Dizzy Dazzle by Tselmek
Little warning, if you're a bit affected by motion sickness, playing this game might not be the best idea.
Well, this is my third Ludum Dare experience and I'm quite happy of the ride so far. This time I got the awesome Ted Wennerström to work on the audio and it was a blast to work with him (seriously, go check out his stuff). I worked quite a good chunk of my weekend on it and passed on the test revisions, so have my failed test on your mind while playing :P I had fun making this little game so I hope you do as well.
EDIT: I forgot to mention that the theme we ended up using is Two button controls, if that wasn't obvious already.
### Description ###
Test your reflex in this groovy arcade mixmash of a game. Be the fastest and the most accurate among your friends to show them who's the coolest kid of the playground.
### Controls ###
LT and RT on controller, QD or AD or even Left and Right arrows on keyboard.
### Credits ###
Graphics and Programming by Tselmek (@tselmek)
Audio by Ted Wennerström (@TedWennerstrm)
Well, this is my third Ludum Dare experience and I'm quite happy of the ride so far. This time I got the awesome Ted Wennerström to work on the audio and it was a blast to work with him (seriously, go check out his stuff). I worked quite a good chunk of my weekend on it and passed on the test revisions, so have my failed test on your mind while playing :P I had fun making this little game so I hope you do as well.
EDIT: I forgot to mention that the theme we ended up using is Two button controls, if that wasn't obvious already.
### Description ###
Test your reflex in this groovy arcade mixmash of a game. Be the fastest and the most accurate among your friends to show them who's the coolest kid of the playground.
### Controls ###
LT and RT on controller, QD or AD or even Left and Right arrows on keyboard.
### Credits ###
Graphics and Programming by Tselmek (@tselmek)
Audio by Ted Wennerström (@TedWennerstrm)
| Gamejolt | http://gamejolt.com/games/dizzy-dazzle/113688 |
| itch.io | http://tselmek.itch.io/dizzy-dazzle |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=48996 |
Ratings
| Coolness | 72% | 3 |
| Overall(Jam) | 3.59 | 266 |
| Audio(Jam) | 4.36 | 13 |
| Fun(Jam) | 3.51 | 248 |
| Graphics(Jam) | 3.65 | 404 |
| Humor(Jam) | 2.62 | 536 |
| Innovation(Jam) | 3.09 | 555 |
| Mood(Jam) | 3.48 | 299 |
| Theme(Jam) | 3.71 | 480 |
Also, thanks for gamepad support!
Trying to play as intended (avoiding pressing the wrong buttons) reveals some design flaws which make the experience rather unfun. The arrows look too much alike, making it hard to distinguish between left arrows and right arrows. (DDR has each arrow in its own lane to distinguish them, for example. It also has different outline and fill colors on the arrows to make them easier to distinguish.) The initial game speed feels too high for just starting the game. But worst of all, a single miss means instant game over. This is okay in button-mashing mode since it's the result of slowly losing ground, but when playing carefully a single moment of carelessness makes you lose the entire session. Not fun at all.
The style, however, is awesome. The graphics give it a lot of style, and the audio fits perfectly.
I enjoyed playing through it as I enjoy rhythm and skill-based games. The presentation is great, although I do believe that a couple of more details here and there, as well as some tweaking on the color palette would make this game even better. That said, it's already great as it is.
It's impossible to remember what color is clockwise/counterclockwise. Usually indicators should have some basis in human intuition. Green and clockwise is a complete non-sequitur.
Quite like the music
You gotta do something against the button mashing. I was just pressing left and right non-stop without even looking at the screen. May be if the player presses the wrong button it resets the current pattern. This will make the player more careful while playing.
The mashing button-strategy I saw in comments I tried, and it kind of takes some of the fun, but gotta understand that the time's pretty limited, so it's ok. :)
Also, nice use of the theme! :D
Oh, and wonderful music. Was great to listen to!
Like if you started slow but each time you got an error things would speed up would incentivize accuracy over just button mashing and an accuracy score at the end.
But I do like the connection to the older Dance Dance revolution games I got when I played. So nice job. - It also got featured in one of my Ludum Dare showcase videos.
https://youtu.be/yor7ptx0Sr8
Overall really awesome job!