Vocatio by Mantsje

Vocatio
- Bullet Heaven
- 4 fast-paced challenging levels
- Different spells you will have to draw using your cursor
- Different types of enemies
- Try to reach the beat the final level!

Description
In Vocatio you will play as a Wizard who seems to have lost some of their memories. Along their travels you will encounter many not so friendly critters and people in various locations. This might just require you to summon up some courage and obliterate all who dare stand in your way. Focus your mind and summon forth the magic that you have mastered and send them back to where they came from!
Goal and Theme of the game
The goal is fairly simple really: don't die
How does one do that? Simple! walk around, dodge unfriendly characters and send them to their grave by summoning your magical spells. Weave your staff (cursor), draw the right shape, and depending on how well you do a spell is cast that will damage your enemies!

Keyboard Controls
THERE IS ALSO A SIMPLE IN-GAME TUTORIAL - W A S D -> Control your character - Mouse -> Draw shapes to cast spells and devastate your enemies - Escape -> Pause the game


About us
We usually are a team of three friends from the Netherlands who love making games and programming. We wanted to make as much of the game on our own as we could. Just how much we did you can see below. We hope you all enjoy our little game, and maybe, just maybe, if you enjoy our game leave a like/comment. We also love to hear (constructive) feedback! :)

General details about our game
- Built with Unity.
- All textures are fully custom made, huge shoutout to @joost!!
- Sounds, tracks and other audio effects are taken from other sources. We do not own the rights to the songs we play and we do not intend to use any of this in any commercial form and ask our players to do the same. By playing and downloading our game you agree to these terms :)

Thanks for playing!
If you encounter any bugs feel free to let us know! Check out our Itch.io page as well!
Installation and Tips
Sorry for not providing an HTML5 version, sadly due to some limitations (we suspect threading) we could not compile for the Web this time around... Please don't let that stop you though!
When running on macOS or Linux (if available) you may run into some trouble getting started. At least for the linux build you might have to add executable rights to the main executable.
To do this on linux run the following command: chmod +x ./Vocatio.x86_64
To do this on MacOS run the following command: chmod +x ./Vocatio\ MacOS.app/Contents/MacOS/Vocatio\ \(TM\)
and then open the game with ctrl+click > open
Changelog & Bugfixes
- Nothing yet
| Link | https://mantsje.itch.io/vocatio |
| Link | https://mantsje.itch.io/vocatio |
| Link | https://mantsje.itch.io/vocatio |
| Original URL | https://ldjam.com/events/ludum-dare/55/ludum-dare-55-1 |
Ratings
| Given | 47🗳️ | 58🗨️ |
Overall the difficulty for us as developers is still there as well, especially the third level is really hard :)
Game looks and plays nice
Have a nice game jam!
BTW, the Mario riding a motorcycle really made me laugh lol.
It shows should show the gifs in our description basically :)
That was pretty funny, I liked the game. I think a better tutorial would go far because it's a bit stressful to memorize all those spells with 10 seconds, but I remembered 3 of them so it was fine.
Also the cutscenes between waves went by super fast so I couldn't read the text - maybe that is a computer-specific problem with faster/slower FPS.
Nice job overall, I had fun!
edit: here I am just now realizing the spells are also in the bottom right
Have a nice jam!
I love the controls for this! Reminds me of playing Black & White with the spells in that, and this felt like it had better recognition! It did feel like there might have been a cooldown on some of the spells? I think that would have been a neat mechanic to show visually like in MMO hotbars how each spell has a countdown or bar timer before it can be used again, that would also encourage using different spells more! I could also see having some buff spells in there add a lot of playstyle choices too like a simple heal, magic shield or a knockback AOE blast!
The pentagram gives a heal though ;)
About your request for cooldown timers, we did have that! I think (at least lvl 1) should have proper cooldowns with effects and everything but somehow the UI got borked and now in later levels it is somehow gone :s Something easy to fix I'm sure but not at 02:00 AM on a monday when the deadline is at 03:00
Thanks for the feedback though, definitely a good suggestion!
It's rome, nice little plaza, there are old guys, vespa-like scooters, and then of course Mario. Seems logical to me :smile:
The scrolling text also exposes the HTML tags like </u> while it's still typing them, which is probably unintentional. Noticeable in Level 1 intro.
I also wish the tutorial stayed for a bit longer. I was still trying to figure out how to draw the shapes properly as they weren't getting detected (this might've been my skill issue and not the game), but then I had no more cheat sheet just after one level.
I also wish you could see cooldowns in levels other than just one. I also had a hard time running away and also drawing perfect circles or arrows to cast spells. I saw some games have a slow-mo mode when casting spells, maybe that could work here?
As I mentioned above, I did have issues with the gesture recognition, but it could be that I just can't draw, and not a game issue.
Good job on the game though, it's cool!