Pumpkin Jam by SoloAdventurerGames
Welcome to Pumpkin Jam.
IF THE GAME FAILS TO LOAD HERE PLAY ON ITCH LINK BELOW Controls
-WASD to move
Mouse To look around
escape for menu.
toggle collect all to collect everything at once.
doors will only open with specific or greater quantities of candies and brothers.
it is the night before Halloween, and your little brothers have wandered away from the pumpkin patch, scattering poison candy in their wake. Gather up all the candy and find all your brothers to unlock the graveyard gate.
Change: uploaded new build, lowered the fire pit, increased lighting a touch, fixed missing collider in underground, clarified door requirements
Ratings
| Overall | 169th | 3.04⭐ | 27🧑⚖️ |
| Fun | 180th | 2.82⭐ | 27🧑⚖️ |
| Innovation | 202th | 2.417⭐ | 26🧑⚖️ |
| Theme | 69th | 3.792⭐ | 26🧑⚖️ |
| Graphics | 56th | 3.854⭐ | 26🧑⚖️ |
| Audio | 119th | 3.068⭐ | 24🧑⚖️ |
| Humor | 124th | 2.614⭐ | 24🧑⚖️ |
| Mood | 67th | 3.609⭐ | 25🧑⚖️ |
| Given | 19🗳️ | 19🗨️ |
I managed to get stuck in a fire bit with one of the little brothers:

I'm very, very impressed with the amount of effort that went into all the 3d models and the terrain and the various visual effects, incredible for a 2 day game by a single person. Great work!
I’ll see about tossing up a windows build, I just don’t download games during jams so I didn’t think to include one
I did find the camera controls a bit finicky. I spent the first twenty seconds or so staring at either the sky or ground until I managed to get the camera pointing in the right direction, and even after that the camera had a tendency to move too slowly or too quickly. The collision detection feels wonky in places - I know you said the corn maze lacked collision to make it easier, but I feel like it defeats the purpose. I wasn't sure how you were supposed to get onto the church roof and had to kinda glitch my way up there with a wonky jump.
All in all, though, a very good effort! I hope this does well!
The jump up to the church should be from the houses, I think the jump should be enough if not theres some boxes hidden behind the house nearest the tower, thinking about it i should have done candies leading to them
A little feedback: I think you should increase the gravity because right now the player feels too floaty. Also the camera controls are a bit messy now. You should pivot the camera around the character when moving the mouse up and down, and not just rotate the camera itself.

@torte478 im glad you enjoyed it :smile:
@artificer Thank you, i wanted to focus on level design over mechanics this time, and im glad you got onto the roofs i should have made the path a bit clearer.
- The environment is very dark, and the pumpkin and the little brother are well hidden, making it feel more like a game of hide-and-seek. However, the skybox of the entire map seems poorly handled, and moving your mouse causes the game to lag. I guess this is due to too many light sources.
- The motion matching has some issues; it feels more like a delayed performance.
- Starting from the second railing, I can 'jump' over these wooden planks by getting close to the trees and taking a specific angle. Therefore, there are some level requirements that I didn't fully meet, which should be a minor flaw in the level design.
- The differences between levels seem to be only the terrain; collecting pumpkins and brothers is everything. I recommend adding some extra elements, such as witches or candy houses, which should better suit your game.
All in all, this game is a cute try in "collector"

My potato-pc did not like the 3D aspect, but it was fun for me to play nevertheless. You had enough different kind of areas to not make it boring, which can happen really fast in a game where the core component is collection.
This is really impressive for a compo btw! You know how to 3D model **Fast**! Even with the busted thumb (is it healing ok??) I love the little details, like the players punkin-face reflecting on the walls, the doors that dance in the night and the soloadventurer-watermark-thing in the skybox. I could not find it.. but didn't you do something similar in another of your entries? It looked familiar
And then we have to talk about the gravestones.. First I was like "I don't remember typing in my alias" and then it hit me: am I in the credits? 🙊🥹 To what do I owe that pleasure? That is so awesome! Thank you!
Your game burnout was one of the first I played and I remember bring thoroughly impressed and inspired to do better next time.
Edit: and the thumb is good going to take a few more months to fully heal but I can half use it again.
Hopefully you have a better experience with a mouse