Defuse Run by dreadzilla
Collect all the fuel bombs before the timer runs out. You will get a small, time limited, throttle boost each time you pick up a fuel bomb.
Plan your route carefully as you must have enough speed to collect some of the bombs...
Ohh, and one more thing, you can only steer right and left (Two button controls!).
Controls:
A, D turns left or right.
Escape Pauses the game.
The game was made with Unreal Engine 4.10. My previous experience with the engine amounts to 8 hours the day before LD34.
I only used blueprints and no coding at all. The game is based on the starter project called Vehicle Advanced. I added the game mechanic of bombs, constant throttle, speed boosts and win/lose condition. The audio and graphics were all default from the engine (map was default and I just did some additional composition).
I am happy that I managed to make something even though I had practically no previous experience with the Unreal Engine. The game is also somewhat fun in my opinion. For my next Ludum Dare I think I would be less stressed if I use more familiar tools. :)
Hopefully I can make HTML5 work from a web server in a bit. If I manage to clean my code from junk I will upload it too.
Update: I added a web link.
From my own tests, it works in Chrome and Safari but not IE or Firefox. You may have to resize the web browser (Narrow is better). Sorry for the inconvenience about the screen ratio. :)
Unfortunately you will have to restart the game if you fall upside down. Escape button pauses the game and lets you restart.
Plan your route carefully as you must have enough speed to collect some of the bombs...
Ohh, and one more thing, you can only steer right and left (Two button controls!).
Controls:
A, D turns left or right.
Escape Pauses the game.
The game was made with Unreal Engine 4.10. My previous experience with the engine amounts to 8 hours the day before LD34.
I only used blueprints and no coding at all. The game is based on the starter project called Vehicle Advanced. I added the game mechanic of bombs, constant throttle, speed boosts and win/lose condition. The audio and graphics were all default from the engine (map was default and I just did some additional composition).
I am happy that I managed to make something even though I had practically no previous experience with the Unreal Engine. The game is also somewhat fun in my opinion. For my next Ludum Dare I think I would be less stressed if I use more familiar tools. :)
Hopefully I can make HTML5 work from a web server in a bit. If I manage to clean my code from junk I will upload it too.
Update: I added a web link.
From my own tests, it works in Chrome and Safari but not IE or Firefox. You may have to resize the web browser (Narrow is better). Sorry for the inconvenience about the screen ratio. :)
Unfortunately you will have to restart the game if you fall upside down. Escape button pauses the game and lets you restart.
| Web (resize browser if needed) | http://www.athenasolutions.se/defuserun/DefuseRun.html |
| Windows (32-bit) | http://www.athenasolutions.se/defuserun/DefuseRun.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=37112 |
Ratings
| Coolness | 41% | 1679 |
| Overall(Jam) | 3.00 | 788 |
| Fun(Jam) | 2.77 | 809 |
| Innovation(Jam) | 2.45 | 912 |
| Mood(Jam) | 2.53 | 909 |
| Theme(Jam) | 3.24 | 835 |
That said, having to manually restart whenever you flip over in a lightweight car on a track apparently designed to flip you over is more frustrating than fun. The game would've been much more fun if you could just respawn with a time penalty or something like that. The tendency for the car to flip over in midair after a ramp as well as the bumps in the road nearly guaranteed to flip you over felt rather unfair. The challenge to get the boxes despite your lack of control was fun though, when it worked properly.
I see that at least one of you found the handbrake button! (I forgot to remove it.) :-).
The most requested feature is the "reset vehicle" feature that I left out due to lack of time.
I should probably fix the physics a bit, to make it harder to flip upside down. (The Windows version seems a bit less sensitive with regard to physics.)