The premise of being trapped in a radio studio due to an update is such a clever, desperate setting. Using mundane office furniture for defense against the zombies adds a really fun, low-stakes resource problem. Keep up the amazing work on this!
@technicalitycreations Smashed 4 zombies with a table and got sent flying into the stratosphere. Controlled the descent like a pro and landed on top of a wardrobe :D
@bambutcher You just won most unique survival tactic of the day, congrats (and I鈥檒l fix the bug in the full release version, thanks for discovering it).
Cool game! I love the level of interactivity here鈥攂eing able to use almost any object to fight off the zombies is a great touch. The anti-corporate humor is also top-notch and really adds to the vibe. Great job!
Cool game. I won鈥檛 say much about what it does well. But the sound wasn鈥檛 very pleasant, and the controls weren鈥檛 very convenient. I couldn鈥檛 tell whether it was originally intended for the player to push objects in front of themselves, or if it just turned out that way technically. It seems to me it would be more convenient to push objects in the direction the mouse is pointing.
P.S. The physics feels tiny, like everything is happening at a reduced scale.
Ok, I feel like this have a potential to be a really fun thing and I think that in terms of the jam you did a good job here. Truth is that the take on the theme is not the most inovative one, but that is barelly a complaint. As a corporate worker myself I can only relate to the zombies following you across the premises ... I just wish I could throw some chairs on them as well :D Good job done! Had fun and also... was able to make it out just in time :)
@jin9310 Tbh, this was an idea for another theme (Wrong Tool for the Job), and since we couldn鈥檛 think of anything for signal, we chose this as it was the easiest idea to convert. Also, we are definitely taking this further, and, I wish you luck in surviving the zombies in your office (I know chairs are off limits, but have you tried toppling bookshelves?). Thanks so much for leaving such a detailed comment; we really appreciate it.
I managed to stay alive and send the signal on the first try. It鈥檚 a real nightmare, updates always seem to come at the worst possible time! :dizzy_face:
It was fun to throw shelves to the zombies, haha. Everything felt messy, but in a kinda fun way :D. If you could add a webgl version i'm sure more people would play it. Good job!
@pkalaizich Unfortunately, that isn鈥檛 possible due to this game being written in C# with Godot, as that doesn鈥檛 export to web. Glad to see you enjoyed it though
I managed to survive until the end! I did run in to a few issues running the game in Windows. It tried to run in full screen but the start bar was covering over the bottom bits of the screen. I couldn't figure out how to quit so I hit ALT+F4. I just wish there were a bit more to do to attack. That water cooler looked like it was hurting me, I wasn't sure.
I love the physics of pushing things over on the zombies. I just wish I could've picked up that bookshelf again, cause I was getting surrounded! 馃ぃ
@technicalitycreations Are you sure you can't port the game to the browser? I don't know much about godot, but I've seen a lot of games in the browser on it. Is it because you use c#? It's not the best protection, but it's clearly working.
@winbion Yes. Godot supports GDScript web export, but I write my games in C# as I'm more comfortable with it. Unfortunately, Godot 4.6 cannot currently export to web, if the game uses C#.
Thanks for submitting the game to my stream. It was puntastic. It has so many cute details and especially the little quality of life additions like chairs auto aiming is a great detail. Was a super fun short romp in defending myself with office supplies.
There is something about "Signals" and "Zombies" the makes the fit together for some reason (I also made a zombie game).
Overall I liked the idea and the physics based gameplay.
The chairs felt a little bit overpowered (or rather the rest were underpowered) since it was the only object I managed to kill zombies with. The rest were really just obstacles.
I also think that with a small twist of the end condition changing from "survive X minutes" to "survive as long as you can" would have add some replayability to the game. It would have been fun to play with a ridiculous amount of zombies on the screen after awhile.
The funny lines when you interacted with objects was also a nice touch.
With more content, and multplayer as you mentioned, I can see this having potential.
@exofrenon Thanks so much for the feedback! I'll definitely take this into consideration, although, there'll definitely be more options in the future, not just chairs and bookshelves.
Game was fun to play. At some point I launched myself into the air after hitting a desk lol. The chairs were the most satisfying to launch at zombies.
Music was great.
Appreciate the Linux build.
Super fun little jam game. Throwing office furniture at zombies is such a ridiculous idea that somehow works, and the physics chaos makes it even better. Rough around the edges, sure, but it has personality and honestly feels like something that could grow into a very funny indie game.
Really appreciate you giving me the opportunity to play this [on stream.](https://www.youtube.com/live/EVIN76_gvMg?t=2373s)
*Full commentary in the VOD.* The tldr: Combat does get monotonous to some degree. Better arrangements with more types of furniture could help make the level more interesting. Break up the playspace a bit by creating aisles with bookshelves, or islands with desks, or static objects as landmarks to kite zombies around. Also, really wish I had more ways to fight back. I can't even push zombies.
If you are planning for multiplayer I think exploring a cooperative experience injected with [Moving Out](https://store.steampowered.com/app/996770/Moving_Out/) mechanics would be馃敟.
@emsea Thanks so much, I have made several changes based on your feedback on stream, such as the ability to shove zombies to temporary stun them, changes to water coolers to push enemies back, and chairs can now stun multiple zombies instead of killing a single one, to make the amount of enemies accumulate as you get further. In addition, the player now spawns next to the computer, so they can find it easily and I鈥檝e simplified the download process so the jam version is only found here.
I hope you try the new version, and I鈥檇 like to thank you for your feedback, as it has improved the game.
(P.S. I have now bought moving out 2 on steam and am playing it)
Super funny game! It鈥檚 a lot of fun smashing office furniture into huge hordes, honestly exactly the kind of thing I鈥檇 sometimes like to do in the office too 馃槄
You could try adding a bit more lighting to the scene. Right now, despite the 3D graphics, everything feels a little flat because it looks unlit. A few well placed lights could really boost the atmosphere.
@anszwa On the most recent itch version, I have added some graphics features such as shadows and Screen Space Anti-Aliasing, and in my opinion it looks better now. Tell me what you think of the new look
@technicalitycreations Yeah, I also think it looks better now! It already looked great before, but the shadow adds an extra sense of grounding to everything. Now its much clearer where objects are positioned in the space. I like it!
Fun game to play just lacking a couple things. First I'd say I didn't find really much could kill zombies but the chairs when I would wanna use the other pieces of furniture. The jokes were funny and the physics were good, good job!
@gecko64 I assume you played the jam version. If you look at the itch version, the other furniture kills zombies whilst chairs stun them temporarily. Thanks for the feedback, though
@ionhaven If you want to stay updated on the development of this game, you can subscribe to our newsletter [here](https://erebusgames.substack.com/subscribe?params=%5Bobject%20Object%5D)
FIY: cant download the game from ld, but it works on itch :thumbsup:
Great game, I hope you had fun making it!

P.S. The physics feels tiny, like everything is happening at a reduced scale.
I really enjoyed playing
I love the physics of pushing things over on the zombies. I just wish I could've picked up that bookshelf again, cause I was getting surrounded! 馃ぃ
@winbion I've tweaked some physics in the latest build on itch. Does it feel better now?
Overall I liked the idea and the physics based gameplay.
The chairs felt a little bit overpowered (or rather the rest were underpowered) since it was the only object I managed to kill zombies with. The rest were really just obstacles.
I also think that with a small twist of the end condition changing from "survive X minutes" to "survive as long as you can" would have add some replayability to the game. It would have been fun to play with a ridiculous amount of zombies on the screen after awhile.
The funny lines when you interacted with objects was also a nice touch.
With more content, and multplayer as you mentioned, I can see this having potential.
Music was great.
Appreciate the Linux build.
*Full commentary in the VOD.* The tldr: Combat does get monotonous to some degree. Better arrangements with more types of furniture could help make the level more interesting. Break up the playspace a bit by creating aisles with bookshelves, or islands with desks, or static objects as landmarks to kite zombies around. Also, really wish I had more ways to fight back. I can't even push zombies.
If you are planning for multiplayer I think exploring a cooperative experience injected with [Moving Out](https://store.steampowered.com/app/996770/Moving_Out/) mechanics would be馃敟.
I hope you try the new version, and I鈥檇 like to thank you for your feedback, as it has improved the game.
(P.S. I have now bought moving out 2 on steam and am playing it)
You could try adding a bit more lighting to the scene. Right now, despite the 3D graphics, everything feels a little flat because it looks unlit. A few well placed lights could really boost the atmosphere.