OrbiHop by TnT

[raw]
made by TnT for LD34 (JAM)
Have fun hopping across the galaxy to get back to Earth!

There are only two buttons to control the ship, space to launch and shift to change power.

There is a level editor and the ability to load level files (.bacon of course), as well as have folders for level packs. Feel free to post level files or zips of level packs below, we would love to see what you guys come up with.

Ratings

Coolness 77% 2
Overall(Jam) 3.56 282
Audio(Jam) 2.07 708
Fun(Jam) 3.38 339
Graphics(Jam) 2.83 813
Humor(Jam) 1.93 822
Innovation(Jam) 3.28 415
Mood(Jam) 3.03 671
Theme(Jam) 3.47 700

Feedback

The Vall
15. Dec 2015 · 03:52 UTC
Interesting game physics.
4burner
15. Dec 2015 · 04:31 UTC
Pretty cool game, have to admit I got bored of it after the initial few levels though. Looks nice and plays well, however!
parias001
15. Dec 2015 · 04:42 UTC
Excellent game! I enjoyed it a lot!
Epicruins195
15. Dec 2015 · 08:22 UTC
This game is great. Fluid and dynamic orbiting mechanics, lots of levels, effective controls as well as each level being a sort of puzzle. The "shadows" on the planets are also a nice touch. Only thing it could use is some music.
willchil
15. Dec 2015 · 23:27 UTC
This game is awesome and reminds me a ton of a game I made a few months ago.
http://www.awesomestuff.software/graviton/
Not to advertise, but I think you might like to compare.
Move127
16. Dec 2015 · 00:27 UTC
Really good game. The first levels are really easy, but they started getting interesting near the end.
BoxedMeatRevolution
16. Dec 2015 · 01:11 UTC
I WON!

Great level design. The music and art and pacing were nothing much to speak of, but the level design was wonderful and interesting. The progression was well thought out, and the puzzles allowed for a good mix of reasoning + trying new approaches. Well done!
hyperscope
16. Dec 2015 · 02:02 UTC
Interesting non standard use of physics! A classic puzzle game with a lot of options in terms of level design. Granted not my favorite type of game but still well done.
Bloodyaugust
16. Dec 2015 · 03:50 UTC
Great orbital mechanics game! I really enjoyed all the twists, and the puzzles graduated in difficulty at a nice pace. Also, I love to see games allow for player-created content from the get-go. Great entry!
Gtron
16. Dec 2015 · 04:01 UTC
Could not open. Running Mac OSX 10.10 and Java 7 update 25.
StMatn
16. Dec 2015 · 11:14 UTC
I really like your game! I love playing with gravity, so this was really great! The gfx look quite nice ;)
Maybe you should consider not using the shift key, so that windows users don't get the sticky keys message when rapidly hitting shift (to precisely adjust power) ;)

The game definitely is one of my favorites! :)
TRAB
17. Dec 2015 · 05:47 UTC
An excellent and mind-bending puzzle game with some incredible physics at play. Got a little tiring after awhile, though, and I think it's due to its slow pace (which could be sped up by making planets spin quicker, the ship fly faster, or simply by adding a 'speed up' button). Love the trajectory path, and zinging around black holes is super fun. Nice work overall!
thelasthour
17. Dec 2015 · 21:05 UTC
Couldn't play. Got this exception.
Exception in thread "main" java.lang.NoClassDefFoundError: javafx/embed/swing/JFXPanel
at TnT.ld.ld34.LD34.start(LD34.java:57)
at TnT.ld.ld34.LD34.main(LD34.java:53)
Caused by: java.lang.ClassNotFoundException: javafx.embed.swing.JFXPanel
at java.net.URLClassLoader.findClass(URLClassLoader.java:381)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:331)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
Hot Box Games
17. Dec 2015 · 21:24 UTC
Smooth gameplay, challenging levels, fits the theme well - nothing to complain about! Good work! :)
Mantlair
20. Dec 2015 · 13:09 UTC
Yay I win! Game was great! Thanks! I just want to say if you make shift key switch between negative and positive each time you press It could be better. Currently you have to sweep antire range in order to go other direction on power bar. (I hope you will understand i killed english in that sentence probably)
hpearson2
21. Dec 2015 · 01:52 UTC
ugh java
Mirch
21. Dec 2015 · 01:52 UTC
Really freakin' fun! Especially when they start moving. Kinda gets annoying sometimes, maybe some of the planets could be spinning a little bit faster?
Grouflon
21. Dec 2015 · 21:09 UTC
Felt like science :) That was awesome, thank you !
blubberquark
22. Dec 2015 · 15:28 UTC
$ java -version
java version "1.7.0_91"
OpenJDK Runtime Environment (IcedTea 2.6.3) (7u91-2.6.3-0ubuntu0.14.04.1)
OpenJDK 64-Bit Server VM (build 24.91-b01, mixed mode)

$ java -jar OrbiHop.jar
Exception in thread "main" java.lang.NoClassDefFoundError: javafx/embed/swing/JFXPanel
at TnT.ld.ld34.LD34.start(LD34.java:57)
at TnT.ld.ld34.LD34.main(LD34.java:53)
Caused by: java.lang.ClassNotFoundException: javafx.embed.swing.JFXPanel
at java.net.URLClassLoader$1.run(URLClassLoader.java:366)
at java.net.URLClassLoader$1.run(URLClassLoader.java:355)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:354)
at java.lang.ClassLoader.loadClass(ClassLoader.java:425)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308)
at java.lang.ClassLoader.loadClass(ClassLoader.java:358)
... 2 more
Benn
03. Jan 2016 · 16:23 UTC
Nice game! I get the feeling that I would have enjoyed it a bit more if I had control of the rotating planets instead of having to wait for it to rotate by itself, but I saw it through to the end ^__^