Lisiy by Neeck Kola
Situation:
You are falling down to the long pipe
You landing, it hurts, but finnaly you feel ground under legs
Now another problem the ancient creature orders you to bring him food, otherwise he will devour you
How will you get out?

🍗 Feed the Cthulhu with treats before he ate YOU! 🍗

And not only with treats 😼

Gameplay
- Grab food -> take it to pit -> drop it -> he eats food -> ??? -> youre not dead! -> repeat
- if you find a delicious food and feed it to him, maybe he'll let you go
- Don't make him starve or he will
- Don't piss him off!!
Controls
```
1. while (W/A/S/D.status == pressed){
player.move();
}
2. while (LMB.status == pressed){
player.grab(object);
}
3. if (LMB.status == clicked){
player.interact(object);
}
```
| Itch.io | https://neeck-kola.itch.io/lisiy |
| Gitverse source code | https://gitverse.ru/NeeckKola/Lisiy |
| Original URL | https://ldjam.com/events/ludum-dare/57/lisiy |
Ratings
| Given | 17🗳️ | 19🗨️ |
 (Moskow time on pic)
I don’t understand how to throw the big food into the hole.
Also, the text in this message box is glitching — it changes every frame.
I was only able to read what it said when I tried to take a screenshot to send you this feedback.
But overall, I really enjoyed the atmosphere of your game
This text panel glitching on my pc:
!
1. About big food: maybe i dont understand, but if i right, i added a hint to next players)

2. About text: that was a bug, i solved it right after you first comment... it occurs beacause when i configured game i add 100 score point to me for easy debugging, but forget to set it to zero and cthulhu gifted too many gifts at moment
Thanks for your feedback, it made game a bit better)
Love the style
I wasn't sure how to get to the end though, felt like I just kept feeding him forever
Great idea for a game, very well implemented, and polished too. In the beginning I thought "ok, I just move food from here to here, that's it?" but after I realized I could play around with the physics and throw food to the other side of the room, it really opened up a new dimension in the gameplay.
The visuals also look really nice, the sound effects get the job done. I loved the main menu.
The only tip I have is maybe make the progression faster?
Great submission, very complete. Bonus points for the humor too.
Yes, I see where the bug is :) Finished the game in postjam version.
Really nice little game! Loved how you fall first and sounds of noming were so good! Music a bit repetive, but it was okay and set the initial mood. Sometimes controls were strange, like if I would turn really fast - all the food will just go flying, but it was easy to manage otherwise!
I had fun playing it!
great work!
Ещё, как мне кажется, было бы круто сделать какой-нибудь прогресс бар, типа, "Ктулху голоден", чтобы не умирать внезапно, а чувствовать неизбежность.
По поводу тяжести предметов это работает так, что тяжёлая еда даёт больше сытости ктулху, т.е. по задумке игрок должен подумать, потратить время на дотягивание тяжёлой еды или закинуть несколько маленьких кусочков, но видимо это воспринимается не как я задумывал, плюс отдачи игроку нет, я готовлю обновление, где добавлю больше звуков и визуальных эффектов для отдачи и может быть надпись для совсем тяжёлых предметов что их нельзя поднять, может даже множитель за тяжёлую еду увеличу
А по поводу прогресс бара, он был, но я в моменте решил что он не нужен, уже были пожелания, что он всё-таки нужен, так что его тоже переделаю и верну