MESSIER 104 CBH by kuboi
An arcade style game where you control a SPACESHIP flying around a BLACK HOLE while trying to survive and collect as many SCORE ORBS as possible.
How long can you last before getting spaghettified?
Disclaimer: The HTML embed here can be a bit buggy, go to the itch.io page for a smoother HTML experience

How To Play

Controls


Scoring
Score
You collect score from the SCORE ORBS. High score is saved and you can have fun trying to beat it!
Dev highscore: 52
Time
The time you stay alive gets tracked on the screen. This is currently not being saved, so just try to remember your best
Dev highscore: 04:34
Dev Notes
- I have plans on increasing the scope of the game in the future, had to cut some ideas because of the time frame
| itch.io page | https://kuboi.itch.io/messier-104-cbh |
| Original URL | https://ldjam.com/events/ludum-dare/57/messier-104-cbh |
Ratings
| Given | 51🗳️ | 54🗨️ |
Played on my laptop without a mouse so don't have a great score. But felt really nice the movement with the music as well, very relaxing game. Liked it a lot!
I would give the obstacles a red glow, as the yellow glow made me think I had to collect them as well. Other than that, great job!
I agree that the obstacles should be more distinguishable from the collectables, that's something I will work on in the future for sure.


Overall just a very solid game.
@drsmey Thank you for the feedback, glad you enjoyed the game! Saving the fuel as much as possible is the main skill expression of the game!:) If you come back and play again, try to use the black hole to your advantage by flying close to it and using it's pull for velocity while only tapping the acceleration to steady yourself :rocket:
But do not turn up the music volume during or after the game.
Particles gets a bit too overwhelming when you cross the 40 mark but overall this was fun !
@nomus Thank you! The particles do get a bit much in the later stages, you're right, might have to tone them down a bit after the jam:)
@verttixpertti Thank you for the feedback! All these suggestions are great, I'm writing them down for the future. The no health thing especially as the more people I gave my game for testing the more I am thinking about removing the health altogether, because everyone really likes bumping into the asteroids so I think it shouldn't be discouraged by the health aspect. Might have to rework this after the jam:) Glad you had fun!
The following features required to run Godot projects on the Web are missing:
WebGL2 - Check web browser configuration and hardware support
:(( ima download it don't worry
My humble score:

Best: DOING effect!!!
You can add color or scale curves to particles to make them disappear seamlessly.
Had fun playing it, love space science making it into games.
@leparlon Thank you! Yea I was trying to be extra with the menu, but probably would be better to just have a simple PLAY button instead:D
@clintor24 I originally made it harder, but I nerfed it for the jam just so people can play it and get to the 'good part' without having to rage and spend 20 minutes replaying haha. But yes, after the jam I plan on making the game harder or maybe adding a hard mode or something, I agree that once you get the hang of it it can get quite easy as it is now.
@tiar Thank you for the feedback! For the theme I was thinking about the space being deep + the 'infinite' depths of the black hole. But I do agree that after playing quite a few entries by now there are quite a few games that fit the theme much better:)
@adamsmccall Thank you for the feedback! Yea I agree that once you grasp the controls and the game logic, you can just stay in the corner and wait, I should add more incentive to move around. Glad you enjoyed the game!:)
To everyone else not mentioned: Thank you so much for all the feedback!:)
My hightscore:


@hexstart Thank you for saying that, means a lot! I really tried hard to make the moment significant even with the little time I had left to do so as I was implementing it close to the deadline:D Great score btw, one of the best I've seen so far, good job!:)
@designernap @zelberor Thank you!:)
also us being an astrofrogonaut :frog: is an instant win
I found mechanics easy to understand and difficulty is fair. Game does depends mostly on random and as gravitational pull got stronger I was sticking to the right half of the screen to avoid getting hit by asteroids if I try to cross to the other side, but eventually I ran out of luck on fuel.
I wish it gave a bit more info to see what's coming, I think the best solution would be to add a small UI hint on the edge of the screen for when something is approaching as that would help massively to calculate your next decision and gave it a nice touch with strategic thinking as just waiting around for something useful to spawn does sometimes feel hopeless and takes the skill factor out of it as even if you saw something appear now on the other side you simply wouldn't have time to reach it and by the time you do - something useful could spawn on the side you just left.
Great game!
