Raising The Bar by LoicLeGrosFrere

"Raising the Bar" was made solo — every asset and every line of code was created IN virtual reality. Originally, I intended to submit it for the compo (hence the solo dev), but I decided to give myself a bit more time — by the end of the 48 hours, my music and SFX weren’t even integrated :cry:
This is also my very first project on Godot, and I was genuinely impressed by how intuitive it felt (coming from a strong Unity background). It’s also my first-ever VR game — and definitely not the last!
The project is heavily inspired by the South Park scene with James C. There isn’t much gameplay to speak of — which I expected. Honestly, before the jam, I was aiming for just a working "Hello World" considering all the self-imposed challenges… but in the end, I came pretty close to what I envisioned! Some visual effects and dashboard elements are still missing, but that’s fine — I was focused on crafting the mood and atmosphere than actual mechanics.
Everything was made on a Meta Quest 3, using Godot, Virtuoso, and Shapelab Lite! The only time I used my computer was to export the builds.
👉 More information about the making of the game here:
Raising the Bar – Making a Game Fully in VR
| VR and Non VR | https://loiclegrosfrere.itch.io/raising-the-bar |
| Original URL | https://ldjam.com/events/ludum-dare/57/raising-the-bar |
Ratings
| Overall | 386th | 3.625⭐ | 22🧑⚖️ |
| Fun | 445th | 3.375⭐ | 22🧑⚖️ |
| Innovation | 280th | 3.5⭐ | 22🧑⚖️ |
| Theme | 351th | 3.825⭐ | 22🧑⚖️ |
| Graphics | 621th | 3.25⭐ | 22🧑⚖️ |
| Audio | 223th | 3.684⭐ | 21🧑⚖️ |
| Humor | 197th | 3.475⭐ | 22🧑⚖️ |
| Mood | 217th | 3.925⭐ | 22🧑⚖️ |
| Given | 28🗳️ | 12🗨️ |
It’s not perfect (the console is really hard to read), but it's playable - even if it's more of a cinematic than a game.
I hope the atmosphere still comes through, though VR is definitely unbeatable for that :sweat_smile:
By the way, did you try it in VR? If so, I’d love to know what hardware you used and whether you ran into any issues!
I’m asking because it might end up being used as a template for future VR projects 👀
Can't belive you made that fully in VR???
I played the Windows version, so I struggled a little bit to find what to do and when, and I had to find a specific camera angle to make the console readable, but still managed to reach the end! It was very moody, I was afraid that it turn into an horror game :smile:
And the music is AMAZING! What did you use to do it in VR?
Amazing entry, I really hope you enjoyed your whole LD-VR-Experience, and can't wait to try your next entry! :heart:
Always nice when Ludum Dare gives me an excuse to get out my VR glasses. It was actually somewhat cool when I was in the dark and turned off my lights, to sit completely in darkness. Too bad there wasn't much to see, like fish or anything, but the tunes were funny.
As has been said already at least something to see would've been nice but given that you were doing a VR game and in a new engine no less, it's quite amazing what you were able to achieve! Just a bit of jank where it was hard to activate some of the controls in the sub (but I imagine it's better in VR), and it wasn't really clear why I was able to keep flicking the light switches but not the radio.
Overall definitely on to something here and what was there was very atmospheric and cool!
https://youtu.be/eDvkhol0FCE