Where's my money, Gnomski?!? by CaptainCorgistan
Where's my money, Gnomski?!?
A cozy yet chaotic game about reclaiming debts from forgetful little gnomes.

The Story
You arrived in the quiet and peaceful village called Debt Meadow, where gnomes live in happiness, harmony, and TERRIBLE DEBTS.
Your task as a COLLECTOR is to track down the gnome in debt among the hundreds of Debt Meadow residents using a scroll with his appearance and personality traits.
AND TO SHAKE HIM DOWN OF HIS COINS!
Please do not disturb honest villagers who are not on our list, or pay them one gold coin if you have made a mistake.
If you run out of gold coins, don't worry... WE'LL JUST FIRE YOU.
Theme: Collector
Where’s My Money, Gnomski?!? explores the Ludum Dare 58 theme pretty much straightforward: - You literally play a role of a Debt Collector, equipped with all tools needed and ready to use all tricks to get things done. - Besides that, a key skill in collecting anything is the ability to distinguish valuable and important things from the ordinary ones. Similarly, in our game, the core gameplay revolves around Tracking Down debtor in the village full of regular gnomes. - Game Mode and win/lose conditions of our game also built around theme of collecting money and depends on how precise you are in tracking a debtor.

Key Features
- Simulation of a settlement populated by 130(!!!) unique gnomes.
- Appearance of each gnome is randomly generated from various parts(Hat, Eyebrows, Beard, Mustache) and colors.
- Each gnome has its own unique set of character traits(Food preferences, attitude towards the player, opinion on VIOLENCE) which determines their behavior.
- 15+ different debtor gnomes to track down spread through 10 levels.
- Incredibly funny gnome voiceover(even when you kick them), and an incredibly gnomish soundtrack.
- YOU CAN KICK GNOMES and they fly away in a fancy way.
- Secret part of game level with photos of our team's cats. Yes. CATS.

Tips for Players
- You'll start a game with a scroll with an image of a gnome debtor on it. Use it! Compare all gnomes you encounter with an image, until you find a right one.
- Once you've found the gnome with matching appearance, chase debtor and press [E] to shake him and his purse.
- At some point, appearance alone won’t be enough to be sure it’s the right gnome. But don't worry. We got you covered. Take a look at the scroll, and you'll see icons: what debtor like and don't like. Use Item near your suspect and check his reaction - this is the way!
- Gnomes won’t react to items you're holding(unless you scare them even more with it).
- If you really need an item that a specific gnome has — just kick him and take it :)
- If you bother an innocent gnome, you’ll have to pay for their silence(and maybe give them a kick for being uncooperative).
- If you need a closer look at a gnome — TAKE A CLOSER LOOK(Right Mouse Button).
- If gnomes get really scared, they might run to the farthest corner(Can't blame them tbh).
Controls
Mouse & keyboard and gamepad input supported
- Movement - W,A,S,D or left Stick
- Jump - Space or [Gamepad - B]
- Shake the debt out of the gnome - E or [Gamepad - X]
- Kick Gnome - Left Mouse Button or [Gamepad - A]
- Camera Zoom - Right Mouse Button
- Pickup/Throw item - E or [Gamepad - X]
- Use Item - F or [Gamepad - Y]
Cheats
- Press "L" to highlight a Target Gnome with a debug text above him.
- Press "K" to complete current Mission
Known Issues
- If you encountered a problem where your antivirus blocks the archive after downloading it from itch.io, please download a new archive. We have fixed this issue.
- If you experience trouble with illumination(Light is too hard, shadows too dark) - please restart game - fixed.
Screenshots





Credits
- Alex "CaptainCorgistan" Strelyayev - Level Design/Level Art, Game Design, Writing
- Artiom "Quippi" Korsakov - Game Design, Gameplay, AI, Technical Design
- Valeriy "Valeriy Khilobok" Khilobok - Sound Design, Composing
- Danylo "MadCat92" Mysak - Game Design, Gameplay, Technical Design
- Maksym "chastis" Shatokhin - Coding, Gameplay, Technical Animations
- Pavlo "FuryPN" Nikitiuk - Modelling, Rigging, Texturing
- Serhiy "Serhious" Yeremenko - Technical Art
Post-jam changes Log
- Added build for macOS
- Added build for Windows with Graphics Settings
Ratings
| Given | 93🗳️ | 77🗨️ |
W easter egg <3
Congrats guys
Friendly reminder: don't forget to upload your game on itch.io(there are no link there now). Looking towards your game release!
completed 1187 tasks and it was completely worth my time B)
@zazios we suspected that some gnomes could be hard to find, so we left debug on. Press "L" and look in the skies ;)
I'm sorry that you feel uncomfortable. I can assure you that hurting someone feelings or mocking was not my point at all. That was a try to be funny while not being English native speaker, I apologize for that.
Just know that it looks incredible, especially considering the timeframe you created this in! :D
Awesome visuals and really fun gameplay. Thanks for the laughs :laughing:
But in the end we left debug on. Press "L" and look in the skies, you'll understand where little guy is)
Overall a good take on the theme.
But that's okay, because I will just come back for some relaxing gnome ball!
Amazing job ;)
A couple of small things: it lags a bit sometimes, probably from too many objects on screen.
I also found it pretty tough to locate the right gnome. Would be cool if there were some abilities to help with the search, like a hint system or something, especially since the area is big
But really, it's very cool, you guys are awesome!
@thatfirey We'll see what we can do, for now we've got some more builds in mind(like different platforms and settings)
@nosleepvv We're planning to upload low spec build as well in the nearest future!
@ave2brave there was s problem with a download in first couple hours after submission, but now it should be fine, checked right now by myself.
@skale your welcome! If even can be interesting and playable, if use it for a second in the start of the mission to get a basic direction to the target
He he, man I like Rocks can't lie :) Tried to do some comic relieves here and there, mostly with rocks))
It's so cool you progressed to the last mission! A twist there is that those gnome scared of you too much but wants meat even more)))
The gnomes are sooo cute, the village is beautiful, and overall it's just such a fun and chilled game! I wish there were more hints on how to find the right gnome, I couldn't do it without the cheatcode...
(I marked our previous build with description 72h entry, so everyone know, that those setting was not in the original submissions. Maybe I'm too cautious with this, but I want everything to be straight and fair).
@b0guslaw try kicking other gnomes all around you, and he's come to you by himself)) OR take a knife in a hands(there are plenty of them around the level).

Now what were _these_ gnomes up to?
Let's just admit that whatever he's doing - it's quite effective in terms of "not paying debts"
That said, I personally get a bit dizzy with 3D camera movement, so I couldn’t play for too long .
Overall, fantastic work! You clearly put a lot of effort into making this look and feel great.