The Summoning Goes On by Inkweeper

This is a game about a hungry demon who wants to obtain the offerings but not get summoned.
Different colors and patterns of the summoning circle mean different way the summoning is triggered.
Control
W A S D to move

| source code on github | https://github.com/Inkweeper/the-summoning-goes-on |
| Play html5 on itch.io | https://inkweeper.itch.io/the-summoning-goes-on |
| Original URL | https://ldjam.com/events/ludum-dare/55/the-summoning-goes-on |
Ratings
| Given | 0🗳️ | 0🗨️ |
Nice concept! The difficulty rises up pretty quickly as the screen gets filled up fast, but the patterns are easily recognizable so you can plan your moves accordingly. I found the yellow "surrounding" circle a bit tricky to avoid as the safe zone in the middle is pretty small, but other than that it's good, and the music is a nice touch!
@piero-pbes-studio
I did consider to add a tutorial or something, but my mind was stuck: I didn't devise that I could have add several levels explaining different circles, but tried to attach a bunch of text instructions, which made me feel difficult in reading. In the end I delete the text 😂.
Your suggestion about adding kind of first level is true a good solution!
Definietly good game. Have a nice Jam!
I enjoyed it very much :)
Great job !
PS: I liked the music a lot, fits the game perfectly imo :D
Good work!
I might have played this a couple times >.>
Addicting!
Sorry I forgot to include arrow keys 🥺
🖤
Super fun game with a great learning curve. The difficulty ramps up fast enough to rival the Speedforce and outpace most Star Wars ships travelling at light speed, but DAMN is it fun! I would argue that that actually adds more to the gameplay.
Near the end when the screen was super full, I would valiantly hurl myself into the fast food horde in an act of desperation for one last buffet.
Brilliant work!


I think this is a decent high score. Total of 51. I focused on getting the whites, purples, and greens, and then made a last dash at a bunch of stacked up foods to finish it off.
I do think the number of traps builds up too much too fast though. You end up just in an impossible state, where you'll have overlapping traps where one requires you to zoom past it, and the other requires you to stand still, so no matter how good you are - that part of the screen is now off limits. Being able to have the difficulty ramp up a little slower would allow for longer games, where the pressure builds up in a more satisfying way, rather than hitting a wall of impossible.
Overall, really cool idea and great job executing on it!
https://www.youtube.com/watch?v=j4bCRA9xFGE
WOW that's a really high score!! Friends of mine tryed this game and the highest records I know were 60, 57, and your 51. You are really a master!
@joeshanahan
Thank you for your playthrough video!! You are right about the difficulty curve and the thickness of circles. I didn't come up with a good circle generation frequency f(x) during the compo. This problem truely deserves more studying. And if the existing circles on the ground are took into consideration, maybe a better performance will be.
burger
This was super fun, I like the learning curve of figuring out what each of the different colors do. Yellow was the main one I had to be careful of, a lot of the others I found I could always make it through if I just went quickly. I also really liked the audio, especially the jingle that plays when you die.