Centi-Snake by utoxin
This is my first Ludum Dare and to keep things easy, I took a classic game, and put a new spin on it. Behold: Centi-Snake, a hybrid between Snake and Centipede. Like Snake, you eat things to grow larger. Like Centipede, there's enemies trying to kill you.
The controls are simple (and two-button):
Left - Turn Left
Right - Turn Right
Eating food helps you grow or heal from damage. Moving slowly uses up health, starting from your tail and moving forward. Getting hit by bullets deals damage to the part that it hits. The head of your snake has 100 hitpoints, so make sure you don't get hit there too many times, or go too long without eating.
The controls are simple (and two-button):
Left - Turn Left
Right - Turn Right
Eating food helps you grow or heal from damage. Moving slowly uses up health, starting from your tail and moving forward. Getting hit by bullets deals damage to the part that it hits. The head of your snake has 100 hitpoints, so make sure you don't get hit there too many times, or go too long without eating.
Ratings
| Coolness | 57% | 3 |
| Overall | 3.03 | 658 |
| Audio | 2.00 | 662 |
| Fun | 2.81 | 717 |
| Graphics | 2.89 | 598 |
| Humor | 1.77 | 681 |
| Innovation | 2.84 | 659 |
| Mood | 2.74 | 644 |
| Theme | 3.86 | 372 |
Great job!
Thanks for the feedback on Parallax, man.
The relation with the theme is about the player grow up every time he gets a power up.
Really nice enty especially for first LD, congratz.
My only complaint would be with the audio, which got a little grating.
Good job!
Tbh, I think the loose condition could be a lot more strictly! After some time I had enough, so I ran into a wall. With only the head left, it took about 10 seconds until I lost.
The graphics and sounds are really fitting and its fun to play, but its "too hard to loose" ;)
Great work!
P.S. I got 1823745 points ;)
Yes, it starts a little slow, and without the help screen I didn't get time to add, it's hard to understand exactly what's going on with food / health / score. That will be improved!
And yes, the sound is... yeah. It needs work. I was working with Bfxr, and did the best I could in the short time I had. I want to add some quiet music eventually, and improve the sfx a lot. I also want to polish up the graphics a bit more, and add some new challenges.
I found that pretty fun. I appreciate sticking to the classic style but it would have been fun to have seen what you could have done by upgrading the graphics and the sounds. There was a lot of information on screen and it wasn't always easy to see what was going on.
In the end I was stuck in between the outer wall and my dead body parts so I had nowhere to go but couldn't get hit.
Pretty fun though.