Genomancer by Ravernt

[raw]
made by Ravernt for Ludum Dare 55 (COMPO)

Summon undead and then combine them to make most powerful summons! Strategically choose gene combinations to win all 10 battles!

Press ESC in the game to view useful info!

Screenshot 2024-04-15 023821.png

Screenshot 2024-04-15 023930.png

Ratings

Overall 48th 3.974⭐ 21🧑‍⚖️
Fun 40th 4⭐ 21🧑‍⚖️
Innovation 29th 4.079⭐ 21🧑‍⚖️
Theme 61th 4.079⭐ 21🧑‍⚖️
Graphics 78th 4⭐ 21🧑‍⚖️
Audio 168th 3.211⭐ 21🧑‍⚖️
Humor 283th 2.067⭐ 17🧑‍⚖️
Mood 118th 3.556⭐ 20🧑‍⚖️
Given 12🗳️ 17🗨️

Feedback

nathmate
15. Apr 2024 · 04:25 UTC
Great juice. Smooshing my dudes together to make the stats go up and see them headbutt the other dudes was very fun. There didn't seem to be a ton of strategy involved beyond maximising stat increases and beneficial traits, and that seemed mostly based on the RNG of what you summoned, but I didn't really mind.

Was a bit annoying if a new summon overlapped another, I accidentally buffed up the wrong skele once.
netguy204
15. Apr 2024 · 11:52 UTC
I got smashed up bad by lightning head. Great game! I enjoyed combining my summons. I wish the game had telegraphed more how the skills / stats compose. I'm glad it showed me the combined result on hover but I feel I would have been more in control if I knew how to predict the impact of the combinations (like colors and shapes were important somehow).
Danga
15. Apr 2024 · 21:33 UTC
Picked this game to play because I loved the name and could immediately tell the kinds of things you do in the game.
The visuals were great, it felt juicy and was fun to play. I really liked the 3 gene slots and being strategic about which ones you combine to not accidentally override OP genes, so anything you can do to increase that decision making is great.

Nice job!
Owtuvammo
16. Apr 2024 · 00:57 UTC
The aesthetic is really sweet and it's a fun little auto-battler. I do wish I understood the importance of the different effects a little better, but it was fun regardless.
Rob6566
16. Apr 2024 · 02:06 UTC
Loved this game! The difficulty felt spot on, and the ability to sell and override slots gave a bit of depth. Went back to play it a few times. Best guy:

![best_monster.png](///raw/18b/94/z/6351f.png)
goodwincek
16. Apr 2024 · 02:26 UTC
Really fun auto-battler! I really liked the concept and having so much customization in your team comp. I played several runs and the furthest I could get was level 8. In all of my attempts, it felt like I hit a brick wall at a certain point, which made it feel like I just had to get lucky RNG in order to progress.

Had a ton of fun in my playthrough, love the aesthetic and sound design. I really like the color choices and high contrast design. Everything felt really satisfying and polished. Excellent work!
Gorr
16. Apr 2024 · 05:21 UTC
Fun strategic auto-battler. I liked merge progression and slots for abilities. That's good ideas
![photo_2024-04-16_10-21-13.jpg](///raw/d31/3/z/63713.jpg)
Unx
17. Apr 2024 · 22:36 UTC
Very polished game! I enjoyed combining different summons and the UI was very clear. Unfortunately I lost at the last level
PieRo_PBeS_studio
18. Apr 2024 · 20:47 UTC
i lost at the last level too, it was cool to combine the different skulls and a special mention for the graphics! good job.
Cody Raethke
19. Apr 2024 · 03:35 UTC
Nice entry! The visuals were nice and consistent, very pleasant. The gameplay was fun and engaging, just the right amount of scope for a game jam. The tutorial page was a little confusing, but I figured it out pretty quickly.
martonel
22. Apr 2024 · 16:14 UTC
It was a fun and good. I really like the main idea of the game!
wisstopher
22. Apr 2024 · 20:57 UTC
Incredible, this ticked all the boxes for me. Not too difficult to understand and I could then ticker with all the stats of my summons to make the ultimate weapon. I destroyed level 10 in like 5 hits :imp:. Putting this into my hall of fame folder to come back to. So good!
dvdagames
23. Apr 2024 · 17:08 UTC
Pretty solid little experience.

The power curve was interesting. It felt like I steamrolled a bunch of them and then suddenly got rocked because of my hubris trying to see how far my dream team could go.

Liked realizing that if I ended up giving one a bad power I could summon something new and drop the one that inherited a bad power onto the new summon to get the power level back and just lose the mutation powers.
Baluj
23. Apr 2024 · 20:23 UTC
I like the concept and the game is polished and complete. I've had a nice time playing it. Good job!