Depth of Mind by FunBanan
Depth of Mind is a tactical roguelike where you lead a team of mental operatives into the fractured consciousness of a critical subject.
Uncover the truth hidden deep within the mind, but be warned: the deeper you go, the more unstable reality becomes.
Turn-Based Tactical Combat Use positioning, synergy, and powerful abilities to outmaneuver hostile mental projections.
Squad of Specialists Build your team from a diverse cast of operatives, each with unique skills and roles
CHANGE LOG:
fixed bug with freezing game, when 2 teammates choose same target
fixed bug when no chips will spawn after battle
reduced damage of enemy "anxiety" from 3 to 2

Ratings
| Overall | 65th | 3.753⭐ | 79🧑⚖️ |
| Fun | 89th | 3.559⭐ | 78🧑⚖️ |
| Innovation | 175th | 3.18⭐ | 77🧑⚖️ |
| Theme | 241th | 3.013⭐ | 78🧑⚖️ |
| Graphics | 99th | 3.763⭐ | 78🧑⚖️ |
| Audio | 121th | 3.378⭐ | 76🧑⚖️ |
| Mood | 129th | 3.486⭐ | 75🧑⚖️ |
| Given | 30🗳️ | 23🗨️ |
Keep up the good work!
Sound design is cool
Graphics are cool
Kinda simple, i'd like to have a twist in the gameplay that reminds the theme & fit out
It seemed like I was unable to attach more than 3 cards to a character? But maybe I was clicking the wrong spot...
Very nice work!

Excellent job! :gift_heart:
I understand that compo leaves little time for balancing, but it means that it could be a good idea to make disbalances into each side less disrupting. For example, losing a unit because of too aggressive enemies is bad - then at least revive him at the end of the stage, so player has a chance to get back on track.
I wish there was a fast forward button to skip/speed up as the animations can get repetitive pretty soon.

https://www.youtube.com/live/UsbxyfIYWuc?si=7Kf6o8QO1nmFZjYl&t=10909