Recycling War by FiveCyclops

https://www.youtube.com/watch?v=1ZDPTzYgHE0
# Ludum Dare EXTRA Jam 58 entry
LD58 Theme:
Collector
Resume:
Multiplayer game for two players.
Goal:
Load the containers with waste made up of different materials.
Choose the right containers for each type of material to earn points.
Versus:
Each player must recycle more trash than their opponent.
Coop:
Players must try to get the highest score by recycling as much trash as possible.
Controls:
Keyboard controls
Blue player: arrow keys and CTRL.
Red player: WASD/ZQSD and SHIFT.
The gamepad controller works on some PCs but not on others.
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A game by Five Cyclops
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EXTRA: Unfortunately, we were unable to post the game in time to participate in the Jam due to a compilation issue on Unreal. We were able to publish a version in the days that followed, but unfortunately we missed the deadline to officially participate in the game jam, which is why we put the game in the EXTRA category.
| Link | https://fivecyclops.itch.io/recycling-war |
| Original URL | https://ldjam.com/events/ludum-dare/58/recycling-war |
Ratings
| Given | 60🗳️ | 20🗨️ |
So we're not in the Jam, but just participating as EXTRA.
There's still a bug with the co-op score.
Overall, the physics are a bit wonky, but it works more or less and is still fun.
But the game is still more fun in versus mode...
Co-op mode was added in a hurry at the end of the project, and there are quite a few things missing to make it really fun.
Indeed, objects are catapulted in absurd ways, which is linked to problems between the physics engine and the fact that players control non-physical vehicles.
However, points are only counted when a container is full and leaves. This is not a bug...
That was really the goal, to sort waste into the right containers. Just like in a recycling center.
We wanted to focus the game on 4-players co-op, but time didn't allow us to take the idea as far as we wanted.
Yeah, the problem is that the turns are a bit abrupt, and all your efforts can suddenly be wasted, which is a bit frustrating.
I also want to invite you to play our game "Madness Bar" if you would like our crazy idea 😅
Impressive to code a pretty solid AI in such a short time. If I were to add anything, it’d be upgrades and boosts that help you do it faster or slow the opponent down.