Danger Zone! by Romulo_Developer

LEADERBOARDS
"Because of time contrains we couldn't add a online leaderboard. But feel free to post your best score in the comments below and claim your rightful place in the Leaderboards!"
- 🥇*1° - @jerem-watts - UNLIMITED - 8070 POINTS*🥇
- 🥈*2° - @togis - EXPERT - 3300 POINTS*🥈
- 🥉*3° - @gabrimer - EXPERT(HTML) - 2970 POINTS*🥉
- 🎖*4° - @conduit - EXPERT - 2945 POINTS*🎖
- *5° - @wendel-scardua - HARD - 3810 POINTS*
- *6° ‐ @empyreans - HARD(HTML) - 2885 POINTS*
- *7° ‐ @ategon - HARD - 2835 POINTS*
- *8° - @justcamh - HARD - 2531 POINTS*
- *9° - @digitaliliad - HARD(HTML) - 2230 POINTS*
- *10° - @coleslaughter - HARD - 1785 POINTS*
*DESCRIPTION:*
"Welcome to life, Artificial Creature! You are an artificially synthsized being whose mission is populate a foreign dangerous planet with trees, so it's suitable for living! You'll battle huge blob creatures and summon artificial minions in order to accomplish this mission.
And as incentive remember, if you die this all coming off your paycheck, and these artificial bodies are not cheap, honey. So, let's get started?"
*HOW TO PLAY:*
"While the enemies are coming in hordes, we're gonna be sending supplies to help you survive longer and accomplish our mission. - The BLUE zones will summon allies that will fight and take one hit for you. - The RED zones will upgrade you with greater damage or attack speed. - Your MAIN OBJECTIVE is the GREEN zones that will plant trees in the surface. After a number of trees we'll move you to a new zone, with greater threats.
Good luck and we'll see you in the other side!"

*CONTROLS:*
- WASD - Move
- LMB - Hold to Fire
*PATCH:*
The version you are playing is a post-jam patched version that removed the Bullet Spam, added some quality of life changes to the game and mitigated the HTML build lag, to some extent.
For more info, check the Devlog Patch Notes available in the Itch page of the developer.
*CREDITS:*
- Music: Funny Bit by David Renda https://www.fesliyanstudios.com/royalty-free-music/downloads-c/8-bit-music/6
- SFX generated by SFXR

| Post-Jam Patch | https://crootr.itch.io/danger-zone-by-crootr |
| Original URL | https://ldjam.com/events/ludum-dare/55/danger-zone-ld-2o24 |
Ratings
| Overall | 491th | 3.648⭐ | 46🧑⚖️ |
| Fun | 337th | 3.716⭐ | 46🧑⚖️ |
| Innovation | 668th | 3.273⭐ | 46🧑⚖️ |
| Theme | 652th | 3.591⭐ | 46🧑⚖️ |
| Graphics | 784th | 3.422⭐ | 47🧑⚖️ |
| Audio | 315th | 3.643⭐ | 44🧑⚖️ |
| Mood | 616th | 3.523⭐ | 45🧑⚖️ |
| Given | 41🗳️ | 68🗨️ |
I recommend doubling the speed of the entire game.
Missing some feedback when killing enemies and probably a sign that they arrive. Feels frustrating when you get killed by an enemy you couldn't see coming.
Otherwise its really well done for a solo dev :)
Some feedback would be to balance out the player attacks / power-ups with more enemy variety. I think it would double the fun if there was a yellow monster that was twice as fast for example :)
One thing that I found a bit counterintuitive is that there's little incentive to actually plant the trees - sure, each tree gives lots of points, but they also increase the difficulty. On my second run I kept farming biomass and power ups for a while then I resumed planting tree only because the easy enemies were too easy by then 😅. A more patient player could just keep playing on easy indefinitely to get a higher score.
https://youtu.be/25pr3bVYXnk
And I'm the host for the ludum dare score chasers tournament this Ludum Dare. Wanted to ask if youre fine if I put some gameplay of the game in an intermission video. Last year for reference:
https://www.youtube.com/watch?v=TM_eIvjBmIQ
https://www.twitch.tv/videos/2126502001
Army of children OP :sunglasses:
@bastillas The lag is restricted for the web build. I have an idea why, but I couldn't fix this yet, so stick eith the windows build and you'll be fine.
@blackcat508 I've updated to hold to fire.
@themotleybrit The damage indicator I don't know if it is like pop how much damage you dealt but at least the enemies show they've been hit by blinking.
@unchain I changed it, now it only makes the shooting sound when the player shots, not the little minions. Hopefully that helps!
@rudra-nil-basu Now if you stand in any zones they will spin and shrink instead of fading away.
@squidly You get told in the beggibg now to capture trees and if you don't you get penalized for the trees not capture to your quota and get thrown to the next difficulty.
@shasaur I want to add that later, but since the jam is still running I can't make gameplay induced changes. Only QoL, bug Fixes and unintentional mechanics fixes.

It was fun :) The difficulty was kinda hard, but manageable.
I would appreciate a sound/visual effect when a mob dies.
The music was a good fit :)
The dissapearing particles along their flight were a bit confusing.
Thank you for stopping by!
Gosto assim: jogo simples e divertido.
Parabéns pelo jogo.
Thanks, I'll try it out when it's added.
But wow this game is much harder without the lag. I'd even say, it's a bit too hard, since you rely a lot on having maxed out units, and that's just gonna happen if you have good RNG. So if you don't have 10 units with you, the enemies WILL overwhelm you super quickly, and there's not even invisibility frames, which can make dying feel a bit frustrating, especially if you die due to loads of enemies clumped up together since you couldn't kill them anymore.
Managed to upgrade my score a bit too.

Have a great day!
I really enjoyed this, the gameplay loop kept me hooked, even tho I didn't get that big of a score, the spike in difficulty makes me wanna return to the game and get a even better score. I also thought the bullet spread when you hold the cursor in the middle of the group was a nice touch, the way the bullets look in general is really satisfying.
It would be neat to see this game with a lot more variety in pickups, more types of enemies and maybe even a skill tree system or upgrades at the end of each stage
really fun entry!
https://youtu.be/epc9fI6lQfc