by kenevil1

[raw]
made by kenevil1 for Ludum Dare 57

Feedback

LDJam user 379094
04. Apr 2025 · 08:51 UTC
Lets **GO**!
Rise12600
05. Apr 2025 · 22:19 UTC
this is going to be a fun game :))
Maybeagoose
08. Apr 2025 · 01:11 UTC
Remember, smoking is harmful to your health)
Elian Geser
08. Apr 2025 · 01:11 UTC
Really nice Game Idea. Def Potential!
based.on.life
08. Apr 2025 · 01:15 UTC
Love some good voxel art, really fun! Wish the controls were a bit more responsive but overall good job
Jormundly
08. Apr 2025 · 01:15 UTC
Very chaotic!
Cohav0310
08. Apr 2025 · 01:17 UTC
This was really fun!
Celian
08. Apr 2025 · 01:18 UTC
Pretty fun game to play : ) I have a hard time staying alive until the end so the only way for me to score is to kill a few enemies and then jump down 😂
I liked it
FrogtownMatt
08. Apr 2025 · 01:21 UTC
Cute voxel graphics. I wish I could kill the purple lazer guys. Good entry, good luck :)
🎤 kenevil1
08. Apr 2025 · 01:34 UTC
Just a headsup, there are initial stutters for the game due to godot loading shaders. Sadly couldnt implement a preload before launch.
Isaac Hisey
08. Apr 2025 · 01:41 UTC
Therapy: ❌
Demon killing: ✅
Loved the art and music.
Gameplay loop was tight.
Chaotic fun!
PCK11800
08. Apr 2025 · 01:42 UTC
TNT Run X Bullet Hell is not a crossover that I realized I needed.
Broco
08. Apr 2025 · 01:52 UTC
I like the idea! It took me a while to understand how to proceed. Most of these kind of games are about surviving until you're the last one standing, but here you complete the level when you fall down the last platform, but also you have to survive on the platforms and kill as many monsters as you can.
Overall I liked it!
Some little feedback:
- You can easily complete the level just by walking to the edges
- I'd love to have some extra visual feedback on the platforms, maybe tint them red when they're about to break, or have them shake a little bit!
LDJam user 261538
08. Apr 2025 · 02:19 UTC
The demons remind me of Daleks :D that was a lot of fun to play! I had a bit of performance issues but I still tried a bunch. Great work!
nextnoon
08. Apr 2025 · 02:49 UTC
<3
mrs.wheelsx
08. Apr 2025 · 03:00 UTC
Take it from someone who knows, therapy doesn't work Ciggy. You made the right choice taking out your frustrations on the little smokeys that got you started in the first place. Listening to them was a bad idea. Lesson learned. Fun game, btw. Begging for some screaming guitar >.<
HalfPintofBitter
08. Apr 2025 · 05:38 UTC
I'm not an addict. I can stop anytime I want..... Just not right now
Hungsin
08. Apr 2025 · 07:31 UTC
Just one more ciggy... what's the worst that could happen...
Kseon
08. Apr 2025 · 08:14 UTC
Good shooter, I just wish it was visible by health, it's a bit unclear, but so cool
thanks for the game :)
LDJam user 379094
08. Apr 2025 · 08:25 UTC
Just noticed there is no health in the embedded version, the itch.io link still contains the health bar though. Sorry for the inconvenience (how did we miss this lmao)
Indiealesha
08. Apr 2025 · 11:27 UTC
I love the 3D art style—the sounds and enemies are really cool too!
gquibao
08. Apr 2025 · 13:17 UTC
I loved the visuals and sound design here. Gameplay is well implemented, everything is working well. I had one small issue the first time I played that I just teleported somewhere far from the blocks and started falling forever until I completed the level haha Good job for the team, its a cool and well made game.
Kaspjej
08. Apr 2025 · 13:35 UTC
FIGHT YOUR DEMONS 🚬🤺
Kamile V.
08. Apr 2025 · 14:10 UTC
thanks 4 the game!
Butterflan
08. Apr 2025 · 14:54 UTC
I like the feedback (camera shaking, red bright ect.) maybe make the plateform more visible when they'll die, but in the concept it's cool ! Hard, but cool
NoNumbersGames
08. Apr 2025 · 15:28 UTC
Beautiful game, really like the style! Was fun zooming down, need more demons to kill :D
nyxkn
08. Apr 2025 · 15:35 UTC
Cute game! Great amount of polish. Gun was suffering from "starter pistol" syndrome and could have definitely been made more fun to shoot :) Gameplay was rather chaotic. Was often getting damaged even when I thought I'd dodged. Also took me some time to figure out there was a jump button as well! Could have been way more immersive with some music! Overall well polished entry and a cute backstory. Thanks!
creekyasher
08. Apr 2025 · 16:30 UTC
cool! the keyboard sounds were satisfyingg
JohnCoffee
08. Apr 2025 · 17:34 UTC
this game bugged on me quite a lot. sometimes it zooms out to only see grey until you die. sometimes i fall through tiles. but it was a lot of fun and looks really impressive. not that much into voxel but i can appreciate the detail you put in. good job, fix bugs.
pigeon_dp
08. Apr 2025 · 17:39 UTC
Nice and fun game. Doesn't really go along with the theme for me :/ But I loved it either way. Did a quick pacifist speedrun :rofl:
oxnh
08. Apr 2025 · 21:18 UTC
Fun game, decent job on a 3d bullet hell type game which can be pretty hard to pull off.
xorfe
08. Apr 2025 · 21:28 UTC
The 3D assets are great, but a better shader could have been used. The controls could also be made smoother. I think the SFX were made with your mouth, but it turned out pretty well, lol. Other than that, I liked the NPCs. Overall, it's nice!
apt_prose7
09. Apr 2025 · 02:59 UTC
Very cool game. It's amazing that you combined the arcade and shooter genres
marudziik
09. Apr 2025 · 08:02 UTC
Very good entry, good mechanics and I loved the voxel art. It's funny that you can make your demons kill themselves as well. :)
chiyeon
09. Apr 2025 · 08:32 UTC
Fun little idea and loved the voxel art style. Mechanics were solid enough and game played and looked super great. I did experience the stutters you mentioned on web but it passed quick and didn't hamper overall gameplay by then.
HexStart
09. Apr 2025 · 14:19 UTC
Having multiple levels stacked on top of each other is a fun setup, and a clever interpretation of the theme. The main thing that could be improved is shooting, it could definitely feel punchier. Congrats on your entry!
Dywanix
09. Apr 2025 · 14:59 UTC
I love artstyle so much!
Ansible
09. Apr 2025 · 16:50 UTC
quitting smoking is hard
Wuppos
09. Apr 2025 · 20:40 UTC
This game was pretty hard for me. Trying to stay alive while not falling done was quite tricky. It made me think of this minecraft minigame where you are doing a similar thing, but against other players.
Then I read the description and learned that you were meant to jump down quickly XD

I just did not really discover what the black thing at the lowest layer of each level was. Was it something you could defeat? Anyway, really well done!
LDJam user 379094
09. Apr 2025 · 20:53 UTC
@wuppos Yes the last thing on levels 2 and 3 is the Demon that shoots lasers in 4 directions as well as bullets. I believe he takes about 7/8 hits.
We balanced the scoring system on leaving tiles up and killing things. Something thats inspired us from other games this year is the amount of scoreboards implemented, which would've been really interesting to see the top scores from people.

But thankyou for playing!
Arthur Tang
09. Apr 2025 · 22:21 UTC
Solid game! I love the aesthetics and some flashback from playing Fall Guys. I know 72 hours is a short period. If you wanna develope furthur on this game, I would suggest working on some positive/negative feedback for players and more instructive tutorial. I was stuck on level 2 for 5 times and I don't know what to do. I couldn't figure out how to complete a level.
LDJam user 321333
10. Apr 2025 · 17:20 UTC
Solid game! A few wishes if you want to develop it further:
1. On screen indicators for the lasers (or just an effect to know where the beam was about to be). Like the above poster, I died a lot in the second level, every time it was because the laser guys had moved off screen and I was standing right in their beam (I probably stood too still because that impacted score)
2. Pre-spawned enemies in the whole level. Maybe that would make it too chaotic, but I thought it was a bit annoying to wait after dropping for the enemies to spawn.
3. Up teleporters? To maximize killing, maybe at some tradeoff to use.
4. Horde mode!
5. Auto weapons!
6. Rockets and mayhem!

Good start/jam entry!
ScoobySnacks
12. Apr 2025 · 10:49 UTC
I like the diy sounds)
I felt like just falling down was more effective than try to fight.
Ausstein
13. Apr 2025 · 18:06 UTC
Very fun game! The artstyle was very charming. I did not quite understand what the goal is. Beat the level? then I can just jump of the side. Highscore? How do I get points, every kill is a point? Does time play a role? Does it make any sense to try and survive a level further after I killed all the enemies?
xpoho
14. Apr 2025 · 08:23 UTC
Неплохо сделано, молодцы ^_^