DepthBorne by I_POTS
All the materials are completed by ourselves!
Everyone is amazing!
Game Name:DepthBorne
In the game,you need to get deeper an deeper!
You may be too weak at first to deal considerable damage to the monster chasing you, but as you continue to grow, you will eventually be able to kill it!
(We are tring to make it easier! It will be updated later!)
WASD to control,Click to open fire.
Update:
1.0.1
1.Parameter modification:
·Fine tuning of player speed and boss speed;
·Player's initial attack speed 2.0 -> 2.5;
·Green drops restore health value 5%~15% -> 15%~30%;
·Boss's health 100W -> 5W;
2.Add the game button prompt interface at first time entering the game;
3.Modify the numerical unit of the game settlement interface.
1.1.0
1.UI interface optimization and logic optimization :
·Add level display ;
·Add UI interface introduction ;
·Font optimization ;
·BOSS HP Display ;
2.According to the suggestion, players can change the control mode by setting (supporting button flip and automatic firing) ;
3. Adjust the difficulty :
·The volume of the monster bullet is reduced (50%) ;
·Tracking bullets can be obtained at level 5;
4.Add simple mode :
·The monster's health is halved ;
·Killing a monster will definitely gain experience points (100) ;
5. Game performance optimization;
6.Fixed BUG that caused the sound to disappear;
*7. Monster and character added visual feedback of injury (red flash) *
8. Added two new skills :
·Lasers
·landmines

Tips:Run away! Then counterattack!





After level 10, there will be new skills, and if there is an opportunity in the future, more will be added!
| Link | https://i-pots.itch.io/depthborne |
| Original URL | https://ldjam.com/events/ludum-dare/57/depthborne |
Ratings
| Given | 38🗳️ | 56🗨️ |
But difficult control (autofire is required)
Nice entry
The controls make this really difficult, but really the mood is really nice.
As you don't see beforehand which color of the orb will spawn from the dead monter it seems like you need to avoid all of them not even shoot them. This could be and additional mechanic, either:
1) have it glow with color of orb it will spawn and player will try to chase the desired one
2) or add a block ability and player will try to block red ones in time while collecting others
The controls are quite tricky and I just ended running from the boss forever and more or less ignored it since I would basically just die whenever I turned around. Overall a really good submission tho!
Was the environment/level design hand crafted or procedurally generated?
I do have some feedback for that I hope is useful to you guys for improving it ^^:
- the sound seems to set out whenever you get hit
- I often get 2 times the same choice on the selections
- some tilesets dont fit. You can see the line where they connect and it sticks out on oneside leaving a sharp edge.
- I kinda wish I had a weapon I could aim with the mouse, since it sometimes feels kinda bad trying to steer to run away but having to dive towards a monster to kill it, but I guess thats part of the difficulty and better for controller support
Overall great effort gj guys ^^
You also definitely nailed the theme. A giant monster chasing you into the depths until you can fight it is a great idea. I also did not really struggle with the controls, it was fine for me.
The gameplay feedback I would give is that it is not exactly clear how close you can get to the boss. When the run has gone on long, it feels incredibly punishing to instantly die because you were just a bit too greedy. Punishing greed is the one thing, but there should be some clearer visual indication of at which point you will die. At some point I just never turned around to fight the boss because I was too afraid of the one-shot. Instead, I waited forever for the mines to kill him.
Only other thing I can think of is maybe more directional-audio or point lights/post processing effects, but that is also just extras on top.
Great work to you and the students! :)

I do have a couple of control issues: no matter how I tweaked them, in the heat of the moment it was hard to know what to press or which strategy to use. Even Easy mode was tough enough that I couldn’t finish.
There’s a lot of potential here—tune the difficulty and controls a bit and it’ll be fantastic. Thank you for the game!
Sometimes chunks stop generating on the sides and the player can go outside the play area

https://youtu.be/AVfIHnp0yEQ