CHAZM by amarokczukay

[raw]
made by amarokczukay for Ludum Dare 55 (JAM)

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​CHAZM is an arcade puzzle game about demon summoning, soul collecting and accurate shooting

:smilingimp: PLAY CHAZM :smilingimp:

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​​elements9.png

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:joystick: Controls:

  • :mousethreebutton: Play with Mouse

(you can also use keys 1-4 to select demons and R to restart)

:hammer: Tools:

  • :gear: Engine: GDevelop
  • :paintbrush: Art: Photoshop & Piskel
  • :sound: Sound: Ableton Live

Everything made by me in less than 72 hours except font ( Owre Kynge by jeti​ )

extrait2.gif

⚠️ Known issues - If the line spacing seems strange (i.e. options texts don't align with their sliders, texts overlap in the "how to play" section, or the demons price are strangely located), try playing the game on another browser! Nothing game breaking, but it can be visually annoying... - Sometimes the Torpedo Imp doesn't destroy all the rocks in its path. I have no idea why this doesn't work. It's quite rare, and the rocks can be destroyed anyway with another launch. - If a rock is really close to the border and you throw a Toxic Fiend, it can happen that this ball explodes twice: once where the rock is, and once a little bit later, on its second collision. As well as the previous bug, i don't know why it happens... - There is a kinda game-breaking bug where you can summon balls even if you don't have enough souls to do that normally. I won't tell you how to do it but if you ever find out, please be kind and don't abuse this haha

Ratings

Overall 46th 4.255⭐ 49🧑‍⚖️
Fun 14th 4.362⭐ 49🧑‍⚖️
Innovation 230th 3.787⭐ 49🧑‍⚖️
Theme 863th 3.298⭐ 49🧑‍⚖️
Graphics 247th 4.191⭐ 49🧑‍⚖️
Audio 41th 4.255⭐ 49🧑‍⚖️
Mood 159th 4.054⭐ 48🧑‍⚖️
Given 51🗳️ 35🗨️

Feedback

recursiveanomaly
15. Apr 2024 · 18:24 UTC
Cool game! I love how clean and consistent the art style is. The different types of shots were fun to play with. The music was also nice and fitting.
dasilvacontin
15. Apr 2024 · 18:49 UTC
The sound effects and the background music are fantastic – you're so talented!!! I love it when the background music fades out completely, you forget about it, and then it comes back.

The graphics are fantastic as well. Everything looks beautiful. I gasped when I saw the vegetation in the background of the itch.io page match the vegetation in the game (visual continuation). I wonder if there is an alternative design for the souls that looks more like souls. That would make it feel more on theme.

I only played one game, however I can see myself playing it again in the future. Congrats for such a nice game, and thank you for sharing!! 👏

How can we stay in touch with your work, and/or reach out to you if needed?

![Screenshot 2024-04-15 at 19.38.22.png](///raw/0b5/01/z/61ffd.png)
Osheanoush
15. Apr 2024 · 19:22 UTC
Really nice game, it reminds me a bit of the game peggle.
I like the sound effect !
HobbyStoreRonin
15. Apr 2024 · 19:23 UTC
Very well done game.
Mmm1008fm
15. Apr 2024 · 19:26 UTC
This is a really cool game, I'll like the idea, this game is relaxing. cool!!
Rincs
16. Apr 2024 · 09:49 UTC
Nice and chill, I'd like to try again and see how high of a score I can get.
GodKnows
16. Apr 2024 · 10:20 UTC
Very addictive gameplay. It would be very good on mobile. Artstyle btw is also very cool!
Bananplyte
16. Apr 2024 · 10:21 UTC
My favorite so far! Love it!
![chazm.png](///raw/384/43/z/638dc.png)
kuviman
16. Apr 2024 · 10:21 UTC
easy WR

![Screenshot from 2024-04-16 14-21-33.png](///raw/7e3/32/z/638de.png)
Javid Ladhani
16. Apr 2024 · 10:24 UTC
New world record!

![Screenshot 2024-04-16 122408.png](///raw/08c/53/z/638ec.png)
Skullpaca
16. Apr 2024 · 10:38 UTC
This is such a finely polished game. Everyone from the gameplay, the pixel graphics, and the BGM/sfx, everything was great and fits really well with one another. It's such a simple concept for a game but absolutely flawless in execution. Congratulations!

Here's my highscore so far. Will definitely come back and play again haha.

![image.png](///raw/43d/c4/z/638f5.png)
Doot
16. Apr 2024 · 15:49 UTC
What a nice game ✨

I loved the overall presentation, and the core gameplay is super intuitive. The different balls have interesting effects, and the difficulty progression is perfect.

Awesome job, impressive for a solo made game.
bad_fetus
16. Apr 2024 · 19:31 UTC
Great game! Felt a bit too easy to go infinite but not an issue for a jam game. Had a lot of fun with it, I'd love to play a more developed version of this - could perhaps be turned into a roguelike? Fantastic work!

![Chazm.PNG](///raw/5ef/65/z/63d43.png)
Gaverion
17. Apr 2024 · 01:41 UTC
Fun mechanic! I wish the special balls were a bit cheaper so they could be used more.
Codeman1010
17. Apr 2024 · 01:46 UTC
![image_2024-04-16_194645829.png](///raw/425/b2/z/63f33.png)
monika
17. Apr 2024 · 02:00 UTC
My favorite art of the jam so far, a lot of strong personality in the sprites! Game generally plays well though I wish it were possible to angle the shot, not just choose where it's coming from.

One game-breaking but probably rare bug - Shatter Bogey can potentially get stuck in infinite bounce patterns, so might want to add a timer to him.

![infinitebounce.PNG](///raw/ed8/1/z/63f40.png)
He's been at this for like 20 minutes now.

Great work!
yellow
17. Apr 2024 · 02:38 UTC
This is the best I have played so far! It doesn't even look like a Jam work! In terms of art and game mechanics, it is already a complete mini game!


![微信截图_20240417103232.png](///raw/440/e/z/63f5b.jpg)

I think if I practice again, I can score higher! I want to download the Windows version!
I want to exceed his score! @bad-fetus :smile:
Rekiem
17. Apr 2024 · 04:01 UTC
Satisfying graphics and sound effects!
magik8bal
17. Apr 2024 · 04:23 UTC
As someone who used to play peggle a lot when I was younger, I absolutely loved this. Great graphics, satisfying sounds, and really fitting music. Great game!
🎤 amarokczukay
17. Apr 2024 · 11:07 UTC
@recursiveanomaly @osheanoush @hobbystoreronin @mmm1008fm @rincs @godknows @bananplyte @skullpaca @doot @bad-fetus @gaverion @codeman1010 @rekiem @magik8bal thank you very much all for your feedback, it's heartwarming!

@dasilvacontin thank you so much for this feedback! you can join me on the LD discord, i have the same username :)

@kuviman @javid-ladhani @yellow thanks for playing and posting your highscores. unfortunately i scored a 2428 yesterday, so you have a new goal now ;)

@monika oh no hahaha i knew it COULD happen, but i'm surprised it actually did happen!
JulienLussiez
17. Apr 2024 · 11:38 UTC
The concept is really fun. I played multiple times, it was great.
Francois Dervaux
17. Apr 2024 · 12:40 UTC
Superbe jeu, j'aime la simplicité du gameplay, qui permet beaucoup de stratégies différentes. Bravo à toi ;)
AndideBob
17. Apr 2024 · 12:47 UTC
Round Peggle! I think the idea is cool, something cool could be a spell that allows you to act like a peddle and knock a ball back once or twice. All in all a cool idea well executed.
Macron
17. Apr 2024 · 12:56 UTC
Fun game! Easy to learn and quite addictive, though it feels for me there's not a lot of progression during gameplay - but that feeling may be because of the length I'd been playing the game.

I've encountered a bug where some rocks weren't breakable by the Torpedo Imp - It flew right through, though I don't complain much, as they didn't break the gameplay or anything, and Toxic Fiend was able to destroy them if that was needed!

![chazmscreen.png](///raw/c74/e1/z/6412f.png)
JUSTCAMH
17. Apr 2024 · 14:47 UTC
A surprisingly deep game, I was constantly learning and getting a better feel for what was and wasn’t possible. I’m not sure that the more expensive powers were worth it, but I really love the push and pull of the rocks mechanic, where it’s both good and bad to have! :heart:

https://www.twitch.tv/videos/2122044081
Sheepolution
17. Apr 2024 · 22:25 UTC
Highscore not found

![chazm_score.png](///raw/d21/z/64396.png)

Fun game! I'm impressed you managed to make the power ups so balanced. You can't just use the more expensive option because it's better, you need to make sure that you will get more out of it. The music is really good, as well as the sound effects increasing as you get a higher multiplier. Just a really solid and fun arcade game. Great job!
Saryah
18. Apr 2024 · 11:48 UTC
Awesome! I loved it, Pachinko FTW. super satisfying good polish strong entry.
Ategon
18. Apr 2024 · 22:47 UTC
Thanks for submitting your game to the stream! If you wanted to watch it again in the future heres the vod of the stream (with a chapter for your game)

https://youtu.be/Foe4js2jhJ0

And I'm the host for the ludum dare score chasers tournament this Ludum Dare. Wanted to ask if youre fine if I put some gameplay of the game in an intermission video. Last year for reference:

https://www.youtube.com/watch?v=TM_eIvjBmIQ
bad_fetus
19. Apr 2024 · 17:46 UTC
![Chazm WR.PNG](///raw/5ef/65/z/6477b.png)

new WR. :)
kanity
19. Apr 2024 · 18:28 UTC
That was strangely addictive, pretty cool to play while listening to something so that was perfect on stream :D

In Main menu mouse movement was a bit "drunken", but in game itself I didn't have any problems with controls.

I love the art of ball types, it's really cute, and different types were interesting and different enough, providing effects that all can be useful in different situations. My favourite is 20p ball, both by badass design and effect :)

I had fun playing and even got a semi decent score, I think ^-^

![peggle.jpg](///raw/c93/65/z/64786.jpg)
thetatautau
19. Apr 2024 · 18:30 UTC
Simple but addictive gameplay. The polish is very good, it look like a complete mobile/web game.

Nothing to criticize really. Except maybe the "juice" that is not bad but could be better. This is the kind of game really benefit from being very juicy.
Andreadbx
19. Apr 2024 · 19:54 UTC
Great game! it reminded me a little bit of peggle, with a little bit more of content i can see this as a legit timewaster :D
Redoxeide
21. Apr 2024 · 00:37 UTC
Fun game!

It felt very satisfying to get a long streak of hits with those hit sfx!

I do have one bug that I don't think has been reported yet. If I press and hold one of the 2-4 keys, I am able to summon any demon without having enough points to do so. For example, I got 16 points, I press and hold 2 and click and I can summon a torpedo imp. The game just deducts 5 points, which I guess takes the price from the currently selected demon before holding the 2 key. It's not 100% consistent, sometimes I have to spam click a little, but it's very consistent.
I hope this helps!

Other than that, I had a lot of fun playing, and I can see a lot of ways you can expand this game!
🎤 amarokczukay
21. Apr 2024 · 11:06 UTC
@julienlussiez @francois-dervaux @justcamh @sheepolution @saryah @ategon @kanity @thetatautau @andreadbx thank you all for your feedback! also thanks to the ones who have played it on stream! your comments are highly valuable to me!

@andidebob thanks for the idea! if ever i work on a post-jam, i think i'll implement that!

@macron @redoxeide cool thank you for finding bugs! i don't understand why the torpedo imp sometimes doesn't destroy some rocks, that's strange. i was aware of the bug that makes it possible to throw a ball even when you don't have enough souls to buy it, actually i think it's @saryah who found it on a stram! argh

@bad-fetus bad news for you, a friend has played Chazm yesterday and got 11667, so new new WR haha
LDJam user 387002
21. Apr 2024 · 16:31 UTC
Great little game with what feels like immense potential! Would love to see this out in the wild postjam. Incredible job for a solo jam game <3
Gabrimer
27. Apr 2024 · 00:58 UTC
Wow! Amazing stuff, really goes to show how less is more. Such a simple concept, yet it's really addicting and fun to play! :D

![Screenshot 2024-04-26 215714.png](///raw/41f/c4/z/64d44.png)
Hexy
28. Apr 2024 · 21:26 UTC
As above, less is more can create some interesting puzzles. I would have liked to have seen less clumping together of balls as it generally leaves more space and suspense for bouncing around. I also feel as if the bigger balls spawn too often, but this could just be a skill issue. A fun little game :)
Gustav Erlangsen
28. Apr 2024 · 21:28 UTC
This was a fun game! Felt like Peggle but circular. Felt like there could be a way to reduce clumping, as the basic shot was sometimes just not useful - but honestly this is so cool. I'll definitely play this another time if I'm bored!!
UngarBlapp
29. Apr 2024 · 21:56 UTC
Really Enjoy Chazm!
The gameplay is simple and addictive,
I understand the peggle comparisons, but
I really like the morphing playfield and
how a sure shot can reflect about creating
a whole other setup next shot!
I dig it!
all round Great Work!
LDJam user 259037
30. Apr 2024 · 19:05 UTC
So incredibly well done. I am severely impressed.

https://www.youtube.com/watch?v=Esmw0yZbC7I
LeReveur
01. May 2024 · 20:30 UTC
Well, I guess I must stop now, if I don't I'll yet be there tomorrow :joy:
Good job!
![capture_CHAZM.png](///raw/b3/z/64eb6.png)
🎤 amarokczukay
02. May 2024 · 11:17 UTC
@digitaliliad @gabrimer @ungarblapp @jerem-watts thank you very much for your feedback!

@hexy @gustav-erlangsen thanks for your feedback too, and for pointing out the clumping being annoying sometimes!

@lereveur i'm speechless! how much time did it take?
LeReveur
02. May 2024 · 21:16 UTC
Honestly I didn't look at time, but much more than an hour, for sure. I was absorbed by finding how to get most of the stones "around" the area, and other things to maximize bounces (and so, the score)