Field Trip by InitialPosition
Welcome to Field Trip, where you outsmart the local wildlife to effectively consume as much wheat as you can. Can you help your swarm of insects to grow and prosper? And will you get a high score trying?
:clipboard: Features
- Incredibly strategic gameplay
- A very nice soundtrack. Once again.
- Intentional bugs
:video_game: Controls
You control everything with the mouse. It's that easy.
:camera: Screenshots!
A nice and helpful tutorial.
Birds are the natural enemy of the insect swarm. Avoid at all costs.
:exclamation: Tips
- The birds can not move diagonally. Use that to your advantage.
- The birds fall asleep incredibly fast. You can even fly right over them when night falls. They also wake up very fast though.
Changelog
1.0.0
- Released a game
1.0.1
- Fixed some variables not resetting properly between runs
1.0.2
- Fixed a bug where moving the mouse would skip tutorial text
- Fixed a bug where the tutorial had no sound
- Fixed a bug where the tutorial would copy the last level from the last game run
1.0.3
- Fixed a bug where empty levels could generate and softlock the game
1.0.4
- Fixed a memory leak when an empty field is regenerated
- Added a version indicator to the main menu
IMPORTANT!
If the web version doesn't recognize your mouse properly, the standalone versions should work. I am looking into the problem.
Ratings
| Overall | 18th | 4.214⭐ | 30🧑⚖️ |
| Fun | 52th | 3.911⭐ | 30🧑⚖️ |
| Innovation | 33th | 4.018⭐ | 30🧑⚖️ |
| Theme | 33th | 4.179⭐ | 30🧑⚖️ |
| Graphics | 14th | 4.411⭐ | 30🧑⚖️ |
| Audio | 6th | 4.308⭐ | 28🧑⚖️ |
| Mood | 11th | 4.296⭐ | 29🧑⚖️ |
| Given | 31🗳️ | 32🗨️ |
Feels like there's good potential here to add additional mechanics as well.
I would like to see a version where the bird moves occur sortof as yours occur instead of waiting, I want to go fast!
@fint I experimented with different movement but had a few problems with synchronization and the game not feeling fair. For example, when the bird moves instantly, it sometimes gets you when you move off the field it is moving to. I know a way to fix this but I was close to the deadline and this was my first project in Godot ever so I didn't try too much. Maybe in a post jam version though :)
@ellaris I wanted the day/night cycle to be as forgiving for the player as possible. So I decided to make the birds inactive the moment you take your last move before nighttime. I see how it can be confusing but I'd argue the indicator makes sense, it just works differently than you initially expected. Glad to hear you still enjoyed the game :)
@multiphonix That's very odd. I had some mouse inconsistencies with Firefox on Linux but even that was still playable. To clarify, when you said it didn't register any mouse input, does that mean you could not start the game from the main menu or could you not move around in the field? I'll look into this but I am very new to Godot so no promises :)
The visual and sound atmosphere is really great. That was a really nice and pleasant moment.
However, the aspect of the swarm doesn't fit with the rest. I would have made it with pixels the same size as all the other objects, and these pixels would periodically glow white/transparent, as the current swarm does.
I would have preferred the possibility to restart from the last level I lost, instead of starting from level 1 with 3 lives. In some games, it's interesting to force the player to restart from the beginning. But here, it's a puzzle game, there is no real use to make the player solve again a puzzle already solved.
I made it to level 10, maybe I will have the motivation to go further.
I quickly looked at the other things you made, and I realized the website NewGrounds still exists. This is nostalgically reassuring. I will certainly come back to it later. Thank you for this too.
As for the restart, the levels are procedurally generated, so two runs should basically never be the same anyway. The tutorial is the only level in the game that uses a set seed. My favorite games in LD are ones where you can highscore hunt in games that take 5-10 minutes per run, so that was my approach to implement that in a puzzle game.
I'm glad I could bring Newgrounds back into your mind as well. It's a website that never really went away and that is still actively running contests and events and I doubt that I would have ever gotten into music production without it :D
I'll probably update the game to fix that tomorrow, I feel like that counts as bug fixing and is okay with the compo rules. Sorry the game gave you an unwinnable run, but in a sense you've been incredibly lucky :)
Thank you for your kind words!
