Mighty Sword by Rnd

[raw]
made by Rnd for LD34 (JAM)
theme 2 button controlls and growing
our Hero found the super mighty sword that can evolve every time they killed some enemy.
bash every enemy and evolve the sword to the mightiest one.

I recomend you use full screen mode
z to jump, x to bash sword
or you can use the button in screen if you use tablet / smartphone
or you can play it in itch.io in here -> http://rnd.itch.io/mighty-sword

Ratings

Coolness 24% 2115
Overall(Jam) 2.76 954
Fun(Jam) 2.53 957
Graphics(Jam) 2.35 953
Innovation(Jam) 2.06 1022
Theme(Jam) 3.59 600

Feedback

Catblocker
14. Dec 2015 · 16:07 UTC
A score or something that would make it so it feels like you are making progress would be nice.
The game contains quite a lot of bugs, one for example is that if you fall and hit the side of a platform you will get tp:d up agian.

Conclusion: would had been alot better with a scoring system of some sort!8
justinooncx
14. Dec 2015 · 16:14 UTC
A pretty simple game, but nice to see that it has phone support. The buttons may be a bit too close to use effectively, though.
Blobo
15. Dec 2015 · 02:25 UTC
Great game! the lack of a score system made the game lack a reason to play numerous times
piper82
15. Dec 2015 · 03:53 UTC
enemies placement is too random
punkto
15. Dec 2015 · 20:34 UTC
Nice game.
DonEngland
16. Dec 2015 · 07:26 UTC
Cool game. I like the sword upgrade system. Scoring would make sense. Maybe the score could double as a representation of sword power?
rogueNoodle
16. Dec 2015 · 12:35 UTC
Great take on the theme - might be nice to have the sword level up a bit sooner to enforce the idea (took me a few plays before I was able to get it to that point). As others mentioned, some sort of scoring system would fit perfectly with this. I would have liked having the replay button mapped to one or both of the two keys to avoid having to use the mouse at all (minor quibble, of course ;)
DrFallos
18. Dec 2015 · 07:36 UTC
I'd like to add scores. but at full game is funny and interesting