Uchuusen (Spaceship!) by jeffjk

[raw]
made by jeffjk for LD34 (COMPO)
Two-button controls! Growing! Go for the high score!


For the nice effects to show up, you've gotta have hardware acceleration enabled in your browser

Also, this works on phones! Just touch where the big arrows are!

Built in Construct 2 Personal Edition, starting from the included Vertical Shooter Template. Graphics and sound are all original and were built during the event!

Ratings

Coolness 41% 1679
Overall 2.77 835
Audio 3.19 233
Fun 3.05 562
Graphics 2.87 613
Innovation 2.50 820
Mood 2.89 538
Theme 3.35 746

Feedback

Gyfis
13. Dec 2015 · 21:30 UTC
I like the effects, the partial sound synchronization was nice (I like the idea of sfx forming bgm), but it get repetetive quite fast, and it was a bit boring around score 500. Still, a nice game!
Stitz
13. Dec 2015 · 23:26 UTC
Nice visuals and effects
Red_Fan games
15. Dec 2015 · 01:31 UTC
Really nice syncing of the music and bullets!
SpiritJZL
15. Dec 2015 · 01:35 UTC
It's really hard to die when I become small
Fanatrick
15. Dec 2015 · 01:40 UTC
Rip headphone users.
I noticed that for some reason I can't die?
psychonull
16. Dec 2015 · 00:42 UTC
lol loved the super tiny ship before I died. nice particle effects and sound (sooo Galaga :D ). well use of theme too.
DrFallos
16. Dec 2015 · 12:32 UTC
Nice catching of two buttons control and growing! Good job!
MalyTimi
16. Dec 2015 · 22:05 UTC
Interesting beat and very nice looking explosions :)
Xanjos
19. Dec 2015 · 16:46 UTC
Not sure if I could actually die in the game or not but I really like how the bgm tempo increases as my killstreak increases and goes back to normal when it gets broken.
TomenLuca
19. Dec 2015 · 16:50 UTC
The syncing of bullet sfx with the sound is great. The game can become a bit repetitive however. But it's a great game nonetheless.
knason
19. Dec 2015 · 20:19 UTC
I liked the graphics and the audio was good. Good job!
pkenney
22. Dec 2015 · 02:48 UTC
I liked the graphical scanline/blur effect, I thought it did a great job of evoking the old-school hardware and fit well with the level of the graphics and sound.

The sound effects were well-executed technically, but from a design perspective I felt like the steady thumping of the "player shoots" sound effect was too much after a while, so I had mixed feelings about the sound.

At first I didn't even realize there was a penalty to getting hit (since there isn't when you're not the smallest size). So I stopped trying not to get hit. I played a while before I realized I was getting larger/smaller depending on whether I took damage. So I think a small tweak is made to convey this, perhaps by having the player start bigger, and maybe making the transition more dramatic for example a few small pieces of debris fall off. As it stands, if you give up early enough on caring about being hit you will never learn.

Nice entry. Dodging those red sideswipers when I got large was tough stuff!!
UrbanHelsing
28. Dec 2015 · 20:54 UTC
Much more fun than I initially thought. That shooting sound was a bit disturbing though...