That Maze by Spag Head Games
A short game made for Ludum Dare 36. Doesn't really fit to the theme of "Ancient Technology," but it was fun to make nonetheless. Enjoy.
Controls: WASD/Arrows to Move
Essentially the idea is to get your character (that green alien/thing) to the green ball by utilising a variety of strange tiles. You'll have to work out what each tile does.
Once you've played through it once, try creating your own levels! It's simple, just check out the Custom Levels pdf (Itch.io)!
Get community made custom levels at: goo.gl/9EXToA
Controls: WASD/Arrows to Move
Essentially the idea is to get your character (that green alien/thing) to the green ball by utilising a variety of strange tiles. You'll have to work out what each tile does.
Once you've played through it once, try creating your own levels! It's simple, just check out the Custom Levels pdf (Itch.io)!
Get community made custom levels at: goo.gl/9EXToA
| Windows / OSX / Linux | https://spag-head-games.itch.io/that-maze |
| Creating Custom Levels PDF | https://spag-head-games.itch.io/that-maze |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=66213 |
Cool game, I couldnt finish level 9, dunno how to o_O spent some time with it too...
I'm curious about effects though... how did you did that noise and vortex effect?
As for the effects, I didn't really make them, they come in the Unity Standard Assets pack under Image Effects. As far as I know they are just post-processing shaders. I think I used 5: Vignette + Chromatic Aberration, Noise + Grain, Vortex (level change), Twirl (teleport) and Fisheye (curvature).
That aside, the game's nice enough. Finished it without too much trouble, though the last level did force me to think for a while.
The one bad thing I can say about it is that neither the mechanics nor the graphics are particularly legible. It was hard to tell for instance what's a solid unbreakable wall and what's a trapdoor. And when using teleporters, it took a bit of work to actually find which one my character was on this time. The colors blended together too much. Nothing gamebreaking, but I'd have liked to have a better idea of what each tile is and how it works.
Enjoyed it overall, nice work.
The last level gave me some thinking, but I finished it too.
I guess the hardest part in the game was guessing where you have teleported to (or at the start of the level where i have to search for the player), perhaps you could add some more indications to where the player is.