{"author_link":"\/author\/dovyski\/","author_name":"Dovyski","author_uid":"64575","comments":[{"author_name":"bitdecaygames","author_uid":"52796","time":"Dec 15, 2015 @ 9:08pm","epoch":1450213380,"text":"Im a nut for zombies so I loved the concept for sure. Some randomization in the sounds would have been a good touch as I found myself muting. Fun trial and error game for sure though."},{"author_name":"timburbank","author_uid":"64121","time":"Dec 16, 2015 @ 5:41am","epoch":1450244160,"text":"Ooh, that was interesting gameplay. I wouldn't have thought to use Phaser in that way. Sometimes it felt more like I was controlling robots than zombie survivors, when they bounced of the cars and didn't know what to do, but the puzzle solving aspect worked well."},{"author_name":"Dovyski","author_uid":"64575","time":"Dec 17, 2015 @ 3:39pm","epoch":1450366440,"text":"@bitdecaygames Thanks! About the sound, I've tried to make it random, but I think the interval between zombie noises is too short.\r<br\/>\r<br\/>@timburbank Awesome, thanks! Yeah, they are a bit robotic right now. I didn't have the time to fix that, but I will definitely fix this annoying detail."},{"author_name":"Justin Mullin","author_uid":"3128","time":"Dec 22, 2015 @ 6:50pm","epoch":1450809900,"text":"Neat!  I liked the idea.  It was a little hard to understand how the zombies moved, so solutions felt a little more like luck to me than skill, but I did enjoy manipulating the paths to make things work.  Nicely done."},{"author_name":"Jajo","author_uid":"48984","time":"Dec 22, 2015 @ 6:55pm","epoch":1450810200,"text":"I'll be honest, I did draw a few funny patterns :)\r<br\/>Overall, I think you did a decent job. May require some polishing. I didn't hear any audio, so I'm not sure if that's a bug, or you didn't actually make any audio?"},{"author_name":"mar3k","author_uid":"42219","time":"Dec 22, 2015 @ 7:08pm","epoch":1450810980,"text":"I love the idea, quite unique puzzle game. Good job!"},{"author_name":"Aaranos","author_uid":"51253","time":"Dec 22, 2015 @ 7:08pm","epoch":1450810980,"text":"The game is a bit buggy to play. Whenever the survivor touches an object he just kind of slides in one direction. If the touch each other they also mess each other up."},{"author_name":"jachepe","author_uid":"44966","time":"Dec 22, 2015 @ 7:11pm","epoch":1450811160,"text":"A very innovation gameplay. Great graphics and solid game, good work!!"},{"author_name":"phi","author_uid":"20723","time":"Dec 22, 2015 @ 7:18pm","epoch":1450811580,"text":"Nice idea. Sometimes the survivors aren't following the path although they haven't bounced a car or a zombie... Is it a bug or do I have to consider it to find the solution?\r<br\/>Missed the music a bit and didn't see the relation to the theme very much. However I like the graphics!"},{"author_name":"renegadeninjanl","author_uid":"24860","time":"Dec 22, 2015 @ 7:18pm","epoch":1450811580,"text":"It is a good game idea but the actual game was really buggy for me. The players just stopped moving halfway and would just wait there until killed."},{"author_name":"eerongal","author_uid":"2978","time":"Dec 22, 2015 @ 7:36pm","epoch":1450812660,"text":"Interesting concept. Is there a way to make the survivors &quot;fight&quot; the zombies (since they appear to have guns and all)? If so, i couldn't find a way."},{"author_name":"Geck0","author_uid":"56826","time":"Dec 22, 2015 @ 7:45pm","epoch":1450813200,"text":"Nice idea but a bit bugged :P funny"},{"author_name":"Dovyski","author_uid":"64575","time":"Dec 22, 2015 @ 7:45pm","epoch":1450813200,"text":"@Justin Mullin Thanks! The zombies are random, but they use the same random seed. In theory, you can predict how they behave and adjust your paths, but maybe that didn't work as expected :D"},{"author_name":"Dovyski","author_uid":"64575","time":"Dec 22, 2015 @ 7:47pm","epoch":1450813320,"text":"@Jajo haha, thanks! :) The game has several SFXs and background music, it's strange that you couldn't hear them. I've tested in on Chrome only, so maybe that's a browser issue."},{"author_name":"Dovyski","author_uid":"64575","time":"Dec 22, 2015 @ 7:47pm","epoch":1450813320,"text":"@mar3k Thank you!"},{"author_name":"Dovyski","author_uid":"64575","time":"Dec 22, 2015 @ 7:49pm","epoch":1450813440,"text":"@Aaranos Yeah, I am sorry for that. The survivors were supposed to stop when there is an obstacle (the player has to re-work the path if that happens), but it seems that is not working properly. I will have to work a bit more on that."},{"author_name":"Dovyski","author_uid":"64575","time":"Dec 22, 2015 @ 7:50pm","epoch":1450813500,"text":"@jachepe Awesome, thanks! :D"},{"author_name":"Dovyski","author_uid":"64575","time":"Dec 22, 2015 @ 8:03pm","epoch":1450814280,"text":"@phi Thanks! You have to consider the obstacles as part of the solution, but it is not working as I planned. The survivors should not continue moving in strange trajectories, for instance."},{"author_name":"Dovyski","author_uid":"64575","time":"Dec 22, 2015 @ 8:05pm","epoch":1450814400,"text":"@renegadeninjanl Thanks! At some extent, you must consider the obstacles, but they are buggy indeed. Survivors should not become that &quot;crazy&quot; after they hit an obstacle."},{"author_name":"Dovyski","author_uid":"64575","time":"Dec 22, 2015 @ 8:28pm","epoch":1450815780,"text":"@eerongal Thanks! Right now, the survivors cannot fight (even though they have a knife). For future versions, I am planning different types of survivors (some with real guns)."},{"author_name":"Dovyski","author_uid":"64575","time":"Dec 22, 2015 @ 8:29pm","epoch":1450815840,"text":"@Geck0 Thanks! Yeah, it has a few bugs here and there :D"},{"author_name":"NoGrapes","author_uid":"47184","time":"Dec 23, 2015 @ 5:25pm","epoch":1450891200,"text":"Very buggy when you hit an object but if the bugs are taken out it would make a decent cellphone game with the control scheme."},{"author_name":"Hot Box Games","author_uid":"39707","time":"Dec 23, 2015 @ 5:47pm","epoch":1450892520,"text":"Looked great, I did have issues with the players colliding with objects then bugging out."},{"author_name":"Xanjos","author_uid":"21201","time":"Dec 23, 2015 @ 5:49pm","epoch":1450892640,"text":"The pathing is a bit buggy since once a survivor hits an obstacle they suddenly stop rather than go around it but I like the concept."},{"author_name":"eruiz00","author_uid":"41150","time":"Dec 24, 2015 @ 9:13am","epoch":1450948080,"text":"Hey i like inversion of zombie theme games. Also liked the graphics and path showing. Good one!"},{"author_name":"Lukbebalduke","author_uid":"26331","time":"Dec 24, 2015 @ 10:25am","epoch":1450952400,"text":"The idea is very cool, but the game has a lot of bugs, my soldiers simply glitch in some cars and the zombies too. I really liked the graphics and the sound effects, but the movements should be more smooth. Overall, cool entry!"},{"author_name":"akirassasin","author_uid":"38616","time":"Dec 24, 2015 @ 10:33am","epoch":1450952880,"text":"The survivors have really weird movements after hitting (or almost hitting) something, and the zombie's random movements really impair the puzzle, but I loved drawing the paths and trying to make sure they have fun before dying :P"},{"author_name":"Lythom","author_uid":"7763","time":"Dec 24, 2015 @ 11:01am","epoch":1450954560,"text":"Hi !\r<br\/>\r<br\/>What I liked :\r<br\/>- Graphics and mood\r<br\/>- Audio\r<br\/>\r<br\/>What imo could be improved :\r<br\/>- Too much randomness, with the same path the level can go VERY differently\r<br\/>- Some bug where the wharacter would stop folowwing the path and go straight forward\r<br\/>- IA behaviour looks weird (maybe related to the randomness issue)\r<br\/>\r<br\/>Overall the game is playable and have a great mood, good job ! Thanks for the game =)"},{"author_name":"Dovyski","author_uid":"64575","time":"Dec 26, 2015 @ 8:55am","epoch":1451119800,"text":"@NoGrapes, @Hot Box Games, @Xanjos Thanks! I'm sorry about the bugs, it was not supposed to be that buggy. I will work it out."},{"author_name":"Dovyski","author_uid":"64575","time":"Dec 26, 2015 @ 8:56am","epoch":1451119860,"text":"@eruiz00 Awesome, thank you! :) I was planning some cool animations for the path showing, but time is a scarce resource during LDs."},{"author_name":"Dovyski","author_uid":"64575","time":"Dec 26, 2015 @ 8:58am","epoch":1451119980,"text":"@Lukbebalduke Thank you very much! :) Yeah, I know things are buggy. I will fix the bugs in the future. Sorry for that!"},{"author_name":"Dovyski","author_uid":"64575","time":"Dec 26, 2015 @ 9:00am","epoch":1451120100,"text":"@akirassasin haha, awesome! The zombies should behave randomly, but following the very same movement from one session to another (I use the same seed to calculate the movements). Maybe it's too easy to disturb their movement though."},{"author_name":"Dovyski","author_uid":"64575","time":"Dec 26, 2015 @ 9:01am","epoch":1451120160,"text":"@Lythom Thank YOU for the feedback! :) I took notes of your points, I will work on them in the future."}],"images":["ld34\/64575-8c3f6ac972c4f6675d5cb53e2d0d3f2f.jpg","ld34\/64575-826ed16a70a239ef103fac9370a29cc9.jpg","ld34\/64575-4bf4ddecd76b044f6eca162748fdba16.jpg","ld34\/64575-f0e287cf499c2e67a1e673781be0b5ac.jpg"],"links":[{"url":"http:\/\/dovyski.github.io\/zombie-avoider\/","text":"Web"},{"url":"https:\/\/github.com\/Dovyski\/zombie-avoider","text":"Source"}],"metadata":{"g_key":"6844","g_author":"64575","g_event":"LD34","g_eventkey":"31","g_subevent":"JAM","g_urlkey":"6876","g_title":"Zombie Avoid","g_status":"UCHK1","g_place":"829","g_commentcount":"33","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/64575-shot0-1450125811.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/64575-shot1-1450125811.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/64575-shot2-1450125811.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/64575-shot3-1450125811.jpg-eq-900-500.jpg"],"text":"In a dark and zombie-infested place, you must conduct the survivors to a safe location. You don't have guns, just your brain and the ability to draw the path you want the survivors to follow.\r\n\r\nTry and adjust your strategy until you sneak all survivors through the exit door.\r\n\r\n-- Controls --\r\n\r\nClick a survivor and drag him to the exit destination (bottom right of the screen). As you drag, a path will appear on the screen. That path will be used by the survivor to reach the exit destination.\r\n\r\nClick the \"PLAY\" button (bottom left of the screen) to make survivors follow the path you created. If anything goes wrong, click the PLAY button again to start over; you can create a new path by dragging a survivor again (the old path will be erased).","title":"Zombie Avoid"}