Collect or DIcE by Flinge

A cunning collector plans to trap you in his games, but who knows, maybe you’ll make it further than expected.



| Link | https://flingeris.itch.io/collect-or-dice |
| Link | https://flingeris.itch.io/collect-or-dice |
| Original URL | https://ldjam.com/events/ludum-dare/58/collect-or-dice |
Ratings
| Given | 11🗳️ | 14🗨️ |
Incredible work! Amazing artwork, great sound design, and really fun gameplay. I could play this all day!

Thank you all so much for the amazing feedback and kind words! 💛
We’re really happy that you enjoyed the art, music, and gameplay - it means a lot to us.
Overall, we’re happy with how the jam version turned out, and most likely we’ll be working on an post-jam version with more content
Thank you for the thoughtful feedback! Thing about dice visuals is already on our notes list. We didn’t have time during the jam to add proper visual distinctions between different dice types, so for now only the colors change
i love it, i really wish it becomes a full game some day, i'd play it for sure... keep up the amazing work.
the art style and mood are gold, really... very cool Hylics vibe, but definitely with its own personnality.
great great job <3
This is, in my opinion, the best game in the entire jam. The design is pure genius — I never imagined that a few simple dice combined with different weapons could create such a brilliant effect. Please, you have to make a full version! This game has huge potential. I really hope to see more content added — more upgrade options and random events would make it even better.
and the game loop was really fun! i can defiantly see this being expanded
wishlisted! :)
The theme of the collection is revealed.
Реааально круто👍
The art style of this game is cool.
Thank you so much for this gaming experience! Great job!!!
The game was super easy, yet you added so many items, so many insanely cool graphics! I would looooove to see this fleshed out, I was CRAVING simply for more and truly sad it was over so quickly! Guess I'll have to boot up Dicey Dungeons again to bridge the time until you release an updated version with hours of playtime :stuck_out_tongue_winking_eye:
Marvelous!! Such a well-designed game. This could be the next Slay the Spire!!
This was really right up my alley - I love deckbuilders, I love dice, and it had enough variety to keep things interesting throughout! The art was also great!
My only real feedback is that UI elements were overlapping each other during the tutorial (the dice tooltips were behind the instructions), which made it a little bit annoying to read, but it was only a very slight inconvenience.
Well done!
The base mechanic of having slots for attacking/defending is nice and simple, and you expand on it nicely with the weapon/shield upgrades. The enemy designs are also quite nice and help offer some needed variety to each fight.
Would love to see this expanded on, perhaps adding in events that allow you to modify/remove dice, or adding extra passive items that can allow for more combos! Awesome work!
The game's art style is quite stunning; it's hard to imagine that this was created by just two developers within 72 hours. Combined with the atmospheric music and sound effects, it strongly highlights a creepy and indescribable ambiance.
Regarding the UI, at the beginning of the game when dialogues and tutorials are displayed, it seems that the text layers are placed beneath some art assets, causing parts of the text to be obscured by images (although this does not affect comprehension, it still impacts the visual experience). It seems that some improvement is needed here.I am very much looking forward to this project continuing to develop after LD58 ends.

Визуально игра смотрится очень классно, особенно рисовка врагов и бэкграунда. Единственное, мне не очень нравится вид интерфейса, но возможно это дело вкуса
Сама игра мне очень сильно понравилась, она проходится на одном дыхании и играется фаново :thumbsup_tone1:
The random chances for items feel a little uneven, but I think with strategy almost every run is already winnable by using the multi-slot equipment.
The abstract art mixed with monster hunting felt like a good fit for the gameplay too.