Took me a bit to figure out the spawning mechanics but the puzzles were satisfying figured them out. Could easily turn into an amazing Sokoban-like if more levels are designed without the time pressure. Fantastic work!
Same as bad_fetus, it tooks me some time to understand how to play, but once I undersatood, overall experience was fun!
Puzzles are thoughtful and quite pleasent to solve! Great sokoban twist :D
I really enjoyed the puzzle game approach. I liked figuring out the mechanics to progress in the game!
If I had more patience, I would probrably have even more fun, thinking of the best possible solutions for every game. I was a bit to lazy to focus myself for long :D
The puzzles are really cleaver. The pixel art is adorable and reminds a lot of old NES games. I think the only thing the could make this better is if this had soundtrack to create more mood to the game, but overall a great experience!
Clever game with some cool mechanics. Some concepts for puzzling could've been introduced better (2nd and 3rd to last levels should've been switched) but otherwise a lot of interesting ideas here and on the NES is really cool
Thanks for submitting your game to the stream! If you wanted to watch it again in the future heres the vod of the stream (with a chapter for your game)
https://youtu.be/eQrmE5W6CWU
And I'm the host for the ludum dare score chasers tournament this Ludum Dare. Wanted to ask if youre fine if I put some gameplay of the game in an intermission video. Last year for reference:
Interesting puzzle game! I forgot about the undo button, but I really appreciate that in a puzzle game like this! You could maybe light up the beacons/glass thingies when they touch an altar, so that the player can easily see how many are on.
If you want to watch my playthrough again for the feedback I gave, you can find it here:
https://youtu.be/VrinXzvnhho
Well done. The mechanics are solid, though the fact that summoning circles are single-use (while actual summoning mechanics are not) would've been useful to know from the get-go. That sixth level is no joke!
Neat, and I love that it's a NES ROM! On that note, I couldn't get it to work in the web player (didn't recognize controller inputs), but it played just fine after downloading and loading it up in an emulator =). I liked the title music, wish there was some music and sounds during gameplay. Puzzles were smart, and other than undo not working on the last level, it all worked pretty great!

Once i spawned in the second guy, i got kinda excited since this is very similar to the mechanics in our entry ^^
Puzzles are thoughtful and quite pleasent to solve! Great sokoban twist :D
Jokes aside, this is a very nice puzzle and oh boy isn't it quite a challenging one! :sweat_smile:
If I had more patience, I would probrably have even more fun, thinking of the best possible solutions for every game. I was a bit to lazy to focus myself for long :D
Thank you, it was very interesting!
https://youtu.be/eQrmE5W6CWU
And I'm the host for the ludum dare score chasers tournament this Ludum Dare. Wanted to ask if youre fine if I put some gameplay of the game in an intermission video. Last year for reference:
https://www.youtube.com/watch?v=TM_eIvjBmIQ
If you want to watch my playthrough again for the feedback I gave, you can find it here:
https://youtu.be/VrinXzvnhho
I'm actually surprised I didn't have more trouble with this, given my ineptitude at sokoban-type games. :sweat_smile: Nice work!
Como sempre, um jogo que desafia os miolos! Você está cada vez melhor!
Quando eu crescer eu quero fazer jogos pra NES como você!
Parabéns por mais um jogo!
All in all, I had fun. Good job!
