Not Enough Space by batmanasb
Notice: Leave it alone while it's loading, or it will crash!
Update 1: Greatly reduced loading times!
How to play:
Follow the purple race course and avoid all the debris (those aren't collectibles!) As you hit things, the ship modules darken until they break completely. Scroll the bottom left slider and press restart to spawn a new ship, second from the top is similar to Voyager, and the ships get smaller as it goes down. The top slot is for the custom ship, which isn't configured yet, but you can make one in a not so user friendly way if you find the appdata folder.
Guide to flying:
*The ships use impulse to steer (like in Star Trek :P )
*The boost (space bar) heats up the engines but doubles the impulse
*I recommend keeping a moderate speed (don't go full speed!), and then boosting backwards to avoid collisions!
*Another feature is that speed is dependent on engines (more engines = more speed), so try and keep your engines from breaking off
Controls:
*Up/Down arrow keys to thrust
*Left/Right to turn (lowers thrust while turning)
*Hold space to boost thrust (double) but engines will burn if they get too hot
Fly though a race course in space! Featuring an advanced destruction system and awesome physics! Yes, ships can break into pieces! Have fun!
Build your own destructible spaceship in the "config.ini" file in the appdata folder
Made using Godot Engine 1.1-stable, which is amazing and FOSS!
Feedback:
Most people want me to tighten the controls, which I kind of agree with. I think I'll try to make the ship auto-steer and try to follow the mouse, that way it'll be easier and enable higher speed space combat (ex: dog fighting maneuvers) This should let me increase the speed as well. Thanks for all the feedback!
The Future?
Follow me at: https://twitter.com/batmanasb , @batmanasb
This game is a tech demo for a much larger game that I'm working on. It's going to be kind of like Agar.io but with spaceships instead of cells, modules will have different effects and you'll be able to attach new ones as well as battle other ships online mode. There will also be a rouge-like mode and maybe story mode for single player, stay tuned! Although this is my first large game so it may take some time. Wish me luck!
Update 1: Greatly reduced loading times!
How to play:
Follow the purple race course and avoid all the debris (those aren't collectibles!) As you hit things, the ship modules darken until they break completely. Scroll the bottom left slider and press restart to spawn a new ship, second from the top is similar to Voyager, and the ships get smaller as it goes down. The top slot is for the custom ship, which isn't configured yet, but you can make one in a not so user friendly way if you find the appdata folder.
Guide to flying:
*The ships use impulse to steer (like in Star Trek :P )
*The boost (space bar) heats up the engines but doubles the impulse
*I recommend keeping a moderate speed (don't go full speed!), and then boosting backwards to avoid collisions!
*Another feature is that speed is dependent on engines (more engines = more speed), so try and keep your engines from breaking off
Controls:
*Up/Down arrow keys to thrust
*Left/Right to turn (lowers thrust while turning)
*Hold space to boost thrust (double) but engines will burn if they get too hot
Fly though a race course in space! Featuring an advanced destruction system and awesome physics! Yes, ships can break into pieces! Have fun!
Build your own destructible spaceship in the "config.ini" file in the appdata folder
Made using Godot Engine 1.1-stable, which is amazing and FOSS!
Feedback:
Most people want me to tighten the controls, which I kind of agree with. I think I'll try to make the ship auto-steer and try to follow the mouse, that way it'll be easier and enable higher speed space combat (ex: dog fighting maneuvers) This should let me increase the speed as well. Thanks for all the feedback!
The Future?
Follow me at: https://twitter.com/batmanasb , @batmanasb
This game is a tech demo for a much larger game that I'm working on. It's going to be kind of like Agar.io but with spaceships instead of cells, modules will have different effects and you'll be able to attach new ones as well as battle other ships online mode. There will also be a rouge-like mode and maybe story mode for single player, stay tuned! Although this is my first large game so it may take some time. Wish me luck!
Ratings
| Coolness | 72% | 3 |
| Overall | 2.69 | 871 |
| Fun | 2.28 | 907 |
| Graphics | 3.08 | 480 |
| Humor | 2.04 | 620 |
| Innovation | 3.05 | 548 |
| Mood | 2.50 | 764 |
| Theme | 2.23 | 948 |
http://puu.sh/lVUno/8845d1e3cc.png
@Baecun, so arrow keys don't move the ship? Give the other files a try (dual_files might work), but I'm sorry it doesn't work for you :(
By the way, people are complaining about the controls but I like it, it gives off that space floaty feeling.
I also thought the race course was not obvious. I didn't really know what to do until I read this page more.
I kept blowing up my engines, but that was fun in itself!
Sadly, no theme in there :(.
Also, I'm not sure if your use of _fixed_process is okay. I haven't done anything in Godot, but giving me more than 200 FPS (having a 60Hz monitor) and my cpu and cpu fan going all out doesn't seem right.