DepthBorne by I_POTS

[raw]
made by I_POTS for Ludum Dare 57 (JAM)

All the materials are completed by ourselves!

Everyone is amazing!


Game Name:DepthBorne

In the game,you need to get deeper an deeper!

You may be too weak at first to deal considerable damage to the monster chasing you, but as you continue to grow, you will eventually be able to kill it!

(We are tring to make it easier! It will be updated later!)


WASD to control,Click to open fire.


Update:

1.0.1

1.Parameter modification:

·Fine tuning of player speed and boss speed;

·Player's initial attack speed 2.0 -> 2.5;

·Green drops restore health value 5%~15% -> 15%~30%;

·Boss's health 100W -> 5W;

2.Add the game button prompt interface at first time entering the game;

3.Modify the numerical unit of the game settlement interface.

1.1.0

1.UI interface optimization and logic optimization :

·Add level display ;

·Add UI interface introduction ;

·Font optimization ;

·BOSS HP Display ;

2.According to the suggestion, players can change the control mode by setting (supporting button flip and automatic firing) ;

3. Adjust the difficulty :

·The volume of the monster bullet is reduced (50%) ;

·Tracking bullets can be obtained at level 5;

4.Add simple mode :

·The monster's health is halved ;

·Killing a monster will definitely gain experience points (100) ;

5. Game performance optimization;

6.Fixed BUG that caused the sound to disappear;

*7. Monster and character added visual feedback of injury (red flash) *

8. Added two new skills :

·Lasers

·landmines


1.png

Tips:Run away! Then counterattack!

2.jpg

3.jpg

4.png

11.png

22.png

After level 10, there will be new skills, and if there is an opportunity in the future, more will be added!

Ratings

Given 38🗳️ 56🗨️

Feedback

🎤 I_POTS
07. Apr 2025 · 22:32 UTC
Welcome everyone to play our game! We will fully listen to opinions and feedback, and strive to do better!
🎤 I_POTS
07. Apr 2025 · 23:25 UTC
There may be some bugs, and the functionality and abilities also need to be improved!
PretendCoding
08. Apr 2025 · 00:26 UTC
I feel like I'm fighting the controls more than anything else, but aside from that, this game is really good!
YibiRabbit007
08. Apr 2025 · 00:43 UTC
Bro like Big fish eat small fish(;D
🎤 I_POTS
08. Apr 2025 · 01:55 UTC
Yes, when we are thinking about control methods, we want players to familiarize themselves with them for a period of time. Perhaps once they become proficient, they can easily shuttle through the channel!
🎤 I_POTS
08. Apr 2025 · 01:57 UTC
Perhaps it's more like a combination of survivor games, barrage games, and racing games
AToxigner
08. Apr 2025 · 06:06 UTC
The controls troubled me for a while, but once I got the hang of it, it wasn’t an issue anymore. I really enjoyed the overall vibe, the aesthetics, and the sound effects—the experience feels both consistent and comfortable. The BGM, paired with the looming shadow of a giant fish, creates a certain psychological tension that I think is quite effective. Additionally, I noticed that the game features an upgrading RPG mechanic, but it seems that there isn’t much guidance in that area (or perhaps I’m just not skilled enough or haven’t encountered a battle scene yet xd).
🎤 I_POTS
08. Apr 2025 · 06:54 UTC
Yes, mastering it requires some difficulty, and we have slightly adjusted this aspect in the new update. We do have an upgrade mechanism, and the more you upgrade, the completely different experience will be! It may have been a bit difficult before, but the recent update has solved some of the problems. You can try again!
Min Pan
08. Apr 2025 · 11:09 UTC
impressive art! first tier I have seen
MiNiGor
08. Apr 2025 · 11:27 UTC
Hello! Good game!
But difficult control (autofire is required)
Soleyeer
08. Apr 2025 · 12:01 UTC
Laggy on my computer, and during the lag spikes the creature does follow you, but the subamrine barely moves so lag literally kills. But beside that, I really enjoyed the upgrades system and the art is pleasant to look at. The ambience is really good, the enemies are varied. I enjoyed this game
derllie
08. Apr 2025 · 13:41 UTC
The art style is breathtaking! It really sets the mood and atmosphere perfectly!
🎤 I_POTS
08. Apr 2025 · 13:42 UTC
We are trying to optimize the content and control, thank you for your suggestions!
Jambo3
08. Apr 2025 · 14:10 UTC
Visuals are on another level////在这么短时间里做出这么完整的游戏很厉害了,而且美术老师肉眼可见的强。不过控制上有点小问题(也可能是我的问题hhh)
🎤 I_POTS
08. Apr 2025 · 14:19 UTC
You can express your ideal way of control in the comment section! We have received a lot of feedback about control, and we will try to optimize it!
Nicso
08. Apr 2025 · 14:27 UTC
Was sometimes dificult to adapt to the fact that the controls are inversed from the submarine pespective 😊

Nice entry
🎤 I_POTS
08. Apr 2025 · 14:32 UTC
ha-ha! We plan to add a flip control direction setting in the next update, allowing players to decide whether to flip or not!
Marilou
08. Apr 2025 · 15:24 UTC
Beautiful art direction ! The game is hard but i had fun !
🎤 I_POTS
08. Apr 2025 · 15:30 UTC
Haha, this is exactly what we want!
Butterflan
08. Apr 2025 · 15:58 UTC
Really love the artstyle. The aesthetic with some hollow knight vibes, the ambiance, the stress.
The controls make this really difficult, but really the mood is really nice.
Laurynas
08. Apr 2025 · 16:55 UTC
Beautiful art and a nice concept, though it's pretty hard to control the ship, but maybe that's intended?
🎤 I_POTS
08. Apr 2025 · 16:59 UTC
yes.... At first, we wanted to enhance the sense of oppression through atmosphere and difficulty to fit the theme, but it seemed a bit too difficult, and we are currently optimizing it.
nsadie
08. Apr 2025 · 17:19 UTC
I struggled a bit with the controls and got stock on the terrain in a few places. But nice art and mood. I think changing it to an auto shooter might be fun.
sleepyfikou
08. Apr 2025 · 19:30 UTC
Lovely game! Great looking, moody, good music, and engaging gameplay loop. I liked how you had to make strategic decisions based on your resources to decide whether or not you want to face forwards to clear the path ahead, or face backwards to deal damage to the monster. Was very satisfying when I managed to pull a successful run and beat the monster.
Indiealesha
08. Apr 2025 · 20:54 UTC
The graphics remind me of Hollow Knight. So atmospheric!
MagnesiumNinja
08. Apr 2025 · 22:24 UTC
Excellent art direction! Like many others here, the inverted controls took a while to get used to, but it was cool having the pressure of this giant monster chasing you. It often felt out of my control whether I was hit by an enemy projectile since they go faster than I do.
🎤 I_POTS
09. Apr 2025 · 04:27 UTC
Thank you for your encouragement! We will conduct our second update in a few hours, which will add a simple mode and support self selection of control methods! At the same time, some UI will also be optimized. I hope everyone can come and experience it!
Shadow Veil Society
09. Apr 2025 · 15:52 UTC
Beautiful art direction! Great work!
Alex Servirog
09. Apr 2025 · 23:53 UTC
Cool art. After couple minutes it starts lagging on my pc.
As you don't see beforehand which color of the orb will spawn from the dead monter it seems like you need to avoid all of them not even shoot them. This could be and additional mechanic, either:
1) have it glow with color of orb it will spawn and player will try to chase the desired one
2) or add a block ability and player will try to block red ones in time while collecting others
🎤 I_POTS
10. Apr 2025 · 11:27 UTC
We have made a significant update! Simply put, we have added a simple mode and provided the option to change the control mode! Our game interface will be more beautiful and the sound effects will be more suitable! Looking forward to everyone's physical experience!
Hit3c
11. Apr 2025 · 01:46 UTC
The artwork was amazing. The music was also really great! I enjoyed the game play, but didnt realize I could show and i was driving backwards the whole time. Very cool! Really polished.
HDVR02
12. Apr 2025 · 07:30 UTC
Beautiful visual style! Very atmospheric and pleasing to the eye
Lucasito
12. Apr 2025 · 10:20 UTC
Only version is for Windows ? ): (I am on Linux)
Alem26
12. Apr 2025 · 10:57 UTC
This is by far the best looking game I have seen in this jam! Huge props to the artists! The style reminds me of Badland and a bit of Ori and I love both games :)

The controls are quite tricky and I just ended running from the boss forever and more or less ignored it since I would basically just die whenever I turned around. Overall a really good submission tho!
🎤 I_POTS
12. Apr 2025 · 17:54 UTC
Thank you all for liking it! At present, only Windows is supported... We have optimized the control issue as much as possible. In order to ensure a relatively smooth experience with a certain level of difficulty, it may be necessary for everyone to play more times
LDJam user 395766
12. Apr 2025 · 18:13 UTC
What incredible, so addictive to play i love it, the music wasn't stressfull, just laking a bit a soun feedback while geting level up or damages.
Cresceda
13. Apr 2025 · 12:56 UTC
Cool graphics, especially how the halls are seemingly, seamlessly connecting. The controls weirded me out a bit but the idea of it makes sense considering the goal was killing the creature above you. It's an interesting concept for a roguelite of some kind, focusing on multiple things, separately, at the same time.
Spookyman999
17. Apr 2025 · 04:05 UTC
I... LOVEE the art, the lighting, so amazing!!, the noise filter and bloom on the pause menu too!
Tygrak
17. Apr 2025 · 15:44 UTC
Really pretty art style. The controls were quite strange, it was cool that I could change them, but after I died they seemed to reset to the defaults. Shooting the boss was really awkward since turning around was so slow that I got only a short moment to shoot and then needed to turn around and run away again. I like the roguelite upgrade loop. And the graphics are really amazing though.
🎤 I_POTS
17. Apr 2025 · 16:43 UTC
That's right... it will reset, but data persistence will be more complicated, so considering the time, it won't be added. The slow turn setting is also intended to increase the difficulty of hitting the boss. Of course, you can choose not to turn back and keep hitting it while going backwards, haha!
JHax
17. Apr 2025 · 21:18 UTC
Really cool! Had me hooked for a while! The graphics and sounds work so perfectly together to create the sort of spooky underwater vibe. I think having to sort of always be on the run from the boss is a really cool twist on this sort of game as well even if it is tricky! I ended up in dead ends quite a few times, but not sure if that was intentional or not (I might have just been not getting far enough ahead of the boss to back out again!)
oller125
17. Apr 2025 · 21:20 UTC
Great looking and sounding game. D as forward took a bit of time to get used to but I figured it out in the end.

Was the environment/level design hand crafted or procedurally generated?
Ryano
18. Apr 2025 · 07:55 UTC
Great atmosphere. Took a few plays to get a handle on the controls, but really enjoyed it once I did.
🎤 I_POTS
18. Apr 2025 · 09:28 UTC
All of our content is divided and completed by group members, and most of them are students! Everyone is amazing!
🎤 I_POTS
18. Apr 2025 · 09:30 UTC
The loop of the scene and the growth of level values are implemented by writing code/formulas for loop logic
CGraen
18. Apr 2025 · 16:37 UTC
First of all, I loved the game. The idea is cool and the graphics are unique and beautiful.
I do have some feedback for that I hope is useful to you guys for improving it ^^:
- the sound seems to set out whenever you get hit
- I often get 2 times the same choice on the selections
- some tilesets dont fit. You can see the line where they connect and it sticks out on oneside leaving a sharp edge.
- I kinda wish I had a weapon I could aim with the mouse, since it sometimes feels kinda bad trying to steer to run away but having to dive towards a monster to kill it, but I guess thats part of the difficulty and better for controller support
Overall great effort gj guys ^^
LDJam user 301295
18. Apr 2025 · 17:15 UTC
Very nice game, impressive art and amount of systems.
You also definitely nailed the theme. A giant monster chasing you into the depths until you can fight it is a great idea. I also did not really struggle with the controls, it was fine for me.

The gameplay feedback I would give is that it is not exactly clear how close you can get to the boss. When the run has gone on long, it feels incredibly punishing to instantly die because you were just a bit too greedy. Punishing greed is the one thing, but there should be some clearer visual indication of at which point you will die. At some point I just never turned around to fight the boss because I was too afraid of the one-shot. Instead, I waited forever for the mines to kill him.

Only other thing I can think of is maybe more directional-audio or point lights/post processing effects, but that is also just extras on top.

Great work to you and the students! :)
vangrail
23. Apr 2025 · 12:04 UTC
Very nice graphics and atmosphere. I was a bit confused about the controls because my ship fires frontal so to hit the boss I must fly backwards. In the end I managed. Well done!

![Screenshot 2025-04-23 140349.png](///raw/a4a/06/z/6c699.png)
Missfire
24. Apr 2025 · 15:29 UTC
This is gorgeous. The moray design, environments, music—hats off!

I do have a couple of control issues: no matter how I tweaked them, in the heat of the moment it was hard to know what to press or which strategy to use. Even Easy mode was tough enough that I couldn’t finish.

There’s a lot of potential here—tune the difficulty and controls a bit and it’ll be fantastic. Thank you for the game!
ImNotVegan
24. Apr 2025 · 19:08 UTC
Very addictive gameplay!

Sometimes chunks stop generating on the sides and the player can go outside the play area

![Screenshot 2025-04-24 211016.png](///raw/55d/06/z/6c723.png)
talan huszk
25. Apr 2025 · 11:00 UTC
Really nice visuals! The controls feel a bit clunky so I felt most of the difficulty came from that and not the gameplay itself. Overall good job! Great mood for the game!
JAMESDEV
25. Apr 2025 · 15:30 UTC
The game looks awesome, super hollow knight-esque! Like the others I thought the controls were a little unintuitive, especially if you have to be flipped the other direction. Also it's pretty hard, after a while i found myself getting less and less upgrades while enemies were getting harder to destroy.
Molpe
03. May 2025 · 21:29 UTC
Hello there, beautiful art and soundtrack, it was a lot of fun. Did not manage to kill the monster, but I think I got pretty far :slight_smile: I've made a let's play to share my experience:
https://youtu.be/AVfIHnp0yEQ