Last Resort by gil4




Give the signals. Follow the signals. It's time for the last resort.
Credits:
- Art, Animation – Tay Elenberg (@tay-elenberg)
- Programming – Gil4 (@gil4)
Hotfix 22.04.2026 - v.1.1:
- Fixed mouse cursor appearance.
- Fixed enemy spawning getting too limited in certain conditions.
- Nerfed enemy HP based on early feedback.
Hotfix 22.04.2026 - v.1.2:
- Fixed game over screen becoming unresponsive when activated right before the final cutscene.
Ratings
| Overall | 168th | 3.932⭐ | 46🧑⚖️ |
| Fun | 333th | 3.511⭐ | 46🧑⚖️ |
| Innovation | 357th | 3.489⭐ | 46🧑⚖️ |
| Theme | 573th | 3.42⭐ | 46🧑⚖️ |
| Graphics | 50th | 4.522⭐ | 48🧑⚖️ |
| Mood | 156th | 4.093⭐ | 45🧑⚖️ |
| Given | 68🗳️ | 90🗨️ |
Judging from the 1-6 controls mentioned for the bots, I'm guessing some were cut due to lack of time? It'd be interesting to see what they would have been.
Thanks a lot @xedur! No, all of those are available (albeit with some shared abilities between the bots) and necessary to beat the game, just follow the signal on the radar. :3
a little lacking in sound
and at some moment, enemies just stopped appearing
But otherwise, it's cool
A calm game with very good graphics and matching background music.
I think there aren't enough enemies, but the fact that the game was made by 2 people, in my opinion, compensates for that.
Overall, a nice game.
I’m not sure which engine you used, but the graphics look like they might have been custom-built with OpenGL. If so, that’s incredibly impressive!
And of course, I’m thrilled to see such amazing results from my fellow countrymen. Greetings from Ukraine! 🇺🇦"
Very polished feeling though!
The gameplay was satisfying as well. I’ve always enjoyed Vampire Survivors–like games
It took me a while to understand the game fully. For example it wasn't stated anywhere that the thingies on map are a new bots spawners. Also info about what the upgrades exactly do would be great, so choosing between them would feel more impactful.
But a great entry after all!
It was interesting to study the game to understand what needed to be done. Incidentally, I was able to figure out the main goal quite quickly and send a signal :)
I didn't understand the spawn rules but safe to say I've never played anything like this before and I thoroughly enjoyed it. I also can't read and forgot I could merge the bots.
Nice idea, I had some trouble understand there was a map on th bottom-right corner ^^' Also I got stuck for a while at the end before understanding I had to right-click
All-in-all nice game :)
A couple small critiques:
- I found myself accidentally clicking a bot and it would become selected, but I preferred to use the mousewheel to select. Perhaps remove the 'click to select' aspect and have player only use mousewheel? Would prevent accidental bot selection in the heat of the moment.
- Is there not way to exit the application built in? I had to ctrl+alt+delete and kill the task to exit the program. Either add an easy 'Quit' feature, and if one does exist, perhaps make it more obvious.
Overall lovely aesthetic and feel, and the 'survivors'-esque gameplay is spot on. Well done, congrats!!
https://drive.google.com/file/d/1EjpNqGqYdjY9242FUcflwyz3bNc0wniX/view?usp=sharing