bit.
New moon decreases a lot the sea level, Crescent moon decreases it a bit.
- Village:
Check the houses lights. People may leave the town for different reasons (hungry, scared...).
Check the fish basket. It represents the amount of food available.
- Boat:
The boat set sail on high sea levels, and starts fishing on medium levels.
Pay attention to the rocks, the boat could crash there and take some time to repair.
- Net:
The net can be collected on lower sea levels.
The amount of collected fish increases on a daily basis, but can get rotten if not collected for a long period of time.
- Other stuff:
You should discover it by yourself ;)
=====================================
Credits, in order of fishing:
Jose Manuel Moreno as Monkfish
Miguel Martín as Seabream
Aleix Garrido as Anchovy
Denis Asensio as Trout
AC Ojeda as Solefish
Ratings
| Coolness | 50% | 3 |
| Overall(Jam) | 3.40 | 435 |
| Audio(Jam) | 3.82 | 113 |
| Fun(Jam) | 2.41 | 994 |
| Graphics(Jam) | 4.60 | 34 |
| Humor(Jam) | 2.30 | 697 |
| Innovation(Jam) | 3.59 | 199 |
| Mood(Jam) | 4.18 | 38 |
| Theme(Jam) | 3.21 | 848 |
Thought the game was pretty cool, specially loved the art style and how well those few sounds work with the mood.
Gameplay felt a bit empty, perhaps it was because the number of actions you can do is quite limited and resource management games usually allow more input, but there's little else you can do in 72 hours.
Yeah we are aware of a couple of bugs, so we are uploading a new version right now with those fixed.
You can always replay it if you want :D
I love the graphics! It's so nice!
But game is too complicated... I would even wish for a liner viking against sea monster story with this graphics style...
Good job!
The sounds are equally as impressive. They both mesh together nicely and are top-notch! Maybe I missed something, but I didn't feel like the game play was nearly as fun and cool as the Grafics/SFX are. It felt a bit too slow for my tasted, but that is just my opinion.
Gameplay is a bit repetitive, but original for sure!
Well played :)
However, on the plus side, the audiovisuals are freakin' awesome.
I liked the mood a lot, and how well artwork (music and graphics) supported it.
I'm probably missing some closure after the game is lost or win. Something to fit the narrative of the solstice and the fisher town. I hope you have some time to add it after the jam.
I've played just a couple of times but I'm still wondering what would happen if the boat reaches the horizon.
And regarding technical issues: first time I played I though the basket was my yield of food for that moon but it seems to be the stock. Probably a static asset would represent a stock much better.
Cheers!!! A job very well done.
But visually game is buatiful!
I am not sure if I understood gameplay mechanics.. Is there a good ending? Can you save people/ village?
I enjoyed it though, it's pretty cool.