Last Rollbug by Tad I Guess
You are Beetle, a small rollbug who does some platforming stuff and also experiences horrors beyond its comprehension. The rest of these tiny creatures have gone missing, will Beetle be able to find them, or will something else find them first?
NOTE: There is a bug on the first level that causes the game to crash if you sit still for long enough. I'll fix in a later release after the Ludum Dare ends! In the meantime, please enter the first portal without delay. Thank you (:
Ratings
| Overall | 193th | 3.414⭐ | 31🧑⚖️ |
| Fun | 195th | 3.25⭐ | 32🧑⚖️ |
| Innovation | 176th | 3.267⭐ | 32🧑⚖️ |
| Theme | 188th | 3.5⭐ | 32🧑⚖️ |
| Graphics | 123th | 3.7⭐ | 32🧑⚖️ |
| Audio | 126th | 3.4⭐ | 32🧑⚖️ |
| Humor | 179th | 2.879⭐ | 31🧑⚖️ |
| Mood | 121th | 3.55⭐ | 32🧑⚖️ |
| Given | 52🗳️ | 39🗨️ |
- Stick to walls to charge a jump? Well there's no indication of how much you've charged, sometimes I shoot right down off a wall, sometimes not. Not really sure how that works. The most consistent way I've found to jump higher is to stand in place and hold up and you'll jump higher and higher? Seems so?
- The bug is always animating in the same spin regardless of going left or right, that should be a fairly easy sprite change, little details like this make platformers feel alive and responsive.
A few notes, though:
- As tuism has said there's no way to know how much you have charged, or even if you are charging at all. Some change to the sprite to show that you're charging would be nice.
- The hitbox for the playable bugs feel a bit weird. Sometimes I feel like I should slide past a corner but performed a charge roll against the wall instead. This becomes prevalent in the stage where you have to jump through a 2 block wide gap while running away from ghosts.
- I feel that the sound at the end of the game doesn't fit the ending, it feels a bit too chaotic.
Overall a good concept that can shine a lot more after a bit of post-jam polishing. Great job on the compo entry!
@ramchops-games Thanks for the notes! The chaotic end music is a running joke where all of my games end with the worst songs possible, but for sure feels very out of place in this one haha.
@nazariglez Thank you very much for the kind words! Would love to do more with the charge mechanic in a later update.
@sdcorpse Yes, there is a note at the top of the page about this known issue. If you sit on the first level for too long, an object that I accidentally left in the room causes this, I didn't realize it until about 30 minutes after the deadline ended. It's the first thing I plan to fix post jam.
@satless Thank you! The art is the area I spent the most time on, so I really appreciate that.
@flewbimo Thanks! Yeah the error at the start is an object left in the first level accidentally that crashes if you sit on it for too long, I plan to fix this after the LD ends. I also think the rollbug is adorable, just a silly little guy.
Oh and I am so excited about the gameplay that I almost forgot to mention that the graphics are also SUPERB!
It's one of those games that are short but when you beat them you are already ready to start writing fan fiction.
Good job! 10/10
+ Controlling two characters at once was interesting, although the ghosts made it a little annoying when the characters got stuck on walls.
+ It was possible to get stuck on walls, arbitrarily be able and unable to jump (it said beside walls, but I noticed that didn't seem to be the case)
+ It was annoying that you could "fall off" the level by going upwards (outside the room), I feel it should at least be a wall.
@stmate03 Thanks! The controls gave me trouble while playtesting at first too lol, I wasn't really sure it would work. After playing through and speedrunning a few times it started to click for me (deeeeeefinitely could use a little work still though!
@ellaris Thanks for the feedback! Completely agree that in a couple of those stages it can be annoying going too high and ending up out of bounds. If I expand on this later I think I'd like to have a camera and larger levels so you don't have to worry about that so much.
I'm not sure I ever got the hang of the wall-sticking controls but I was able to get through everything maybe 'abusing' the ability to bounce yourself off of different surfaces, or sometimes I was able to just tap W repeatedly and float through the air more or less.
In general I think the controls could stand to be made a bit cleaner and more responsive.
Was not ready for the escort mission! :laughing: