God tier, GOTY XD. Ok but genuinely though I'd love to see a polished version of this, a mouse blasting everything with a machine gun sounds hilarious.
Props for still posting it after admitting defeat. I got a kick out of your apology letter at the end. I hope you still had fun and learned a thing or two!
The text at the end gave me a chuckle. Not sure why you chose that control scheme? Very different, i would suggest going with more of an industry standard in the future (eg space jump) as it can make it feel a bit more frustrating than it needs to be. I wish you luck on the next one!
Having space or w or up to jump would have been more intuitive, and click to shoot. Anyway the title reminds me of the book "If you of the give a mouse a cookie" and I think you should totally give it a bigger machine gun more opponents and an end goal it would turn into a pretty fun game.
oh well, happens to all of us, sometimes tis gud sometimes tis shit x)
There's some potential, controls are nice, maybe finish it and publish anyway later :)
Hahaa! I loved this. I saw a comment about the apology letter 'at the end' and was curious how much I got to play through before getting there. Was not disappointed.
No need for the apologies! This was a great concept with artistic potential :)
Love love love the name/idea, the walking was so derpy (I loved), and the graphics felt genuine.
I would personally change firing/jumping to clicking and spacebar, but the controls were easy to get used to.
The controls were actually challenging. That made it a fun challenge. Don't take my following question the wrong way, I'm just curious as I know what games you normally submit:
What happened? Seeing the basic outline, I don't really see where the challenge in development could be. Was there some grand plan that sucked up all of your time? Or just life happening?
The mouse sprite was great and the shotgun firing was saitsfying. You've got good bones to the game, and you could do some really fun stuff with it, nothing to apologize for, congrats on getting a game out there!
Funny game. I like the mouse's design and scurrying legs XD. I think it would have looked better to reuse the mouse's idle animation for jumping as opposed to the running one, but having it's crazy legs running in the air probably best fit the spirit of this game.
Well, as it turns out, if you give a mouse a machine gun, they will murder everything that stands in their way. Yo, I found this to be a goofy good time? Like as a starting point, you have solid gold in my opinion. A side-scrolling shooter loosely based off of if you give a mouse a cookie in a framework of violence is open to some wild and hilarious stuff.
Simple and straightforward! Love the premise and title - pretty self explanatory 😆 Definitely a work in progress, but what was there was solid for what it was. Making games is hard in general, let alone in a single weekend - but I think this was a strong showing! Graphics were admittedly not AAA-quality, but they did the job they needed to do. Same with the audio, but I will say - it's easy for such a simple set of sounds to feel so repetitive they're annoying, but this never grated on me, which it easily could have. Nice work!
Thank you all for your kind words. Really, you're too generous. I'll be sure to check out everyone elses's games later.
@wouter52 My other games were made in Unity, which I was pretty proficient in. My last few attempts have been with Godot (this being the first that I "finished") and being a Daddy now means I don't have as much time in-between jams to learn and practice.
I'm hoping to remake all my old games within the next few months so that for LD57 I'll hit the ground running instead of learning as I go.
There's some potential, controls are nice, maybe finish it and publish anyway later :)
Thanks for a short, fun time :)
Love love love the name/idea, the walking was so derpy (I loved), and the graphics felt genuine.
I would personally change firing/jumping to clicking and spacebar, but the controls were easy to get used to.
What happened? Seeing the basic outline, I don't really see where the challenge in development could be. Was there some grand plan that sucked up all of your time? Or just life happening?
Well, as it turns out, if you give a mouse a machine gun, they will murder everything that stands in their way. Yo, I found this to be a goofy good time? Like as a starting point, you have solid gold in my opinion. A side-scrolling shooter loosely based off of if you give a mouse a cookie in a framework of violence is open to some wild and hilarious stuff.
@wouter52 My other games were made in Unity, which I was pretty proficient in. My last few attempts have been with Godot (this being the first that I "finished") and being a Daddy now means I don't have as much time in-between jams to learn and practice.
I'm hoping to remake all my old games within the next few months so that for LD57 I'll hit the ground running instead of learning as I go.