Spinning Around by DinnerInTheDark
WINDOWS DESKTOP VERSION is preferred for SUPERIOR GRAPHICS. WebGL is slower and on minimal graphics.
You play the role of a two-button-controlled robot in a circular platform & puzzle game. Solve the puzzles and save the princess!
Made by:
Simon Chuptys aka Simon@LD
Michiel Huygen aka mhgamework@LD
You play the role of a two-button-controlled robot in a circular platform & puzzle game. Solve the puzzles and save the princess!
Made by:
Simon Chuptys aka Simon@LD
Michiel Huygen aka mhgamework@LD
| Windows (BEST) | http://bit.ly/SpinningAroundWindows |
| Web (LOW GRAPHICS) | http://bit.ly/SpinningAroundWeb |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=57665 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 4.20 | 24 |
| Audio(Jam) | 3.64 | 171 |
| Fun(Jam) | 3.88 | 69 |
| Graphics(Jam) | 4.20 | 129 |
| Humor(Jam) | 2.74 | 457 |
| Innovation(Jam) | 3.85 | 82 |
| Mood(Jam) | 3.84 | 110 |
| Theme(Jam) | 4.09 | 158 |
3d graphics with 2d controls
Lovely audio
Lovely little guy
A fundament for a larger game :)
I would like to see this continued post comp. I think this would look and play great on mobile. You are have some nice puzzle mechanics. You could easily have ten levels as a tutorial teaching the player the base mechanics. Then make some levels with various interesting combinations.
Improvement can be the animations, when the character moves too abruptly it breaks a little bit the feeling of the game, and the sound of the rolling wheel could wear off progressively... but don't get me wrong, I'm just being picky, I would play the sequel for sure :D
Amazing job!
I want to see what those robots do behind that final curtain!
Great game though.
Just had some problems of low framerate, even with a computer that runs AAA games.
The only problem is that the game is to linear so the puzzles stops being puzzle.
Perfect premise to a great game! Keep working on this!
The art is very cool! Make me think of Monument Valley :) and nive level design too!
Only negative feedback : try to differentiate triggers you have to activate one time and those you have to keep pushing.
Very nice game.
I quite liked this game, the aesthetic reminded me a little of Monument Valley! I really enjoyed the core game mechanics - I think there's a lot of room to add further puzzle mechanics if you want to do a post-compo as well. The jazzy music was a nice touch!
Great work, keep it up! :)