Grow Over by nonetheless

[raw]
made by nonetheless for LD34 (COMPO)
Here we go again...
You control the game with "W" - jumping - and "Space" - slashing (one theme done!).
Your goal is to kill all 20 enemies. The trick is you cannot kill enemies bigger than you. At the end of the level there are cherries that make you grow and portal to take you to the beginning. You have to grow twice and kill everything in your way :) (and second theme done ;)

I wanted a character selection but didn't finish so only two guys too choose. Main hero and Leeroy (obviously), with two small whelps following him all the time ;).

Game is beatable and actually could be harder :)

Hope you have fun.

Just for clarification - red enemy small, green middle and blue is big :D

Cheers!

Ratings

Coolness 82% 2
Overall 3.48 292
Audio 2.59 504
Fun 3.41 291
Graphics 3.79 172
Humor 2.63 359
Innovation 2.98 591
Mood 3.02 441
Theme 3.87 362

Feedback

SineGlitch
13. Dec 2015 · 20:30 UTC
Really enjoy this one! Fast paced and cool art.
ianh
14. Dec 2015 · 07:56 UTC
It's really fast! The hitboxes are kind of finicky, but it definitely has that "just one more play" feeling.
MalyTimi
14. Dec 2015 · 12:50 UTC
Fast and fun game!
And you don't need more characters when you have buster sword. Grate Work! ;D
🎤 nonetheless
14. Dec 2015 · 14:47 UTC
haha true that :)
thx
Luke
14. Dec 2015 · 17:17 UTC
I'm going to waste so much of my life on this.
xWarZonex
14. Dec 2015 · 17:17 UTC
Fun but very difficult.
Jynshi
14. Dec 2015 · 17:18 UTC
Really pretty! I love the simple style!
danielsann7
14. Dec 2015 · 18:03 UTC
SO FAST and fun! insane hardcore though i can only complete the first level :B good job!
nexust
14. Dec 2015 · 18:37 UTC
Very entertaining, fast paced game! I think it starts a little too difficult though- perhaps a more gradual difficulty curve?
GeeItSomeLaldy
14. Dec 2015 · 18:48 UTC
Slightly too fast out of the block, restarted about 5 times before I figured out what was going on. Platforming, on the whole, feels quite sticky.
dusho
14. Dec 2015 · 18:48 UTC
really fast game.. and unforgiving
Muffinhat
14. Dec 2015 · 19:15 UTC
This game is waaaaay to difficult to start off with, but I love everything else about it. The sword feels over the top and great, and it makes the whole runner game seem more worth playing.
🎤 nonetheless
14. Dec 2015 · 19:18 UTC
Oh come on, our world got way too easy ;) Hard is good!
Also the restart was made quick to let you try again easily many times :D
Thx nonetheless!
fistmaker
14. Dec 2015 · 19:20 UTC
Fun game, a bit too fast paced, but still very fun.
icereci
14. Dec 2015 · 19:26 UTC
I couldn't beat the game, but it was really fun.
ManuSaiz
14. Dec 2015 · 19:36 UTC
Really fast and certainly fun game! Good job :DD
ManuSaiz
14. Dec 2015 · 19:37 UTC
Forgot mentioning that I like it but I still couldn't beat It ^^
torcado194
14. Dec 2015 · 19:41 UTC
Interesting take on both themes. I find the game way to fast and sudden, especially for these controls, and swinging the sword and stopping instantly is very jarring in between lightspeed running. The hitboxes are not correct sometimes, i literally could not kill the 2nd red guy multiple times.
I do however like how you represented the 'you can only kill things larger than you' system by both size AND weapon range.
Nice job!
Trasevol_Dog
14. Dec 2015 · 20:23 UTC
Very very fast at first but then you get into it and it's ok. Still very hard then though. But nice!! Minimal dark graphics fit the game well!
psychomonster
14. Dec 2015 · 20:35 UTC
Wow this is fast. I like fast paced arcade... but you should put a little countdown after starting the level :D The mechanic is simple and fun and the game is hard as hell :D Nice job. +1 for retro feeling :D
Riftpoint
14. Dec 2015 · 21:21 UTC
The art is so simple but so beautiful! Very nice game
Evannex
14. Dec 2015 · 21:54 UTC
Great entry! Very fast, but very strong feeling of "I can do better than that." when you die. ^_^
Anshul Goyal
14. Dec 2015 · 22:33 UTC
Very fast. I manage to reach few 100m on the right but I think it was pure luck. I was just pressing W blindly. A game with slower speed will be a little more enjoyable I suppose.
nunesbarbosa
14. Dec 2015 · 23:01 UTC
Hardcore game.. you die a lot! My best was like 5 seconds of gameplay.
mukult
14. Dec 2015 · 23:24 UTC
Super fast paced game...
Its fun though! :)
George
14. Dec 2015 · 23:45 UTC
Maaaybe a little too difficult for most players, I really enjoyed it though - love the art style :)
MikeTsunami
14. Dec 2015 · 23:53 UTC
Fast paced and love the art style! Very nice!
teamross
14. Dec 2015 · 23:54 UTC
Growing theme a bit forced.

The best way to beat the game is basically to avoid all enemies until you grow two times. Then your sword is humongous and you can kill everyone easily!

Very hard to finish the game tho, having to climb all the way up in order to kill that last enemies was a bit annoying.

Awesome graphics!
jcmonkey
15. Dec 2015 · 02:08 UTC
for some reason i couldnt kill the green or blue mobs no matter what i did. so instead of attacking i just ran to get past them and completed the first level. then rage quit when i hit that first mob in the second level. :P
RhythmLynx
15. Dec 2015 · 03:07 UTC
Unforgivingly fast, but really pretty.
Acerio
15. Dec 2015 · 03:18 UTC
Very challenging! Love it! I also like how it was web based, so I didn't have to go through the download process :(
piper82
15. Dec 2015 · 04:07 UTC
harder? getting old :€
lXxGarrisonxXl
15. Dec 2015 · 04:23 UTC
fun game and I really like the idea. Pixel art is really cool too
AthenaOfDelphi
15. Dec 2015 · 10:56 UTC
Nice retro feel time eater. Great job. Now... one more go... one more go...
jamaster96
15. Dec 2015 · 12:27 UTC
Controls would've been better inverted, but was really fun!
SadSmile
15. Dec 2015 · 13:45 UTC
Very good! If you want to keep working on this, here are some ideas:

- Some techno music in the background (80s action movie style)
- Special THings about the different characters
- Keep moving while attacking
local306
15. Dec 2015 · 17:55 UTC
Controls were a little finicky and I also ended up getting stuck jumping into a corner of an edge.
Gamepopper
15. Dec 2015 · 22:50 UTC
Love the bloom. Hitboxes are awkward, as well as the jumping, but not bad.
Jakob37
19. Dec 2015 · 19:42 UTC
Nice concept and mechanics! The gameplay itself became a bit frustrating for me - I had to try to memorize where I would die. A slightly slower and more forgiving pace (or, easy mode) would have solved this for me - but that could very well be a matter of personal taste. Overall, impressive entry. Well done!
sputnik
21. Dec 2015 · 18:17 UTC
Nice graphics. Maybe too fast at first but fun!