Radar Alert by GreatPasta
The game was created in 3 days for Ludum Dare 59 (Theme: Signal) by one man.
You are the operator of the rocket compartment of a heavy space bomber.
An SOS signal has been received from a neighboring sector. According to protocol, you have to answer.
Control:
WASD - movement E - interaction

Under your control: a long-range planetary radar, a missile supply system and a warp engine. The ship moves by itself. You are responsible for survival.

Start the warp engine. Shoot down enemy missiles. Get to the source of the signal.

| Link | https://greatpasta.itch.io/radar-alert |
| Original URL | https://ldjam.com/events/ludum-dare/59/radar-alert |
Ratings
| Given | 49🗳️ | 22🗨️ |
Super cool!
The management is good, the narration is clear. The question arose: Why is the mouse sensitivity in the "Other" tab, and not in the "Control" tab?
The schedule is a credit. The sounds were a bit let down. The sound of rockets launching is a little annoying, and it doesn't seem to fit. Well, the clipping of the sounds of the appearance and disappearance of rockets is noticeable.
Overall, I like the game. It opens up the topic, but it lacks some kind of approach to missiles. So that the player can choose not only the location of the missiles, but also the "signal frequency" or "guidance method".
#### RU
Супер круто!
Управление хорошее, повествование понятное. Возник вопрос: Почему чувствительность мыши во вкладке "Другое", а не в о вкладке "Управление"?
Графика зачёт. Со звуками немного подкачали. Звук запуска ракет немного надоедает, и как будто не подходит. Ну и клиппинг звуков появления и исчезновения ракет заметен.
В общем и целом, мне игра нравится. Тему раскрывает, но не хватает к ракетам какого-то подхода. Чтобы игрок не только расположение ракет выбирал, но и хотя бы "частоту сигнала" или "способ наведения".
This is actually a really cool jam game—totally gives off those Mike Klubnika vibes.
The game keeps you on edge the whole way through, though I gotta say, that moment when I couldn't destroy the enemy missiles and took a hit really bummed me out. 😅 Ended up beating it with just 9 hull durability points left.
Would love the option to choose the rocket's direction after already picking it up.
Also, the tutorial might be a bit too long for such a simple mechanic, but honestly, I felt like the ending could use a bit more—a final dialogue to wrap up the story would've been perfect.
Great work overall! 🙌
Graphics are great, the styles contributed a lot to the immersion and pass some cold war vibes.
Audio is pretty neat too and the theme grows in intensity as the pressure from the amount of missiles builds up.
Gameplay sometimes got a little confused for me as the AI mentioned faulty missiles. I am still not sure I ever got one of those or if it was just part of the narrative. As I had to go back and forth I didn't feel I could stop to check about this without losing.
Overall great game!
I might’ve encountered a bug—or maybe it’s just not well communicated—but I couldn’t distinguish the failsafe missiles. It ended up feeling like a sneaky kind of randomness, where even after doing everything in time, the missile just wouldn’t work. If that’s intentional, it would help to mark broken missiles with a different color—like blanks or duds.
And the repetitiveness… why stretch it out for so long when there’s no new gameplay being introduced? It feels like artificial padding. There was no real sense of catharsis, which was disappointing… though visually and audibly, it’s very impressive.