Explodicaves by ThatFirey

[raw]
made by ThatFirey for Ludum Dare 57 (JAM)

Explodicaves - logo -export.png is a high action 2D platformer where you play as the "Ultra NEW Cool Super Cannon XL" in search of riches. Your searches lead you to the corrupted cave, full of treasures, but the other objects here have suddenly received life to defend it. Use bombs to fight enemies, mine gold and explode yourself around! Your objective is to get into the depths of the cave and fight the ruby minecart, to get yourself the biggest diamond of the world. Are you up to the task?

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CONTROLS

  • [A, D] to Walk
  • [Spacebar] to Jump
  • [Left Click] to Throw Bomb
  • [Scroll Wheel, Numbers] to Switch Bomb Type

TEAM

  • Game Designers & Developers: ThatFirey, Soleyeer, zancked, Sphone Official
  • Game artists: pinok_taplom, MrDumpling5853

Good luck, have fun and we hope you enjoy our game! ♡

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Ratings

Given 34🗳️ 49🗨️

Feedback

JIUCI
08. Apr 2025 · 11:37 UTC
I really like it!
JackShadow
08. Apr 2025 · 11:38 UTC
I like the style and the idea of combining platforming with action. I did not get the chikens bombs idea, but they look cool.
KnownAsPhi
08. Apr 2025 · 11:42 UTC
The Rocket Jump is really fun, wish the levels where a bit more spacy to chain those jumps, really fun entry !
HDVR02
08. Apr 2025 · 11:54 UTC
I liked the controls and rocket jumping, fun and interesting visual style, very good game, great job!
PopDaddyGames
08. Apr 2025 · 12:51 UTC
Very slick game design!

The way you through the levels together with these textures is great it looks really nice

I love the input- you did a good job making sure its relatively easy to actually play the game vs struggling with the controls.

What was your favorite part during development?
mremmele
08. Apr 2025 · 13:01 UTC
Really interesting idea to use explosions both for combat and progression — such an elegant feature!
By the way, at this scale, the pixel art looks a bit too detailed. It might work better with slightly smaller sprites to match the scale and make everything feel more cohesive.
LDJam user 304226
08. Apr 2025 · 15:02 UTC
@popdaddygames Thanks for the feedback and playing the game ^^
Hmm for me personally it was level-designing, I always really enjoy trying to make levels have just the good amount of difficulty, action and interest.
LDJam user 304226
08. Apr 2025 · 15:04 UTC
@knownasphi Thanks for playing the game, yeah I understand, something I realized myself a bit too late on that there isn't enough space in levels to really "fly" around with the bombs
LDJam user 304226
08. Apr 2025 · 15:05 UTC
@jackshadow Thank you. The chicken bomb's usage comes well in more "cornered" places where you might not hit with normal bombs, chicken bombs could potentially reach. They are also useful in the boss battle to be able to stack multiple of bombs in quick succession
sofia.miglan
08. Apr 2025 · 16:05 UTC
The gameplay was a little hard for me, but it's a very cool idea. Pixel art looks cute
Milana
08. Apr 2025 · 16:46 UTC
everything looks so atmospheric, it was very nice to play
wierd0marrus
08. Apr 2025 · 16:59 UTC
the game looks so stylish!!! i love this
Bleys
08. Apr 2025 · 17:02 UTC
Great job! Love the dual bomb feature: damage/movement enabler, super cute pixel art too!
izzqz
08. Apr 2025 · 17:08 UTC
This is highly underrated game! It has some soul! Many bomb types and level transitions FIVE STARS!
cherrybcake
08. Apr 2025 · 17:11 UTC
I really liked it, the art looks pretty!
Jona Scheidig
08. Apr 2025 · 17:13 UTC
Gotta support fellow pixel artists! The artstyle is amazing.
I really like the concept of having different kind of bombs to use as your arsenal. However I found myself not using them too much, since I could solve all my problem with a big BOOOM, haha.
But still, I like the idea ^^
Traversal is also quite nice with how you control your height.

Overall really neat and again, the artstyle is top notch :id:
Good job, keep it up!
sami822
08. Apr 2025 · 17:14 UTC
Accidentally switched bomb on the start to timed one and was thinking for some time "the hell how I supposed to kill that flying thing with it". Then found controls section and it went better, but damn, that platforming with rocketjump is really inconvenient... Otherwise cool, liked art and sounds.
LogovoStudio
08. Apr 2025 · 17:46 UTC
Nice art!
Otsvar
08. Apr 2025 · 18:21 UTC
ВАУ, я честно удивляюсь как за 3 дня вы смогли сделать такую законченную игру с таким количеством механик, уровней и мобов. Вы еще и анимировали все это... безумная работа, одна из самых любимых в людуме!!!
Brian Russell
08. Apr 2025 · 18:21 UTC
Very good, graphics are pristine. I found the first level very hard though, could have used some hp or check points for us losers who struggle lol. But def game has a wow factor.
Daniilka
08. Apr 2025 · 18:59 UTC
прикольная игра, за 3 дня сделать такое, это круто, продолжайте в том же духе!!!
Evelyn_Rudaleva
08. Apr 2025 · 20:33 UTC
Very cool graphics and physics, but after some jumps space stopped working
Nordus
08. Apr 2025 · 21:18 UTC
Fun concept with bobmjumps! Like the idea
SiilicaC
08. Apr 2025 · 22:31 UTC
love the music and the art the controls are smooth and once you get a hang of catapulting yourself up or over things it's very fun. great game! feels like it should be in an arcade! and i love how you cat switch between "bombs" nice feature!
milano23
08. Apr 2025 · 22:41 UTC
Cool game, great graphics and audio. I like rocket jumping and the twist with the chickens.
Ksenia__qq
08. Apr 2025 · 22:54 UTC
пиксель арт бомба ваще, мне очень понравилась идея с прыжком от бомб,хотя я до нее додумалась не сразу.. разные вды бомб тоже прикольные, по дизайну зашла бомба с курочкой, из всех по идеи и по дизайну больше всего зашло:D
DevilXrom
08. Apr 2025 · 23:18 UTC
Visually, the game looks awesome! But jumping using your own shots feels a bit awkward... Maybe adding a progress bar to show shot strength would help? Right now, if you aim the camera down, you can’t really see how powerful the shot will be
Gaudy
09. Apr 2025 · 01:23 UTC
cool, very cool and dynamic mechanics, I love this
Ansible
09. Apr 2025 · 09:51 UTC
Nice implementation for exploding yourself around and I found it really satisfying collecting the gold pieces! Quite hard, but fun. The art is great and sound all fits together for a good mood.
randomhuman
09. Apr 2025 · 11:21 UTC
Nice, very fun. Boss fight is quite tough but I got through it eventually and it was very satisfying.
pixelstuff
09. Apr 2025 · 12:48 UTC
Big challenge for my mediocre skills, but it’s a really cool idea — the visuals are top-notch with a super nice color palette! Great job!
GARYglhf
09. Apr 2025 · 14:09 UTC
Здорово. Классная механика и идея )
LDJam user 179298
09. Apr 2025 · 16:03 UTC
The aim arc mechanic allows for some cool trick shots which I like a lot. The boss fight was very difficult compared to the rest of the game but overall it's a very well crafted game with great audio and visuals. Excellent job.
ln404
09. Apr 2025 · 16:33 UTC
Really fun to play! Great game!
DazyLude
09. Apr 2025 · 23:55 UTC
Pretty fun gameplay, and I love the style! Boss fight was really engaging :)
paulhocker
10. Apr 2025 · 04:43 UTC
super fun game and i wanted more -- it was like a platformer worms game -- thanks for making it
Tetracold
10. Apr 2025 · 11:26 UTC
really fun idea to use the rocket momentum for physics, tho I am not that good at it, I wasn't quite able to move as smoothly as I wished I could lol

The presentaion is great, I love the pixelart it's very well done and full of charm! it has a pretty unique style that helps it stand out which I like!

I found the bossfight was difficult but I eventually beat it after many tries
Nedotepa
10. Apr 2025 · 11:33 UTC
Incredibly beautiful and interesting game!!
Keely-Brown
10. Apr 2025 · 13:12 UTC
Great looking game - I love the character designs and general aesthetic. The rocket jump stuff was neat but felt a little glitchy/unpredictable at times. I didn't feel the need to use other types of bombs - maybe if there were situations where you needed to use them then the player would learn the pros and cons of each.
The boss fight was pretty solid.
Mikhail_Shchapov
10. Apr 2025 · 14:23 UTC
Really liked the game. The fav things in the game areaudio, art and core mechanics. Very nice work!
LDJam user 233659
11. Apr 2025 · 01:10 UTC
Explodicaves comes fully loaded with personality from the start, manic mine carts, flyin' fireball flingers and wall-walkin' wackos are ready to wreck your little gold dig. Thankfully, you've got the one thing every great expedition needs: bombs. Not just your classic throw 'n forget, but delayed bombs and the quite unique chicken bomb.

Explosions do more than dish out damage, they're a functional way to propel yourself in any direction. Like any rocket jump, it's a little tricky to nail, but once you get a general feel for the blast, you're pulling all kinds of stunts. From a good speed boost to nimble escape, it's pretty sick what's pulled off here.

Some good tunes too! Lo-fi and retro, just a vibrant as the rest of the scenes.
LDJam user 372635
11. Apr 2025 · 02:19 UTC
A very solid entry with super polished controls. The game mechanic is quite interesting and have a lot of flow to it, and with the music make for quite a hypnotizing kind of gameplay. Really nice work! I wish there was a way to play it fullscreen in the webversion. Since there was no fullscreen option neither here nor on itch, i keep clicking outside of the screen and ruining my shots ;-; mainly in the boss fighting, which make it super difficult to handle.

All that said, I think is overall a quite great entry. Super impressive controls and a lot of character. Good work!
LDJam user 259103
11. Apr 2025 · 15:35 UTC
Fun little action platformer! Charming artstyle. Using your own bombs to gain height is a fun mechanic. I will admit I wasn't always entirely sure of the utility of the alternate bomb types, though (you can't seem to switch between them with numbers as you're supposed to, also...?). The controls for shooting a bomb were also a little awkward to me.
MoonDweller
16. Apr 2025 · 20:30 UTC
Hehe, rocket jump :)

I got stuck right at the begining of the tutorial, because couldn't jump over the obstacle.
And then the thought appeared:
*What if I use the bomb?*
And what a pleasure it was when it worked! Great one!

It took me around 20 minutes to complete the game since I died several times on the 2nd level.
And, yeah, the boss is very tough!
I tried several things to beat him up. But I managed to do so only when I stuck to the corner.
So, is there any other strategy to do so? Or is it just my *skill issue*? :D
LDJam user 388314
17. Apr 2025 · 13:50 UTC
@moondweller Thank you for playing!^^ You can throw chicken bombs while the boss is not on the field.

I think that's the most you can do :р
LLlarsO
17. Apr 2025 · 17:45 UTC
Interesting and cool plattformer game!

The visuals look good and the UI is clear.
I like the graphics and little animations of the characters.

One minor thing: When I shoot at an enemy (for example the big crate at the beginning) I did not realise that I did damage to him or even could kill it. If you put in some visual feedback (for example blinking enemy) it would make the game even better.

The overall polish is done very well. I think the level design was good, because the jumping by shooting on the ground mechanic was not introduced by a sign rather by the level itself. Good job! :)
Cresceda
17. Apr 2025 · 17:51 UTC
Wow! Really impressed, quite polished, UI and sounds are indicative, unique looking and pretty addictive. I don't really have any feedback to work on, outside of adding things in general.

Looking forward to your next entry!
AnnaBella T
17. Apr 2025 · 17:58 UTC
honestly, quite impressive for a ludum dare entry
Mibi88
17. Apr 2025 · 18:26 UTC
A very impressive and polished ludum dare entry, but the controls are quite inconvinient on a laptop.
Cobear25
17. Apr 2025 · 18:29 UTC
Great game! It's fun, good audio and visuals, challenging but not too much.
Momo_Hunter
17. Apr 2025 · 19:49 UTC
Nice game, well done! Have to say it's hard to play on a trackpad :D
knarf
18. Apr 2025 · 18:36 UTC
Nice game ^^ I always enjoy blasting rocket jumps around. It has a nice polish and cool pixelart and music ;
Awesome, it has a well polished boss too!
Maybe adding some death animation or some feedback on enemies touched, and a shorter cooldown, could make it a little more dynamic ? Also I ended the game quite easily bruteforcing and doing rocketjumps without switching bomb so I guess it can be used in level to create some sort of puzzle, or be in limited amount so we're forced to switch ? That default bomb was already quite powerful :)
plidomo
21. Apr 2025 · 16:26 UTC
This is a cool one! Really liked the sound. A standout platformer out of the ones I've played for this comp. Good controls, feels like a pretty fair challenge with thoughtfully designed levels with a good amount of obstacles and enemies. Really impressive that there are multiple useful abilities. Nice one!
levi kingma
23. Apr 2025 · 12:14 UTC
This has GOT to be the most charming entry I've seen, kudos