{"author_link":"\/author\/yoel1234\/","author_name":"yoel1234","author_uid":"80283","comments":[{"author_name":"Ghen","author_uid":"52500","time":"Aug 28, 2016 @ 8:50pm","epoch":1472417100,"text":"while the game itself not bad, i enjoy it tbh, but, the character didnt look at the mouse correctly\r<br\/>\r<br\/>it didnt spin correctly with the mouse, and also when i buy anything, it spawn far off to the right (outside of the frame), thus at first i tho its didnt spawn.\r<br\/>\r<br\/>and also it'll be nice if the ground have some texture, cause i dont have any point reference if i'm moving or not , thats what i experience when i cant\/not see the farm that i spawn"},{"author_name":"CMLSC","author_uid":"86097","time":"Aug 28, 2016 @ 8:58pm","epoch":1472417580,"text":"The game was okay.\r<br\/>I think that the graphics could use some improvement.\r<br\/>I would've liked it if the player rotated properly. XD\r<br\/>The game would be a lot more interesting if there were different towers and different enemies."},{"author_name":"yoel1234","author_uid":"80283","time":"Aug 28, 2016 @ 9:03pm","epoch":1472417880,"text":"the rotation i think its becuse of the img position, i switching game engines anyway (to phaser). ill make a remake in the future (and post it here).\r<br\/>\r<br\/>ill fix the spawn problem.\r<br\/>\r<br\/>about the texture it will probbly be in the future vertion too."},{"author_name":"yoel1234","author_uid":"80283","time":"Aug 28, 2016 @ 9:33pm","epoch":1472419680,"text":"CMLSC :\r<br\/>i agree it would be more fun with more monsters and towers...but i only had 48 hours. i planned for a much bigger scope with powerups and upgrades, teleporting enemy once you hit it,shooting enemy, and more...\r<br\/>i had to sacrifice a lot of features even basic ones like ui and sound effects."},{"author_name":"SetTheBet","author_uid":"111044","time":"Aug 28, 2016 @ 10:00pm","epoch":1472421300,"text":"Yes, as said before. Really hard to play due to the offset of screen\/rotation\/mouse. \r<br\/>I like the music a lot. Gives a good ambience to it. Art could get better,"},{"author_name":"yoel1234","author_uid":"80283","time":"Aug 28, 2016 @ 10:03pm","epoch":1472421480,"text":"SetTheBet: oh the rotation problem persists, it sholdnt affect gameplay to much the attack is an aoe hits all monsters around the player."},{"author_name":"emmett_shatley","author_uid":"112211","time":"Aug 29, 2016 @ 12:48am","epoch":1472431380,"text":"I really enjoyed the music. Pretty entertaining game."},{"author_name":"ValiaP","author_uid":"54974","time":"Aug 29, 2016 @ 5:42am","epoch":1472449020,"text":"The character didn't rotate properly, but then i found the hit area was a circle. :D\r<br\/>I guess more tower and enemy would be great."},{"author_name":"Kitkom","author_uid":"89746","time":"Aug 29, 2016 @ 6:13am","epoch":1472450880,"text":"Interesting game. I like it.\r<br\/>And it would be better with background\r<br\/>\r<br\/>But it seems hard turn around in a browser, I can't facing up and attack."},{"author_name":"Rico The Jammer","author_uid":"112074","time":"Aug 29, 2016 @ 6:23am","epoch":1472451480,"text":"I won at wave 21 or 22 with a cross of 5 farms with a crossbow in the four corners. The fact the crossbows are immortal make them too good of an investment. I don't think I even lost one of my five farms.\r<br\/>\r<br\/>A little more mechanical depth is needed for it to be more interesting.\r<br\/>\r<br\/>Nice music even if it does not scream medieval!"},{"author_name":"yoel1234","author_uid":"80283","time":"Aug 29, 2016 @ 11:38am","epoch":1472470380,"text":"emmett_shatley :thank you.\r<br\/>ValiaP : yep you are an ideal player, you get it.\r<br\/>Kitkom :well background is one of the things i had to sacrifice to finish it. the attack is in all directions and if you have to face somthing just move the move a little more. when i move on to phaser engine i wont have this problem in future games.\r<br\/>\r<br\/>Rico The Jammer :good im glad you finished it.it wasnt meant to be a hard game. the crossbows are immortal to make it easier.\r<br\/>\r<br\/>when i remake it with the new game engine ill add more depth(and make the crossbow mortal).\r<br\/>\r<br\/>im not a great musician but i can compose simple stuff.\r<br\/>medieval music with 6 instruments or more demand alot more time then i had in this compo."},{"author_name":"QwaKlak","author_uid":"112321","time":"Aug 29, 2016 @ 12:55pm","epoch":1472475000,"text":"Wave 15 :D I don't know why but i have wired move control. My mouse doesn't work fine in this game."},{"author_name":"tenpn","author_uid":"1921","time":"Aug 29, 2016 @ 4:57pm","epoch":1472489520,"text":"I found navigation and aiming quite hard. I would add a ground texture, and maybe have WSAD move in the direction the character is facing?"},{"author_name":"yoel1234","author_uid":"80283","time":"Aug 29, 2016 @ 5:55pm","epoch":1472493000,"text":"tenpn : aiming?  with a sword and aoe (aka hit everything around you), well the players know best.\r<br\/>i didnt want to confuse so the movement is simple you push up the character goes up.\r<br\/>didnt have time left for ground texture or ui or sound efects,next time il plan better.\r<br\/>but ill consider all that for my next games."},{"author_name":"qkerguelen","author_uid":"50295","time":"Aug 30, 2016 @ 1:37am","epoch":1472520720,"text":"As it has already been said, a little bit more work on the graphics would be better, and also more diversity. But hey that's a 48h gamejam game, so well done! I hope you'll keep working on it to improve it!"},{"author_name":"kingpirux","author_uid":"46920","time":"Aug 30, 2016 @ 1:28pm","epoch":1472563380,"text":"well the game works ^^"},{"author_name":"Efmi_","author_uid":"91704","time":"Aug 30, 2016 @ 2:09pm","epoch":1472565840,"text":"Music is great. But i`m sad that backround is only black."},{"author_name":"Xakkar","author_uid":"76807","time":"Aug 30, 2016 @ 3:26pm","epoch":1472570460,"text":"Cool game!"},{"author_name":"MrBrenan","author_uid":"31660","time":"Aug 30, 2016 @ 4:00pm","epoch":1472572500,"text":"A nice game !\r<br\/>I've played to something like 500 credits when I died.\r<br\/>It was repetitive, i've read onthe description thar I could build other things but I just have one farm, don't find the input ?\r<br\/>\r<br\/>I'm a newbie i think sorry if i didn't play well but you should show controls in game.\r<br\/>\r<br\/>The graphics are simple but stay nice and gameplay works well but as I said is repetitive.\r<br\/>You should add some other enemies like big red one, ...\r<br\/>\r<br\/>The audio loop is annoying :\/\r<br\/>\r<br\/>Otherwise great job, continue :)"},{"author_name":"DifferentName","author_uid":"56574","time":"Aug 30, 2016 @ 4:34pm","epoch":1472574540,"text":"It felt pretty cool when I had a bunch of farms and crossbows up and running. I didn't notice any bugs, but would have liked something to make it clearer where I can place items. Like making the farm turn red if it was too far away from me or colliding with another farm, so it would be really clear that I couldn't put it there. Also, your &quot;How to play&quot; comments is more of a strategy guide, rather than letting us know what farms do, or what we're supposed to be trying to do."},{"author_name":"jscottmiller","author_uid":"22006","time":"Aug 30, 2016 @ 4:37pm","epoch":1472574720,"text":"Nice work! A little tricky to figure out at first but it quickly became pretty intense. The action escalated nicely and became pretty challenging after wave 25.\r<br\/>\r<br\/>It would be nice if there was a little more feedback from the monsters, like which direction they will be attacking from and how much damage they are capable of taking. At the higher levels, it wasn't clear that my manual attacks were doing much damage at all. Also, the crossbows would seem to fire a ton at first, then stop. I wasn't sure if this was an ammo or reload issue or a glitch."},{"author_name":"bushmango","author_uid":"5852","time":"Aug 30, 2016 @ 4:50pm","epoch":1472575500,"text":"fun game!"},{"author_name":"Vaiaphraim","author_uid":"55795","time":"Aug 30, 2016 @ 4:57pm","epoch":1472575920,"text":"Nice minigame! I sadly had to stop playing after lv22, with a ton of farmtiles and crossbows - the game slowed down to 4-6 FPS. But up to then, it was a lot of fun, with a bit of difficulty, having to build, expand and defend at the same time.\r<br\/>\r<br\/>The ambient part of the sound loop is quite nice, too. The farm graphics look great, by the way, just the black background is a bit dull (not that it remained black for long, with all the blue squashed circles on it :P)"},{"author_name":"yoel1234","author_uid":"80283","time":"Aug 30, 2016 @ 10:19pm","epoch":1472595240,"text":"Efmi_ :time constraint.didnt have time to make background .\r<br\/>\r<br\/>Xakkar:thanks.\r<br\/>\r<br\/>MrBrenan : press 1 to buy farm,2 for trap,3 fence,4 crossbow .\r<br\/>\r<br\/>DifferentName :great idea, and ye it is a strategy guide. ill fix that too. thanks for the help.\r<br\/>\r<br\/>jscottmiller :ye i wanted to implemt it and a mini time too...but didnt have time. did you build farms and traps? how did you reach wave 25?\r<br\/>\r<br\/>bushmango: thank you.\r<br\/>\r<br\/>Vaiaphraim: yes its becuse of dom elemnts proformence...thats why im switching to phaser...\r<br\/>ye i didnt have time to work on the music,thanks i tried to draw the best i could. didnt have time for background texture."},{"author_name":"darthbox1","author_uid":"107874","time":"Sep 7, 2016 @ 8:43am","epoch":1473237480,"text":"I really enjoyed this! i managed to win by spamming crossbows mainly. it was enjoyable and felt suitably tense. it did slow down a bit towards the end with all the objects everywhere but it was playable. well done!"},{"author_name":"yoel1234","author_uid":"80283","time":"Sep 7, 2016 @ 10:08pm","epoch":1473285780,"text":"im glad you enjoyed this is only a prototype.\r<br\/>ye i know im the original crossbows  spammer.\r<br\/>i will have a post mortom version in a week. im porting my engine to phaser.\r<br\/>there wont be any slow down or performance issue in that version ."},{"author_name":"ramoncb","author_uid":"14743","time":"Sep 19, 2016 @ 4:56am","epoch":1474260660,"text":"Good job! Mixing a top-down shooter with resources management seems a very good idea, this can be quite addicting with further development.\r<br\/>\r<br\/>Maybe in the future you could add an HUD with point-and-click options to build stuff, an animation for the player when he gets hurt, and I really think that this game will work better with guns\/ammo and upgrades for both player and the created bases.\r<br\/>\r<br\/>Keep up the good work! and sorry my broken english! ^^'"}],"images":["ld36\/80283-222339b36de7f7b139e92a49c5b0278b.jpg","ld36\/80283-d948171dd0be5675131d53f66e3593dd.jpg","ld36\/80283-97da2465e12cc0c71d2fa6eb74d79de8.jpg"],"links":[{"url":"https:\/\/cdn.rawgit.com\/yoel123\/ludum-dare-36-farm-defence\/master\/indexe.html","text":"Web"},{"url":"https:\/\/github.com\/yoel123\/ludum-dare-36-farm-defence","text":"github(source)"},{"url":"https:\/\/cdn.rawgit.com\/yoel123\/ludum-dare-36-farm-defence\/master\/farm%20defence%20phaser\/index.html","text":"phaser port(post mortom)"}],"metadata":{"g_key":"701","g_author":"80283","g_event":"LD36","g_eventkey":"35","g_subevent":"COMPO","g_urlkey":"683","g_title":"farm defence","g_status":"UCHK1","g_place":"99999","g_commentcount":"27","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/80283-shot0-1472414768.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/80283-shot1-1472414768.gif-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/80283-shot2-1472414768.gif-eq-900-500.jpg"],"text":"the game takes a few seconds to load,there i no preloader.\r\nthe game is a computer game, it dosnt work on tablets and smartphones.\r\n\r\n\/\/\/\/\/controls\/\/\/\/\/\/\/\/\r\n\r\nmovement = w,a,s,d or arrow keys\r\n\r\nplace farm and traps etc with mouse left click(long click and not on top of other stuff).\r\nalso left click to use sword.\r\n\r\nbuild:(1,2,3,4 keys)\r\nfarm = press 1  (costs :40 credits)\r\nspike trap = press 2  (costs :10 credits)\r\nwood fence = press 3  (costs :20 credits)\r\ncrossbow tower = press 4  (costs :50 credits)\r\n\r\nif anything is not clear write in the comments.\r\n\r\n\/\/\/\/\/how to play\/\/\/\/\/\/\/\/\r\n\r\nat first build only farms to build your economy(build farms only).\r\nyou can do that until wave 10 or 8.\r\nthen you build a crossbow tower on each side.\r\nadd some fences and spike trap,survive a few waves.\r\nwhen you reach 900 credits you win.\r\n\r\nthe monsters are weak at the first 10 waves,after that you will need traps and turrets.\r\nthey have an attack timer so if you hit them fast you wont get hurt.\r\n\r\nthe monsters will attack farms at random, you will have a small amount of time to save the farm when they reach it.\r\n\r\n\r\n\/\/\/\/\/\/devlopment experience\/\/\/\/\/\/\/\/\r\n\r\nthis is my second ludum dare.\r\n\r\ni wanted to make a top down shooter. but becuse of the theme i made a top down slasher.\r\nthe genre i choose was arcade defence. its easy to implement and ive done this before (i have a tower defence framework prototype and other defence type games under my belt).\r\nafter the first day and all the bugs and proformnce issus my dom based js engine have.\r\ni realised i wont be  able to implement everything i wanted it wasnt realistic.\r\ni droped sound effects and ui...\r\n\r\nnext time i wont be using it im moving on to phaser,it has everything i need and more, plus i can port my framework on top of it so my workflow wont change.\r\n\r\nthe code of this game is a mess becuse of time pressure usually i try to be more efficent and create reusable methods and classes.\r\ni manged to create two behaviors before it went to hell, i had to sacrifice alot to be able to make time for everything.\r\nwriting this,uploading the game to github. creating a small 8bit track and a logo (almost two hours).\r\nalso i had to use a gif recorder to record gameplay.\r\n\r\ni created the --game art-- on the first day, im a programmer not an artist.\r\n\r\nin the last ludum dare it was easier i only had to implement 2-4 mechanics to create. an original game is harder to create.\r\nand most of the time 2-4 mechanics is not enough.\r\n\r\nbut as i get used to it i will be able to take larger scope two day projects.\r\n\r\n\r\nludum dare have thought me alot about myself,my tools ,self discipline,staying calm under pressure,setting goals,and \"finishing\" another game.\r\nthis compo\/jam is great for the aspiring game developer, which is a dream of alot of us.\r\ni hope one day i will get into the indie industry and make a living from what i love to do.\r\n\r\n------critique-------\r\nif you have any critique shot. i know of alot of bugs. but i wouldn't mind hearing from other people.\r\n\r\n-------previous ludum dare:------\r\n35)\r\n\r\nhttp:\/\/ludumdare.com\/compo\/ludum-dare-35\/?action=preview&uid=80283\r\n\r\n\/\/\/\/\/\/\/\/contact form:\r\n\r\nhttps:\/\/programingstuff.wordpress.com\/%D7%A6%D7%95%D7%A8-%D7%A7%D7%A9%D7%A8\/\r\n\r\n------------bugs and error fixed--------------\r\n\r\n*\" when i buy anything, it spawn far off to the right (outside of the frame), thus at first i tho its didnt spawn. \"fixed 3 hours before compo was over thank you  Ghen \r\n\r\n*player rotation problem,i think i fixed it (mouse difference between game container and global page xy)fixed 3 hours before compo was over.\r\n\r\n----------------------update------------------------\r\nconverted my game framework to phaser and ported the game partially do to lack of time","title":"farm defence"}