Uchuusen (Spaceship!) by jeffjk
Two-button controls! Growing! Go for the high score!
For the nice effects to show up, you've gotta have hardware acceleration enabled in your browser
Also, this works on phones! Just touch where the big arrows are!
Built in Construct 2 Personal Edition, starting from the included Vertical Shooter Template. Graphics and sound are all original and were built during the event!
For the nice effects to show up, you've gotta have hardware acceleration enabled in your browser
Also, this works on phones! Just touch where the big arrows are!
Built in Construct 2 Personal Edition, starting from the included Vertical Shooter Template. Graphics and sound are all original and were built during the event!
| Web | http://jeffjk.itch.io/ld34 |
| Source | http://www.weaponizedlanguage.com/ld34jeffjk/ld34jeffjk.capx |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=47237 |
Ratings
| Coolness | 41% | 1679 |
| Overall | 2.77 | 835 |
| Audio | 3.19 | 233 |
| Fun | 3.05 | 562 |
| Graphics | 2.87 | 613 |
| Innovation | 2.50 | 820 |
| Mood | 2.89 | 538 |
| Theme | 3.35 | 746 |
I noticed that for some reason I can't die?
The sound effects were well-executed technically, but from a design perspective I felt like the steady thumping of the "player shoots" sound effect was too much after a while, so I had mixed feelings about the sound.
At first I didn't even realize there was a penalty to getting hit (since there isn't when you're not the smallest size). So I stopped trying not to get hit. I played a while before I realized I was getting larger/smaller depending on whether I took damage. So I think a small tweak is made to convey this, perhaps by having the player start bigger, and maybe making the transition more dramatic for example a few small pieces of debris fall off. As it stands, if you give up early enough on caring about being hit you will never learn.
Nice entry. Dodging those red sideswipers when I got large was tough stuff!!