Magic Lumberjack by JoseArias
Show your lumberjack skills and cut all the wood you can without missing!!!
Calculate the needed strength for each chunk and cut it.
Chunks cut by 1 hit have double value!
Be careful! If your last hit is stronger than necessary or if you hit the chunk more than 3 times, you will lose the axe and you will have to start again.
Watch the fruit! Each one will give you a temporary extra ability. Will you try them?
Hold and Release X to hit the chunk.
Press Z to eat a fruit.
Fruits:
Extra strength - Selfexplanatory
Extra precision - The “right cut” range is increased.
Extra life - If you miss the hit (Third cut is incorrect or the cut is too strong), you have another try.
------
Themes were growing and two button controls. We decided to do both!
——— Known Issues ———
——— Credits ———
Yes, we are brothers this is our second Ludum Dare and game. We hope you enjoy the game as much as we enjoyed developing it.
- José Arias Fernández: programming, effects.
- Miguel Arias Fernández (@tuercadevuelta): artwork, animation.
——— Change log ———
V1.1 - Fixed score minor bug. When a perfect cut was done at 9, 99, 999... The score system doesn't add the new digit + Extra life calculation error.
V1.0 - Release - https://dl.dropboxusercontent.com/u/20225836/Ludum%20Dare%2034/Web.html
——— Sound licensing ———
Main Theme - by reinsamba, https://freesound.org/people/reinsamba/sounds/239143/, Creative Commons 3.0. http://creativecommons.org/licenses/by/3.0/
Wood cut - by Tristan_Lohengrin, https://freesound.org/people/Tristan_Lohengrin/sounds/250391/, Creative Commons 3.0. http://creativecommons.org/licenses/by/3.0/
Glasses - by cmusounddesign, https://freesound.org/people/cmusounddesign/sounds/85168/ Creative Commons 3.0. http://creativecommons.org/licenses/by/3.0/
Apple - by thedapperdan, https://freesound.org/people/thedapperdan/sounds/199923/, Creative Commons 3.0. http://creativecommons.org/licenses/by/3.0/
Throwing - by Pogotron, https://freesound.org/people/Pogotron/sounds/60835/, Creative Commons 3.0. http://creativecommons.org/licenses/by/3.0/
Oh Yeah - by Huminaatio, http://www.freesound.org/people/Huminaatio/sounds/189279/, Creative Commons 3.0. http://creativecommons.org/licenses/by/3.0/
Kick - by Ekokubza123, https://freesound.org/people/Ekokubza123/sounds/104183/, Creative Commons 3.0. http://creativecommons.org/licenses/by/3.0/
Calculate the needed strength for each chunk and cut it.
Chunks cut by 1 hit have double value!
Be careful! If your last hit is stronger than necessary or if you hit the chunk more than 3 times, you will lose the axe and you will have to start again.
Watch the fruit! Each one will give you a temporary extra ability. Will you try them?
Hold and Release X to hit the chunk.
Press Z to eat a fruit.
Fruits:
Extra strength - Selfexplanatory
Extra precision - The “right cut” range is increased.
Extra life - If you miss the hit (Third cut is incorrect or the cut is too strong), you have another try.
------
Themes were growing and two button controls. We decided to do both!
——— Known Issues ———
——— Credits ———
Yes, we are brothers this is our second Ludum Dare and game. We hope you enjoy the game as much as we enjoyed developing it.
- José Arias Fernández: programming, effects.
- Miguel Arias Fernández (@tuercadevuelta): artwork, animation.
——— Change log ———
V1.1 - Fixed score minor bug. When a perfect cut was done at 9, 99, 999... The score system doesn't add the new digit + Extra life calculation error.
V1.0 - Release - https://dl.dropboxusercontent.com/u/20225836/Ludum%20Dare%2034/Web.html
——— Sound licensing ———
Main Theme - by reinsamba, https://freesound.org/people/reinsamba/sounds/239143/, Creative Commons 3.0. http://creativecommons.org/licenses/by/3.0/
Wood cut - by Tristan_Lohengrin, https://freesound.org/people/Tristan_Lohengrin/sounds/250391/, Creative Commons 3.0. http://creativecommons.org/licenses/by/3.0/
Glasses - by cmusounddesign, https://freesound.org/people/cmusounddesign/sounds/85168/ Creative Commons 3.0. http://creativecommons.org/licenses/by/3.0/
Apple - by thedapperdan, https://freesound.org/people/thedapperdan/sounds/199923/, Creative Commons 3.0. http://creativecommons.org/licenses/by/3.0/
Throwing - by Pogotron, https://freesound.org/people/Pogotron/sounds/60835/, Creative Commons 3.0. http://creativecommons.org/licenses/by/3.0/
Oh Yeah - by Huminaatio, http://www.freesound.org/people/Huminaatio/sounds/189279/, Creative Commons 3.0. http://creativecommons.org/licenses/by/3.0/
Kick - by Ekokubza123, https://freesound.org/people/Ekokubza123/sounds/104183/, Creative Commons 3.0. http://creativecommons.org/licenses/by/3.0/
Ratings
| Coolness | 81% | 2 |
| Overall(Jam) | 3.51 | 337 |
| Fun(Jam) | 3.39 | 331 |
| Graphics(Jam) | 4.39 | 74 |
| Humor(Jam) | 3.59 | 125 |
| Innovation(Jam) | 3.25 | 437 |
| Mood(Jam) | 3.55 | 258 |
| Theme(Jam) | 3.88 | 325 |
@Miltage if you make the game easier, it means that you will not fail and there is not challenge.
PS : Sorry for all that broken glasses...
I found it a little hard to get used to how much strength to use as I kept flinging the axe out of my hands but once I got the hang of it, it was ok.
Looks awesome too!
If instead of losing the game, it merely lowered our efficiency/score; swinging too much/too far, I think it could have been more enjoyable. The lose condition could be time-based or something else entirely.
Overall, great work!