Midnight Runner by CustomPhase
Simple runner in a 80's vhs style. The gameplay itself was done in only about 8 hours, the rest of the time was contributed to the art, music and bugfixing.
Everything, except fonts, was done by me.
Spacebar to jump, you can double jump. D to dash.
Could have finished in 48 hours, if i had a decency to test Unity webgl builds inbefore Ludum Dare started. Oh well.
No standalone build so far, use the WebGL version.
Everything, except fonts, was done by me.
Spacebar to jump, you can double jump. D to dash.
Could have finished in 48 hours, if i had a decency to test Unity webgl builds inbefore Ludum Dare started. Oh well.
No standalone build so far, use the WebGL version.
| Web | http://customphase.ru/web_builds/ld34/index.html |
| Post Compo Web (highscores, minor improvements) | http://customphase.ru/web_builds/ld34_post/index.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=20604 |
Ratings
| Coolness | 41% | 1679 |
| Overall(Jam) | 3.69 | 194 |
| Audio(Jam) | 4.15 | 32 |
| Fun(Jam) | 3.41 | 315 |
| Graphics(Jam) | 4.13 | 153 |
| Humor(Jam) | 2.94 | 346 |
| Innovation(Jam) | 2.49 | 900 |
| Mood(Jam) | 3.84 | 110 |
| Theme(Jam) | 3.69 | 499 |
(not working in Firefox the way)
By the way yes it works in Firefox, but takes some tryies because Unity Webgl
Fits well to the theme, two buttons, the mood in this game is great, the atmosphere of the art really sets it.
I didn't have too much fun, but that's because the gameplay in this runner was inherently flawed, it was too difficult to tell when you were going to die, you jump so high you can't see where you're going to land, and thus you're not able to react fast enough.
Not very innovative, it's just another runner, anyway, good entry, would love to see the gameplay polished a bit!
Thanks for the experience, I hope to see you participate in the future as well :)
Your game looks really nice! The graphics are very good and the music fits the graphical theme well.
Very slick presentation!
It's too bad you can't see whats beneath you when you perform a double-jump, so I died a lot when jumping high in the air.
Well done!
Music and sounds are awesome!
For the actual gameplay, I quite like it. I like how instantly you can restart, it feels good (again great audio work too). It does get a little frustrating at times though, especially when I land on or in front of something that kills me, with no way of knowing it was there. Killing goons when you land on them would help, not sure what you can do about landing right in front of a car though. I also want to be able to jump out of a dash. Other than that, it's really great! Good job :)
If you keep going, I feel like this mechanic lends itself to designed levels rather than randomly generated ones.
I could imagine a boss battle : )
Sometime when you jump, the balcony is off screen and when you see it, its already too late.
There are some times when the space between obstacles is too narrow, and jumping too high is not a solution (unless you are lucky on landing).
But, restarting is not painful, and the game and the music keeps going! This game is fun.
I was confused in the beginning without a tutorial I had to bash into everything I find to get the hang of the game. After that it was a pretty decent game, the art style is reminds me to my favourite era and the atmosphere feel good. It was hard to get too far because some unpredictable pattern that just kills me harshly.