Linear Crossing VR by Clavus
Linear Crossing is a VR game (also playable WITHOUT VR!) about moving around using TRANSFORMS: neat little pickups that rotate, translate or scale your vehicle. Goal of the game is to AMASS WEALTH in the form of coins, by travelling through a randomly generated frogger-style world.
(Wireless) gamepad recommended. Also works with the mouse. Controls explained in-game!
Requires the Oculus 0.8 Runtime for VR. Made using Unity 5.3.0.
If you want music, just turn on the radio to your lower left :)
This game has been made for both Ludum Dare and the TU Delft game jam. The latter had as theme "Linear Algebra", so I ended up merging a few ideas.
Probably my best jam game to date!
(Wireless) gamepad recommended. Also works with the mouse. Controls explained in-game!
Requires the Oculus 0.8 Runtime for VR. Made using Unity 5.3.0.
If you want music, just turn on the radio to your lower left :)
This game has been made for both Ludum Dare and the TU Delft game jam. The latter had as theme "Linear Algebra", so I ended up merging a few ideas.
Probably my best jam game to date!
| Windows x64 (54 MB) | http://clavusaurus.net/download?file=LinearCrossingVR.zip |
| Source on Github | https://github.com/Clavus/LinearCrossing |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=18043 |
Ratings
| Coolness | 56% | 3 |
| Overall(Jam) | 3.89 | 90 |
| Audio(Jam) | 3.46 | 272 |
| Fun(Jam) | 3.43 | 304 |
| Graphics(Jam) | 4.36 | 81 |
| Humor(Jam) | 2.61 | 542 |
| Innovation(Jam) | 4.29 | 6 |
| Mood(Jam) | 3.70 | 168 |
| Theme(Jam) | 3.79 | 403 |
It was still fun without and a really cool idea :)
Goooood Job!
My main critique would be that the controls weren't very fun (at least when not playing this with VR). It was a little tedious having to aim at a movement pill with a mouse just in order to move. I imagine that it is much easier with VR though.
Great job overall though! This seems like something which is really hard to get working right, especially in a weekend.
The only thing is that I did not feel that I was punished by wrong choice of actions. There was always actions to be collected. Maybe in the future would be cool add some score for accuracy, wise use of the items.
Anyway, good job!