Weedwacker by LDJam user 384819
Turrets vs Horde survivors-like game Summon gardening tools to your aid to fight against the evil plants that have come to steal your nuts (metal ones of course).

Hordes of weeds need to be killed.

Complete combos at upgrade points for faster tool summoning

Controls - WASD to move - Arrow keys in different combinations to summon constructs - TAB to bring up the summoning guide - SPACE while on an Upgrade Pad to interact with it - ESC to pause
[Bugfixes] - Fixed an issue where restarting the game won't reset the number of combos needed to upgrade - Fixed Right button input not showing up in the generated combos for upgrading
| Web Build | https://play.unity.com/mg/other/weedwacker-webgl |
| Original URL | https://ldjam.com/events/ludum-dare/55/weedwacker |
Ratings
| Overall | 19th | 4.348⭐ | 35🧑⚖️ |
| Fun | 7th | 4.424⭐ | 35🧑⚖️ |
| Innovation | 89th | 4.015⭐ | 35🧑⚖️ |
| Theme | 226th | 4.121⭐ | 35🧑⚖️ |
| Graphics | 91th | 4.47⭐ | 35🧑⚖️ |
| Humor | 383th | 3.393⭐ | 30🧑⚖️ |
| Mood | 104th | 4.141⭐ | 34🧑⚖️ |
| Given | 36🗳️ | 44🗨️ |
My one issue I had with it is that it's not really explained what all your constructs do? I had to experiment a bit to figure it out, and I couldn't figure out all of them. Had a little bugginess with the upgrade pads too.
Overall, incredibly unique take on the theme, and super satisfying! Nice job, you should be proud! ^^
I got a bug a few times where a bot pushed me while I was completing combos and I couldn't exit, and when restarting the game it doesn't restart the number of combos you have to do
The graphics are nice, clean and consistent, with a pleasant color scheme. What I lacked is some explanation of what different summons do. I guess I learned that by summoning, though. Trying to get rid of the bugs for long enough to do some upgrades was challenging, but not frustrating.
Very good work!

https://www.twitch.tv/videos/2122044081
Thank you so much for playing and for your kind words, really made my day
What an extremely fun game. Great implementation of the concept. So very well done. The particle animations were spot on.
The only thing that I would do differently, and this is maybe, is I would have a panel on the bottom like Diablo with 6 slots for spells. I would have a power ball on one side, and a health ball on the other. I had to keep looking up to see if I could summon a construct.
So, the power ball fills and then each construct on the bar lights up when it is available. You can use the mouse for 2 of the most used constructs.
You did very well.
Good job!
https://youtu.be/VCUxhjMzTW8