Explodicaves by ThatFirey
is a high action 2D platformer where you play as the "Ultra NEW Cool Super Cannon XL" in search of riches. Your searches lead you to the corrupted cave, full of treasures, but the other objects here have suddenly received life to defend it. Use bombs to fight enemies, mine gold and explode yourself around! Your objective is to get into the depths of the cave and fight the ruby minecart, to get yourself the biggest diamond of the world. Are you up to the task?



CONTROLS
- [A, D] to Walk
- [Spacebar] to Jump
- [Left Click] to Throw Bomb
- [Scroll Wheel, Numbers] to Switch Bomb Type
TEAM
- Game Designers & Developers: ThatFirey, Soleyeer, zancked, Sphone Official
- Game artists: pinok_taplom, MrDumpling5853
Good luck, have fun and we hope you enjoy our game! ♡

| itch.io | https://thatfirey.itch.io/explodicaves |
| Original URL | https://ldjam.com/events/ludum-dare/57/explodicaves |
Ratings
| Given | 34🗳️ | 49🗨️ |
The way you through the levels together with these textures is great it looks really nice
I love the input- you did a good job making sure its relatively easy to actually play the game vs struggling with the controls.
What was your favorite part during development?
By the way, at this scale, the pixel art looks a bit too detailed. It might work better with slightly smaller sprites to match the scale and make everything feel more cohesive.
Hmm for me personally it was level-designing, I always really enjoy trying to make levels have just the good amount of difficulty, action and interest.
I really like the concept of having different kind of bombs to use as your arsenal. However I found myself not using them too much, since I could solve all my problem with a big BOOOM, haha.
But still, I like the idea ^^
Traversal is also quite nice with how you control your height.
Overall really neat and again, the artstyle is top notch :id:
Good job, keep it up!
The presentaion is great, I love the pixelart it's very well done and full of charm! it has a pretty unique style that helps it stand out which I like!
I found the bossfight was difficult but I eventually beat it after many tries
The boss fight was pretty solid.
Explosions do more than dish out damage, they're a functional way to propel yourself in any direction. Like any rocket jump, it's a little tricky to nail, but once you get a general feel for the blast, you're pulling all kinds of stunts. From a good speed boost to nimble escape, it's pretty sick what's pulled off here.
Some good tunes too! Lo-fi and retro, just a vibrant as the rest of the scenes.
All that said, I think is overall a quite great entry. Super impressive controls and a lot of character. Good work!
I got stuck right at the begining of the tutorial, because couldn't jump over the obstacle.
And then the thought appeared:
*What if I use the bomb?*
And what a pleasure it was when it worked! Great one!
It took me around 20 minutes to complete the game since I died several times on the 2nd level.
And, yeah, the boss is very tough!
I tried several things to beat him up. But I managed to do so only when I stuck to the corner.
So, is there any other strategy to do so? Or is it just my *skill issue*? :D
I think that's the most you can do :р
The visuals look good and the UI is clear.
I like the graphics and little animations of the characters.
One minor thing: When I shoot at an enemy (for example the big crate at the beginning) I did not realise that I did damage to him or even could kill it. If you put in some visual feedback (for example blinking enemy) it would make the game even better.
The overall polish is done very well. I think the level design was good, because the jumping by shooting on the ground mechanic was not introduced by a sign rather by the level itself. Good job! :)
Looking forward to your next entry!
Awesome, it has a well polished boss too!
Maybe adding some death animation or some feedback on enemies touched, and a shorter cooldown, could make it a little more dynamic ? Also I ended the game quite easily bruteforcing and doing rocketjumps without switching bomb so I guess it can be used in level to create some sort of puzzle, or be in limited amount so we're forced to switch ? That default bomb was already quite powerful :)