Ancient Heritage by indieyp
Ancient Heritage - one unit RTS, where you need collect energy to open secret of ancient civilization. Demo no included tutorial, teach by yourself. One thing what you need, it's collect enough energy for you base to open new worlds.
Controls:
Movement - Arrow Keys
Spawn defense energy - Mouse left click
Note:
Windows version more stable.If you can't load WebGL page, please delete 80 port in html link.
Controls:
Movement - Arrow Keys
Spawn defense energy - Mouse left click
Note:
Windows version more stable.If you can't load WebGL page, please delete 80 port in html link.
I had no idea what to do and all the ways to die were often frustrating.
Really atmospheric though, really fitting music.
I really like the music its very calm.
And the graphics are cool too. I just didn't got the logic.
You need connect 10 energy column to base for win.
However, I really don't like the whole "teach by yourself" policy, however, since I was really frustrated with the game after dying one too many times while trying to learn. The frustration I felt at the invisible rules broke the zen effect that the game was trying to set. It seems somewhat arbitrary that the player dies if they have too much energy-- there's no indication of what that limit is.
Finding the monument, then connecting the line was exciting. It felt like a discovery. If you told me about that before hand it would be worthless.
Make everything faster, snappier and juicier. And let me make some mistakes.
So, instead of 1 enemy touching the base resulting in game over. Throw lots of enemies at me and let the base take a few hits first. That way I have some information to learn from. I can see the base taking damage, then I can react. Then I can start to correlate the enemies to the dots on the minimap.
Similarly give me some spare energy, or place some within really easy reach so that I can learn that mechanic too.
Then have the base regenerate the health lost. So now those mistakes I made whilst learning don't carry on for the rest of that playthrough.
Increase the movement speed so I don't waste all my time exploring in one direction only to find nothing.
Bring the camera out a bit so that I can see more of what is going on.
Also the controls felt a bit strange. Like when I press WASD, I move 45 degrees clockwise from where I need to.
I didn't like that the player moved so slow, and at an off axis (up moved up and to the right). I didn't enjoy finding the last few temples (maybe each time you connect one the camera could zoom out a bit making finding the last few more easier). And I really didn't enjoy instantly dying when you pickup too much energy. I understand that is keeps the player from gathering all the pillars and hooking them all up at once, and means you have to make tactical decisions when you pick up energy, but it punishes the player very bad when they are wondering through the forest and can't even see the node they pass over.
In all I think you did very well, I like that the game let me discover how to play it, and did some unique things. Good work!