Reclaim You Soul by Kobato Games
Can you find your soul fragments in the depths of hell?
This game was made for Ludum Dare 57, Depths. Had to rush it a bit and music stops almost immediately in the main scene, but I did get to make a "good" cinematic cutscene for the first time. GPU may run higher on older devices (like mine). Did not have time to make the assets less detailed.
Initial Controls: left arrow, right arrow and A/D.
Full Controls: arrows/wasd to move. Z to flip.
Credits
Dirt Tile (Modifications were made)
Author: Wishforge Games
https://wishforge.games/
Cracking Sounds
Author: Varkalandar
https://opengameart.org/content/cracking-sounds
20 Rustles of dry leaves
Author: qubodup
https://opengameart.org/content/20-rustles-dry-leaves
Horror Cinema 1
Author: Cadere Sounds
https://opengameart.org/content/horror-cinema-1
| Link | https://kobato-games.itch.io/reclaim-your-soul |
| Original URL | https://ldjam.com/events/ludum-dare/57/reclaim-you-soul |
Ratings
| Overall | 820th | 2.806⭐ | 20🧑⚖️ |
| Fun | 777th | 2.722⭐ | 20🧑⚖️ |
| Innovation | 785th | 2.583⭐ | 20🧑⚖️ |
| Theme | 726th | 3⭐ | 20🧑⚖️ |
| Mood | 709th | 3.056⭐ | 20🧑⚖️ |
| Given | 15🗳️ | 14🗨️ |

On a slightly related note, I don't think the "Z" key binding works particularly well for crouching as the game wants the initial press to happen while moving and shortly after jumping. This leads to some awkward finger acrobatics, the Left Shift key or a binding to be used by the right hand would probably work better. Maybe multiple bindings to cover all preferences :D
Also, I really like the opening cinematic. A proper opening does so much for setting the stage and giving the whole experience some structure and I always appreciate it when jam devs bite the bullet and are willing to sacrifice some polish for the actual "main part" of the game in favor of a strong opening.
I like the intro. so retro and stylish.
I bit challenging jump and crawl for me. z-button is kind of not my favorite button. Good job!
Cheers!
Thanks for your input everyone :)
The crawl mode was a fun addition, although the crawlspace looked the perfect height for the non-crawling one. So I was confused for a bit. The shards are all blue colored, it would have been cool if every ability got its own distinct color. That way you can create elaborate puzzle levels :smile:
There was a bit of music, but it did not loop. Did you do that on purpose?
The controls are nice but it took me quite a bit to figure out that I should jump and crawl to reach a little bit more of height.
All that said, is quite a nice lil game with a really charming cutscene intro and quite good controls and design idea! :) Keep up the good work! :) Really good to see games made in Gdevelop in the Jam! :)