Eulerian Demons by ghettobastler
Edit: added a link to Github repo

As the head demonologist, you must provide minions to the demonic army. Spawn the perfect demons by drawing summoning circles!



How to play
The order in the top-left corner of the screen indicates how many of each limb this demon should have (here: two arms and one tail).
You must combine the right shapes in order to spawn the corresponding demon. However, for your summoning circle to be valid, it must:
- Be made of only the four basic shapes, with no extra lines
- Be drawn in one continuous line, with no overlaps (lines can cross each other)

The number of limbs depends on the number of time the corresponding shape appears in the summoning circle. For example: here, the two triangles will give the demon two arms, and the line will give it a tail.

Fulfill as many orders as possible within the time limit!
Tips:
- You can add any number of limb that isn't mentioned in an order
- Fulfilling an order grants you extra time
- You can skip as many orders as you like
| Link | https://ghettobastler.itch.io/eulerian-demons |
| Link | https://github.com/GhettoBastler/LD55 |
| Original URL | https://ldjam.com/events/ludum-dare/55/eulerian-demons |
Ratings
| Overall | 28th | 4.147⭐ | 36🧑⚖️ |
| Fun | 37th | 4.029⭐ | 36🧑⚖️ |
| Innovation | 17th | 4.206⭐ | 36🧑⚖️ |
| Theme | 15th | 4.382⭐ | 36🧑⚖️ |
| Graphics | 27th | 4.309⭐ | 36🧑⚖️ |
| Audio | 143th | 3.303⭐ | 35🧑⚖️ |
| Humor | 50th | 3.824⭐ | 36🧑⚖️ |
| Mood | 103th | 3.618⭐ | 36🧑⚖️ |
| Given | 56🗳️ | 48🗨️ |
But the timer is a bit stuffy, can I just have infinite mode? :)
Also got a little frustrated when I found out you can't do 20 hands or 10 tails ahah
@sirjupitron Thank you!
@jack728 Thank you! And you're right, it is not very visible. I'm still not entirely if sure I'd keep it were I to make a more definitive version, but if I would, then I think I'd replace it with a progress bar or something... Thanks for your feedback!
@piero-pbes-studio Haha, thanks, but I'm really not that smart :P
Don't think I could ever summon a demon like this 
There's a nice squishiness to the sounds, but some of them can be a little piercing on headphones; I found myself turning the volume down to about half my usual to help with that.
Some of the harder challenges feel like they'd work as untimed puzzles - just figure out how to draw this combination of shapes in a valid way at all!

@thomas-bringer Thank you!
@brainbetter Sorry about the audio, I just layered several live sounds and stuff made in sfxr without really paying attention to the levels... I still have to learn how to properly do these things. Thank you for the feedback!
@courtneylapin Oh wow, I think I've never managed to get a score that high myself, congrats! The 8 arm one is also my favorite, really fun to draw!
This game works so well - the dexterity element, the classic puzzle feeling of making sure you don't 'run out' of adjacent points, and the snappy, satisfying feeling of watching the shapes 'snap' into being.
It can't be stated enough how well your art and style fit this game - everything from the gently dithered background, to the pleasingly sketched sticky-notes, to the unified color palette.
And the demons themselves are, of course, ridiculously adorable, and immaculately rendered. I am immensely jealous that you are skilled enough to produce such high quality characters in such a short time. A++
Only one wish - I love the timer, and that you start simple with some easier combos before ramping up - but I wish I could 'start out' at the higher level. E.g., ramp up slowly with a tutorial, but then start again with a new timer, but higher level requests.
Yeah, this is easily one of my favorites, I kept playing over and over just to marvel at it - spectacular work, you should be very proud.
1. I went with the "connecting the dots" system because I was scared of implementing a system that would recognize what the player drew. I still don't understand how you managed to do it, but I'm impressed!
2. I wasn't sure whether to add the timer or not until the very end. I toyed with the idea of having the player just trying to get the right combination without any time limit, but I felt that it wouldn't really be that interesting... until I saw your game :laughing: (that being said, your system allows for more combinations than mine, so I think it is better suited for a more exploratory kind of gameplay)
Also yeah, I would definitely have the game skip the easier ones if I were to make a more complete version. For the jam though I didn't want to spend time on saving the player's progress.
Thanks again for the kind words, and good luck for the jam!