The Investigator by ImmortalFox
You are working as The Investigator in a totalitarian state. With each investigation completed, you go deeper and deeper in the abyss of pure evil which you are working on. And the worst thing - can an investigation lead to the very you?
This is my first game (better than Minesweeper) created by me. I have been studying C++, C# and some other stuff and now decided to try myself in GameMaker. I watched some videos and guides before, as well as did some other work.. But basically, my skills in all programming, drawing and music are at low zero.
The idea is that the Depths of a totalitarian state are eternal. This is what the vision is here.

I want you to evaluate my game and make as valuable review as you can. If you like something - I need it to know to become better. If you hate something (everything) - tell me. I want to go to games development, and need to understand what actually to pay the most time for.
Technologies I used: GameMaker Adobe Photoshop FL Studio Trial Aseprite
I have attached and Archive with Game Files, stuff created and so on. I have used Retro Font which is available for free. All the content is made in less than 48 hours. I didn't attach tracks from FL studio because it is basically random line of random piano cords which I have made in 5 minutes. AI was not used while developing any parts of the game
I am up to see your reviews. I need them. Thanks in advance for spending your valuable time on my project which is hard to call a game.

| Game | https://theimmortalfox.itch.io/the-investigator |
| Souce Code | https://github.com/Alex-Kaunitz/TheInvestigator |
| Original URL | https://ldjam.com/events/ludum-dare/57/the-investigator |
Ratings
| Overall | 230th | 3.149⭐ | 49🧑⚖️ |
| Fun | 244th | 2.862⭐ | 49🧑⚖️ |
| Innovation | 215th | 2.957⭐ | 49🧑⚖️ |
| Theme | 250th | 2.947⭐ | 49🧑⚖️ |
| Graphics | 190th | 3.223⭐ | 49🧑⚖️ |
| Audio | 189th | 2.922⭐ | 47🧑⚖️ |
| Humor | 124th | 2.9⭐ | 47🧑⚖️ |
| Mood | 139th | 3.457⭐ | 49🧑⚖️ |
| Given | 51🗳️ | 76🗨️ |
I think it could have gone a bit further of the depth theme, but overall great job.
Nice submission! :D
Anyways, thanks for feedback :)
I'm not sure if I understand why I always see 2 dialogs by the other side, but can only click on the right option which is practically just next. I tried to follow through for 10 days, but I wasn't sure how long it would take
BTW I think the fact there was music is actually nice, even if the game disagrees :) And I would put the link to the game before the source code on the page
* Color palette is well picked. Since you use Aseprite, I recommend playing a bit with gradients (with dithering). It can make many things look nicer very quickly by adding details on its own. It can also soften the difference between layers. Could add a nice detail to your characters, and buttons, in maybe couple of minutes. But otherwise I think game assets look pretty solid, so, keep on drawing!
* Dialog piece - it gets the job done, but I would add the button below the clickable actions (or make them flash or something), so that it's obvious what you can click on. Plus like one person suggested above, you can make it bigger in general, since it's main focus
* Fonts - well picked and fitting, but texts in the dialog section are a bit smudged. Maybe turning off anti-aliasing would do the job, but perhaps the issue is something else, it's been a while since I used Game Maker
But overall, I think this is pretty great and you should definitely feel proud of yourself!
I'll try to give you feedbacks as a UX designer: I struggled to understand what to do, mostly because the interractive part didn't look libe button! I'm pretty sure you could make it clearer just by making the interactive part look more like there are indeed interactive.
Also I struggled to understand who said what, I think it's because I started to read the text and it's written twice "Inspector" for each sentences. But the inspector is me ? So you could maybe write "me".
And also I didn't understand how to end a day. Sometimes it switeched to "is the supspect the murderer" really quick, other time not and I couldn't click on the answer I wanted to click on.
Otherwise, the game is great, and for a first one solo that's pretty cool! Good luck on your adventures on becoming game dev !
I retry and after it just agree with previous message about UI\UX. it would be great to highlight the interactive elements explicitly somehow. And add the option to skip the day if you have already reviewed the case.
Overall I just felt very confused because it took a bit to realize what was going on, and that the only real decisions or meaningful action on my part is guilty or not guilty but the game didn't seem to respond to those choices at all.
But I'm just saying all that because you asked for feedback as a new dev. I did like the music and art, and for your first real game it's great!
As mentioned by others I think the main issue with the game is the confusion, it's not clear what to do from the start, I thought the paper had 2 options and was confused how only 1 was clickable and didn't understand what to do until the timer ran out. I think for now you can improve the player experience with a simple text explanation in the itch.io page.
I think the art style is okay but can be improved, I found that grabbing a palette from Lospec typically helps me with cohesion, you could try that.
The music is fine I guess, it's not annoying or loud which oh boy that's a plus :smile:. I laughed at the "the developer hates the music too", but in all fairness there is only too much you can do at a game jam.
I hope this isn't harsh I'm just trying to be honest with you. This is a lot to improve but I remember my first jam game and how messy it was lol. You'll look back at this game one day and feel pride with how much progress you'll have made since trust me. I hope you had fun messing around with gamemaker.
What about other points, thanks a lot for that. I have saved it to my sheet to go through while developing my next game :) And yea, I had to actually add more specific details how to play.. Thanks anyway for feedback!
I was also feeling the lack of feedback for my choices. Did I choose correctly or not? Who knows.
Do the actions matter?
The buttons generally were little unresponsive compared to their visual size. If the input area actually matched the size then it would be okay. Also, just an idea but I would probably change the conversation button's visual as well to distinguish from the dialogue itself.
Great job regardless.
Since you ask for honest feedback I'll do my best to help where I can!
My first tip would be to stop being too harsh on yourself. Man, you made a video game, I don't know about your background or anything but for what it is it's already cool. I think you spend a bit too much time justifying yourself about how bad it is and it shows an unnecessarily high level of humility in my opinion. Of course it can be funny, but not if it's in every sentence. Your game is promising, and I hope your are proud enough with what you got, to continue learning and participate next time!
The game concept and your take on the theme are very nice. It could have been pushed a bit further, as to have very distinct endings when you refuse to find anyone guilty vs when you find everyone guilty. But of course it would have required much more time!
At first I didn't really like the fact that reading text was timed. I felt that I was punished with the tutorial skipping itself for me being a slow-reader or not a native english speaker. In the end, on the other side, I wanted to skip because I had read everything but wasn't able to. I think that in general with game design, you want to be careful not to punish the player without them doing anything wrong.
Visually I don't have much to say, there's room for improvement, but I'd say you managed to make a very clear design, bringing the eye where it needs to, and to have enough variety.
Regarding the music, yes I'll say it too: it's okay :smile: To be honest, I think it's better to spend 20 minutes doing the music and getting something, than not including any music, and the whole game feels off. My only tip would be not to use piano sounds (I did the same mistake in my first jams). It has this "aggressive" sound that other instruments don't have, and it can give a non-intended mood to your composition. Of course there are masterpieces at piano, but I mean when you don't know how to make it sound right, it's not the easiest instrument to work with. I would recommend winds or strings. Of course all this is very subjective :D
Anyway, I enjoyed playing your game! Nice job!
I actually think you did quite well overall with the art. The characters, the colors, the UI even, it all looks quite good! The music is also very nice and fits well with the theme. Artistically this is solid, especially for a first game
The gameplay however, has a ton of issues, and kind of fundamentally doesn't make sense. It's extremely unintuitive. Let me go case by case:
* You've gotten feedback on this already, but the whole "Wait till the end of the day" thing makes no sense. You should simply be able to end the day whenever you want. Each day is either a mission briefing, or it's a mission. Sometimes it ends too fast, sometimes too slow. This mechanic causes friction and doesn't really benefit anything
* The actual dialog menu during investigations doesn't make sense to me at all. Every dialog page seems to have two answers/statements at any given time, and I'm not actually understanding what the info is. Are they lying? Am I cross-examining conflicting statements?
* Sometimes the two answers felt like they were statements meant to go together, one after the other.
* Other times they seemed like two different answers that person might be giving, but wouldn't make sense to say both.
* Visually, it very much is supposed to represent "Dialog Choice A" and "B", the only thing that makes sense to me is it was supposed to be clickable but no longer is.
* The text at the bottom of the dialog box is confusing too. It seems like the text on the bottom-left is the name of the current page, while the bottom-right one is the name of the next page, but it reads like it's supposed to either be a dialog choice or two options, or "forward/back" or something.
* If the left one is a title, it should be at the top of the dialog box, not the bottom left.
All in all, this leads to a problem where I'm just unsure of what's going on. It's hard to be sure whether something is intentional, or if clicking things is supposed to work but it's broken for me.
You are coming into this strong for your first game, but this is a UI heavy game, and you have a lot of improvement to make with conveying information through UI.
You should copy the UI layouts of similar games to get an idea. People fall on their biases and assumptions all the time, and your UI unfortunately doesn't follow those biases. (For example, the text at the bottom of the dialog box. Strongly reads like an "Option A vs B" type thing).
And I'm not just dogging on you because of a nitpick with the UI. Unfortunately, even though this is a story based game, the UI problems even extend to making it difficult to follow the plot. I cannot make heads or tails of what any of the suspects are actually telling me because it seems like multiple conflicting answers are displayed all at once, and I am never confident that I'm actually following things correctly.
As others have said, it feels like there's not much agency. I don't think that is actually against what you're going for in this game. I like how you interpreted this theme and it conveys a cool mood. Again, I think you achieved a lot making it look good and thematically cohesive, plot, visuals, and sound. It's very much held back by the UI choices. Every single thing is just a little bit confusing. Like everything else, keep at it and you will improve. I think it's a lot easier to get better at this than to learn how to make cool art, and that is what you did do. So good job there!
If there is something you should take away from my review, it is this.
* In UI, follow what everyone else is doing. Your users depend on it.
* Make things respond to hovering your mouse overtop. It really helps inform the user that "yes you can click that", while also removing ambiguity
Pros: The art and vibe is very good and cohesive. Your UI is good and the game looks nice. I like the use of the theme. Digging into a suspects testimony to get to the depths of the truth is an interesting interpretation.
Cons: Music is too simple and overly repetitive. Listening to it over and over again in a loop really makes this apparent. I also agree with people who have expressed confusion over the UI buttons. It does feel like the two questions at the bottom are supposed to be clickable options, but only one is. I also had issues trying to trigger the end of the interview with the suspect. I'm not sure if I just had to ask questions a set number of times, or if the button to advance to the accusation part was finicky, but felt inconsistent and hard to trigger. But my biggest piece of critical feedback is the lack of player agency. As I mentioned, the idea of digging into a suspects testimony to find the truth is an interesting interpretation of the theme, but I don't think it really plays out in gameplay in any meaningful way. You don't have any options to pick how you interrogate the suspect, or to help you dig for more information. You're just given all the information and then you have to mentally dig into it to figure out the solution, but I'd rather that digging was represented in gameplay. Like if you had more options in terms of questions to ask the suspect, so you can choose what information to dig into, or something like that. Right now it doesn't feel like the player has much to do other than click next until you make a choice at the end.
I might have written more about the cons than the pros, but don't let that dissuade you! You asked for critical feedback and I wanted to give you stuff to work with and think about. You should be super proud of what you accomplished! The game has a lot of charm, a lot of good qualities, and you made it in only 48 hours! That's a major accomplishment!!! Way to go!!!
Played and voted! ♥