Dicebound by Derly

[raw]
made by Derly for Ludum Dare 59 (COMPO)

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Controls:

Mouse

Tools Used:

Unity 6000.3.2f1, Krita, Aseprite, Audacity, 100% of Brain

Ratings

Given 1🗳️ 0🗨️

Feedback

tweekus
Apr 20th · 15:14 UTC
Pretty nice feeling on playing. But I didn't get signal theme here. Overall nice work!
Pimeko
Apr 20th · 15:33 UTC
Super juicy effects, everything feels alive and reactive. Nice entry!
LDJam user 280624
Apr 20th · 16:40 UTC
Hello from XK discord!

Great game. The visuals and atmosphere are simply stunning!
metalgear
Apr 20th · 18:08 UTC
I liked the game so much, may play indefinite.
Kwetka
Apr 20th · 23:48 UTC
Interesting mechanics, a pleasant game, but... It quickly loses its tactfulness, turning into a repetitive reliance on luck.
Nevertheless, a well-done job!
FakeTrap
Apr 21st · 00:10 UTC
The gameplay is incredibly addictive, and the visuals really give you a dopamine rush. I had a lot of fun playing this game.
Big Nose
Apr 21st · 04:29 UTC
i love stats and big numbies
Lizz
Apr 21st · 04:53 UTC
I could play it on phone! Enjoyed the visuals and using the periodic table if I understand right. The mechanics are not the newest but why reinvent the wheel anyway?
I do miss some humor, it feels nice streamlined.
LDJam user 424535
Apr 21st · 05:31 UTC
how cool is that! Thanks for the experience!
LDJam user 342640
Apr 21st · 07:15 UTC
Awesome game!
Flinge
Apr 21st · 11:21 UTC
This project honestly surprised me. The visuals, the juice, and the overall game feel are insanely good for a jam game. I also really liked the core idea itself.It feels chill and easy to enjoy, which is perfect when you’re completely fried after a 3-day jam and just want to play something fun without extra stress. Had a great time with it. Really awesome work!
LDJam user 383444
Apr 21st · 12:24 UTC
Insanely good and addictive ! You should really consider balancing it a bit more and releasing it as a "real game", I would buy it.
OldDog
Apr 21st · 12:25 UTC
The creativity, playability, and attention to detail are all close to perfect. This is the best entry I’ve seen in this jam so far. The game has enormous potential, and if it’s developed well, it could easily become the next breakout hit. The build variety already has impressive depth, and the physics feedback feels fantastic. I’m genuinely excited for the full version
LDJam user 423838
Apr 21st · 13:15 UTC
the game looks stunning and feels super juicy with all the reactive effects and big numbers giving a real dopamine rush and while the mechanics aren't brand new it's incredibly addictive and chill to play though it can get a bit repetitive or luck-based later on but overall the polish and feel are insane for a jam entry
kremlebot
Apr 21st · 15:19 UTC
Приятный филлинг от кор геймплея, но мета не особо работает, так как импакта почти не ощущается от покупок. Тема, конечно притянута сильно за уши)
jester1454
Apr 21st · 21:47 UTC
It's extremely addictive, you always want to make the best combination to avoid getting caught. I liked it.
ShadyShade
Apr 21st · 22:13 UTC
This gameplay was so exciting!
But I don't see much progress after I get my first legendary dice.
Anyway, nice job with the game! :purple_heart:
SHAKIROVICH
Apr 22nd · 03:37 UTC
​Game feel is very nice and the mechanic itself is very satisfying too I was a bit concerned about the balance at the beginning, but then I lost and realized I was just lucky. good job, this could be turned into interesting pool game. One of the top games for me so far.
LDJam user 315550
Apr 22nd · 11:21 UTC
Great concept, the gameplay feels excellent, and the visuals are well polished.
It’s a bit difficult to control what’s happening, but it’s still quite satisfying to watch all those ricochets.
Great job!
Tommo120
Apr 22nd · 11:52 UTC
Wow, that was incredibly satisfying! Great art, sound and gameplay. I only really have one genuine complaint: I really wish there was a stats screen at the end so I could see, at least, how many rounds I played. Would have been cool to see everyone sharing how far they got etc. Amazing work though!
ForsakenAginor
Apr 22nd · 13:04 UTC
A large number of well-made effects kept me engaged as a player. But I lacked understanding and a sense of control over what was happening in the game.
Custodi
Apr 22nd · 19:34 UTC
Very colorful and painted visuals, kinda Balatro-styled. I liked the feedback from the actions, but there was not enough progression.
BorodaOlen
Apr 22nd · 20:27 UTC
The game feels very enjoyable — the graphics, sounds, and effects are top-notch! I played it with pleasure. The only thing is, the quota fills up very easily; I’d like more challenge.
GuitarBro
Apr 22nd · 23:49 UTC
I think this game has a lot going for it: fun gameplay loop, punchy effects, and lots of "big number" dopamine hits. The idea is fairly novel and pretty clearly communicated. I do wish that the dice actually physically rolled onto the board rather than them simply spawning in though. The audio was a bit minimal which at least had the benefit of allowing the impact SFX to stand out more, but it could really use some music instead of just the rain ambience. Gameplay-wise, I think the idea of different kinds of dice works really well, but I couldn't really find a reason why you don't just "buy as much as possible" every round. Had a bunch of legendary dice at one point which got me nearly 10k in "signal" in one turn (which did feel pretty good, but not like I really did anything smart). On that note, I couldn't tell if the "signal" actually served any purpose. I played for quite a bit, but it didn't seem to indicate there was an end (was there an ending I missed?) so I just stopped after a while. If that's really it, then the theme did feel kinda tacked-on, but if there _was_ some reason for the signal that I missed, then sorry... it could use some indication that I was progressing lol. Honestly, this is a really good foundation for a larger game that would have some macro progression (and some story around the "signal" perhaps?), just felt a little empty as-is. Overall, a pretty dang solid entry though, so well done!
JoeGreen
Apr 23rd · 08:43 UTC
The sound design is super minimal — just right for getting totally immersed and chilling out.
LLlarsO
Apr 23rd · 14:22 UTC
This game is very polished.
The controls and the visual/audio feedback are good.

I just would like to have more impact on the field.
Maybe being able to roll one dice by hand for example.

You explained the gameplay very clear.
The graphics are coherent and look good.
Really great one man job. Congrats to your finished product! :)
Crowelian
Apr 23rd · 15:07 UTC
Good game.

Feels really polished and just works.
OttoBroccoli
Apr 24th · 14:47 UTC
Insane! It turned out really engaging and addictive. The feeling when the screen “explodes” is hard to describe — it’s incredibly satisfying! Amazing work!
Shernik
Apr 24th · 15:55 UTC
Stylish shaders, and acceleration feels very cheerful.
The quota in the game increases slowly, which causes risk and interest to disappear over time.
hulien22
Apr 25th · 07:31 UTC
Super polished and filled with juice! Don't really get the theme aspect, but otherwise this is a great entry!
TheSmellofOxygen
Apr 25th · 18:23 UTC
The juice! Addictive. I played for a long time.
I do wish the player had just a little more agency. Maybe the ability to discard some dice? The ability to retain or roll some manually? In the end it just becomes a big pile.

The visuals and VFX are so professional and slick.
sinemual
Apr 26th · 08:10 UTC
Just replace the text on the dice with icons, add a few mechanics, tweak the meta a bit, and it’s ready for release on Steam! The concept hasn’t really been fleshed out yet.
GARYglhf
Apr 28th · 12:28 UTC
Здорово, красивая игра с оригинальной идеей.
qmdev
May 01st · 14:19 UTC
It’s too addictive
Dennis
May 05th · 11:40 UTC
![Unbenannt.JPG](///raw/025/a2/z/731c4.jpg)

Mega, I think I may have broken it a bit sometimes the balls get stuck on the edge of the playing field.
Yorsh
May 07th · 14:59 UTC
Visually stunning! Great job on feedback effects everywhere, it feels amazing to play. Gameplay is very interesting. It turns a bit too random once you get some dices maybe, but for a jam it's great. Congrats!