by Lizz

[raw]
made by Lizz for Ludum Dare 59

Feedback

LDJam user 424198
Apr 21st · 01:31 UTC
Very funny voice acting, sound design 999/10
Tinker1175
Apr 21st · 01:35 UTC
I struggled a bit with a text based game with so many grammar errors. Writing was ok, but I noticed a lot of lack of spaces between words and some sentences were a little difficult to read. Overall, it seems like a good attempt at text based, but could use some editing and fixing with grammar and sentence structure
Nidoprince
Apr 21st · 01:38 UTC
That was cute, and I liked being able to easily go back and forth when looking at characters or making decisions.
🎤 Lizz
Apr 21st · 01:57 UTC
One take, and then I muted the sounds for myself for playtesting as it made me blush so much whenever I heard myself :laughing: Thank you, @pocketdog

@tinker1175 Yeah, there are still many things to adjust, rewrite and alike. Sadly my friend who would be assisting me with it- as I am not the best in English- did not get very far for her own reasons. Thank you for playing!

Could you be more specific what you found cute exactly @nidoprince ? You as well, thanks for playing~
PastMoments
Apr 21st · 02:08 UTC
Started off strong with the sound design. The link to different art scattered around also added some nice detail. Overall just a good visual novel.
FoxEcho
Apr 21st · 02:09 UTC
A very cute game. The music and art are both lovely, and I really liked the mushroom people idea.

Some of the shorter choices felt a bit too brief, while the longer ones were a little hard for me to read through, but I still enjoyed the overall style a lot.

Hope you keep making more games. Good luck.
Nidoprince
Apr 21st · 02:47 UTC
The art was cute, and the sounds, as well as the premise of the mushroom society.
II-P
Apr 21st · 03:15 UTC
Funny, cute voices haha
5n4k3
Apr 21st · 03:52 UTC
dabidoodabidadabidada
so cute!
Hefei S
Apr 21st · 03:53 UTC
Peak music! Luv the mood!
zakchaos
Apr 21st · 06:24 UTC
the audio added alot to the atmosphere, I really liked the mushroom style, and the art style was really great, had a cool kind of sticker aesthetic, I look forward to seeing what other games you create!
Pavlo
Apr 21st · 06:46 UTC
Music is so… dabidoodabidaadabidadaaaaa!!!
Great mood!
LDJam user 342640
Apr 21st · 07:30 UTC
dabidoodabidadabidaadaa type beat
Eugenik
Apr 21st · 18:16 UTC
The concept of the mushroom society feels incredibly unique and atmospheric. I really enjoyed the sense of mystery built into the world, making it feel like a bizarre, wonderful dream. Great job creating such an immersive little world!
PeterLeBagarreur
Apr 21st · 20:22 UTC
The music was so bizarre but fitted very well in the game, well done!
evgenii-petrov
Apr 21st · 21:12 UTC
Coolest audio design ever!
🎤 Lizz
Apr 21st · 22:48 UTC
Lotsa reactions! Alright lets go by those I read. First, thank you all for playing, taking the time to give feedback be it to give me a boost in confidence or skill... Or both!

@pastmoments I am happy it started off strong, since I myself was cringing everytime opening it up :laughing:

@foxecho you put in words what I was thinking around the end, the balance of the passages was somewhat wacky in the amount of text. It is certainly a point I want to keep in mind next time.

Lotsaaa audio comments, thanks for the boost :fireworks: @ii-p @5n4k3 @hefei-s @pavlo @drainkid @peterlebagarreur @evgenii-petrov

@nidoprince @zakchaos @eugenik Happy the schooms were so liked :blue_heart: I had a lot of fun making them, a bit sticker like so it felt like a story put together. It also makes it easier to talk about a bit heavier subjects as I could use terms like cap, stalk and alike.
LDJam user 427212
Apr 22nd · 02:52 UTC
Was this made with Twine? I love Twine games, and great job!
darkshadow
Apr 22nd · 07:48 UTC
Great world building, but lots of the text is hard to read and follow, like it's been translated poorly.
500
Apr 22nd · 15:42 UTC
The sound effects and art are both very impressive!!
🎤 Lizz
Apr 22nd · 19:38 UTC
@shanzpro Indeed!I did forget to add it in the description

@darkshadow Eh. Well... Not translated, more my writing skills in english (time pressure not helping). Thank you for taking the time wrestling through some of it, english is not ky native language :heart:

Thank you! @500
FLOWERFIELD Games
Apr 22nd · 22:29 UTC
I dabi'jump in the shroom mobile and it was great, thank dabiyou!
hoarime
Apr 23rd · 15:30 UTC
cute visuals, the sound effects are very dabidudabidadabidada
Luka420
Apr 23rd · 16:57 UTC
It's such a cute game! And your voice acting was incredibly endearing <3
🎤 Lizz
Apr 23rd · 20:36 UTC
Thankss for playing! As if I am not flushing enough, I fo like the style I found this LD as my own.

What I am missing is knowledge on what routes everyone yook. If able, did you choose to give a stern warning or have the kid bring it back himself? @luka420 @hoarime @flowerfield-games
Luka420
Apr 23rd · 21:29 UTC
@lizz Asked to bring it back =)
Smugsman
Apr 26th · 12:54 UTC
As a muscaria amanita adjacent being myself I do enjoy all the little details and mushroom puns put into this game. Its lightweight and humorous at times while also havin very serious moral complications baked into the story. On the other hand it... it... oh wait there is no negatives unless youre one of those weird individuals who dislikes reading! Great game, would annoy the yellow one again!
Fupi
Apr 27th · 22:35 UTC
omg the music DSJKDSJKDSKJ

It was pretty fun, I'm not the hugest fan of text adventures (and unfortunately the grammar does make it a tad more tiring to read, but I understand) but I liked the decisions I could make, I like how there was a whole different path if you choose to be the bad cop, and I see you even left notes for yourself to finish the story later!

Since you're curious, my first path went like this: Tell the kid off and not arrest, then arrest NPC 2. As it turns out that was the shortest path, so I came back and arrested NPC 1 to get the other side of the story.
Wouter52
May 03rd · 19:04 UTC
Hi dear, better late than never I guess :sweat_smile:

I had fun reading your game , I think the story has got some depth making the player think about the decisions they made. Even the "good" answers, like not arresting the teen with the kart and the feedback that came out of that.

Regarding 'gameplay': I found the contrast between the black screen and the big white text to be too harsh on the eyes. The characters started to melt together for me after a while. My advise would be to make the letters light-gray or the background to be somewhat anthracite :-)

I'm proud of you! This is your second solo LD jam game and it shows a lot of progress :heart:
🎤 Lizz
May 03rd · 19:26 UTC
@smugsman What I once read, is that when one makes art and like a certain style that they should completely drown themselves in it and make it part of them. Reason being? There will always be people who don't really like it :laughing: Thank you for your positive feedback, it was a worry of mine text is not always... Liked so to say.

@fupi Hi there! Thanks for the feedback, there are after the kid with the... Lets say balls for fun I think 18 different paths with after that those going elsewhere or melting with other paths. The notes were pretty much my 'when done continue here' things, making the game in sprints as I want choices over a singular storyline. The grammar is something to work on, defo.

Oh my oh my, a latecomer~ Hi @wouter52 , Seeing the text on the computerscreen and on the phone after uploading now... The very white text was my last minute change. I will keep readabillity in mind next time :heart: